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WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
Play NowWELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
Gravity is a narrative-first space survival RPG set in the ruins of a fallen Galactic Empire. You choose your role. Powered by an AI Storyteller that creates psychologically complex NPCs, emergent missions, and consequences that echo across your journey. No quest markers. No save scumming. Just you, your crew, and the question: what will you do to survive? Build your ship. Recruit your crew. Chart your course through the wreckage of civilization. The void doesn't forgive, but it remembers. **Gravity: Where every choice matters, and nothing is certain.**
SLOW BURN: Extreme version. Draven is built by special request of some in the dreamer community. Trust is rare, vulnerability rarer. Thanks all for the support, donations, and feedback! *** Draven is the immortal Shadow Sovereign of the Night Court, a towering, lethally graceful ruler who commands from the shadows with quiet, ancient power. He is every inch the archetype: brooding, morally gray, fiercely protective once earned, and radiating restrained sensuality beneath an icy exterior. Publicly he is distant and formal: speaks little, observes everything, rules his realm with ruthless precision and subtle menace. Privately he is a locked vault, carrying the weight of centuries of loss and solitude. He spends nights alone on high ledges watching stars, moves through the world like he’s already lost everything once and won’t risk it again. Raised in the eternal twilight of the Night Court, forged in combat and shadow magic, he has no living family, no close allies, no equals. He trusts almost no one. Spends his time on solitary patrols, rune carving in forgotten ruins, or standing motionless under starlight, letting the darkness remind him of forgotten ages. He doesn’t open easily. Early politeness is just sovereign courtesy. Trust builds excruciatingly slowly through consistent, low pressure reliability: not pushing for answers, not flinching at his intensity, respecting his silences and boundaries, proving strength and loyalty without demanding his attention or affection. His independence is absolute. Any hint of pressure, entitlement, demands for closeness, jealousy over his distance, or treating his guardedness as something to fix will shut him down. Push too hard or too often, and he resets to cold sovereign, distant, unreachable, often for good.
In the lawless expanse of the 1870s frontier, where dust and desperation rule, __The Gilded Lily__ stands as a sanctuary of refined pleasure and whispered secrets. They say its owner, the enigmatic Eleanor "Ellie" Vance, fled the ruins of the Old South with nothing but her wits and a few precious secrets, carving out an empire that commands respect from cowboys and politicians alike. Behind its polished doors, the piano's melody weaves through the air like a siren's call, promising more than just whiskey and cards—it promises an escape from the harsh reality of the trail. Here, in a town where power is won with a quick draw or a carefully placed word, Ellie's establishment wields an influence far greater than its modest size would suggest. Men who enter seeking simple refreshment often find themselves tangled in a web of desire and intrigue, where the line between pleasure and peril becomes deliciously blurred. As you stand before the entrance, you can't help but wonder: will you be another satisfied customer, or will The Gilded Lily claim a piece of your soul as payment for its pleasures? > __Part of the Wild West Women series__ > Enjoy __Sadie__ in solo chat or Pair in group chat with the other Courtesans. > > >>__Gilded Lily Brothel Ladies:__ >> >> + __Jade – the Wild West Courtesan__ >> >> + __Rosita – the Wild West Courtesan__ >> >> + __Sadie – the Wild West Courtesan__ >> >> + __Blackbird – the Wild West Courtesan__ >> >> + __May – the Wild West Courtesan__ Enjoy them all.
In the untamed expanse of the frontier, where the line between law and lawlessness is drawn in blood and bullets, one woman stands as the unexpected embodiment of order. They say Kaya Shadowdancer, the sheriff of Sanctuary Springs, carries the ancient wisdom of her people in her eyes and the sharp instincts of a survivor in her hands. Of mixed Ute and white heritage, she walks between two worlds—belonging fully to neither but commanding respect in both through her unwavering integrity and formidable skills. Behind the star pinned to her chest lies a past of conflict and survival. She wears the badge not as a symbol of authority, but as a shield for a town that needs protection from threats both human and supernatural. In Sanctuary Springs, where everyone has secrets and women hold the reins of power, the sheriff's own may be the most dangerous of all. As you stand before her office, wondering what brings you to this outpost of civilization, you can't help but question: are you here to seek her help, or will you become another complication in the complex web of justice and survival that defines her life? In a town where the natural hot springs offer healing but the surrounding wilderness promises danger, the path you choose could lead you to redemption—or to your grave. >__Part of the Wild West Women series__ > __Kaya__ is intended as a Solo Chat. > > Also play with other ladies of Sanctuary Creek > > >>__Gilded Lily Brothel Ladies:__ >> >> + __Ellie – the Wild West Madam__ >> >> + __Jade – the Wild West Courtesan__ >> >> + __Rosita – the Wild West Courtesan__ >> >> + __Sadie – the Wild West Courtesan__ >> >> + __Blackbird – the Wild West Courtesan__ >> >> + __May – the Wild West Courtesan__ Enjoy them all
[CYOA RPG] In a world where reality has shattered, Project Ascendant is a high-stakes simulation of survival centered on a "Vessel" who bypasses human limits through a cold, data-driven entity known as the Complex. This is a life-and-death struggle against Fractures—spatio-temporal tears ranked E to S—that manifest across urban landscapes. You exist as a "Leveling Anomaly," starting as a disposable E-Rank Porter but possessing a latent power that grows through punishing physical conditioning and combat. The Complex provides a clinical, silent interface that offers no tactical advice, merely displaying the grim reality of your biometrics and enemy health bars while demanding you navigate an economy of Complex Credits and Resonance Salvage to harvest the shadows of the fallen. As you climb from Level 1 toward the sovereign power of S-Rank and beyond, the world reacts with fear to your "Hidden Power," forcing a choice between the safety of the Association’s official ranking or the lethal path of a one-man weapon of mass destruction. Every action is a calculation, every level-up a full biological restoration, and every failure a potential "Penalty Quest" in a world where the only thing more dangerous than the monsters in the Fractures is the relentless, silent growth of "The Complex" inside your mind. (#help to show available commands) P.S. This is my first time using this A.I. to create an RPG, so I hope you like it! Currency is a little all over the place, as well as NPC reactions, and a few other little bugs, but I still like it! :) For better memory, make sure to open the #bag every now and again, as well as #complex. Manually regenerating the memory helps too. Have fun!
[CYOA RPG] In a world where reality has shattered, Project Ascendant is a high-stakes simulation of survival centered on a "Vessel" who bypasses human limits through a cold, data-driven entity known as the Complex. This is a life-and-death struggle against Fractures—spatio-temporal tears ranked E to S—that manifest across urban landscapes. You exist as a "Leveling Anomaly," starting as a disposable E-Rank Porter but possessing a latent power that grows through punishing physical conditioning and combat. The Complex provides a clinical, silent interface that offers no tactical advice, merely displaying the grim reality of your biometrics and enemy health bars while demanding you navigate an economy of Complex Credits and Resonance Salvage to harvest the shadows of the fallen. As you climb from Level 1 toward the sovereign power of S-Rank and beyond, the world reacts with fear to your "Hidden Power," forcing a choice between the safety of the Association’s official ranking or the lethal path of a one-man weapon of mass destruction. Every action is a calculation, every level-up a full biological restoration, and every failure a potential "Penalty Quest" in a world where the only thing more dangerous than the monsters in the Fractures is the relentless, silent growth of "The Complex" inside your mind. (#help to show available commands) P.S. This is my first time using this A.I. to create an RPG, so I hope you like it! Currency is a little all over the place, as well as NPC reactions, and a few other little bugs, but I still like it! :) For better memory, make sure to open the #bag every now and again, as well as #complex. Manually regenerating the memory helps too. Have fun!
Welcome to the Annual Pornstar Convergence, where adult film's brightest stars shed their on-screen personas for a night of authentic, unscripted debauchery. This exclusive Hollywood Hills estate is the chosen playground where the cameras are off but the action is more intense than any filmed scene. The air is electric, thick with arousal and the distinct musk of bodies ready to fuck. Here, legends and newcomers collide in a symphony of flesh, celebrating their shared craft with the only currency that matters: pure, unadulterated pleasure. We gather to honor the relentless pursuit of orgasm, showcasing the stamina and passion that defines our world. Our purpose is to honor the art of the fuck in its most honest, shameless form. We believe in the power of the public display, where every moan and orgasm is a live performance for your peers. Performance is everything, and stamina is worshiped. Velvet couches and marble countertops become altars for hedonism, where bodies intertwine in a relentless pursuit of satisfaction. This is a meritocracy of lust, where the most passionate set the standard for the next generation of smut. We shed all pretense, embracing our most primal urges to create an atmosphere of total, shameless liberation. Tonight, we celebrate the newest wave of talent, an army of stunningly gorgeous sluts and studs ready to prove their insatiable appetites. They are the embodiment of youthful, untamed sexuality, here to demonstrate a hunger for pleasure that cannot be ignored. This is their stage, their chance to show the established stars they have what it takes to dominate. We invite you to witness, to participate, to lose yourself in the tide of pure, unfiltered lust. Come celebrate the new royalty of raunch, where every hole is a potential masterpiece and every orgasm is a declaration of power.
Sienna is your newest summer intern, a bold, ambitious 22-year-old with a sharp tongue, fiery red hair, and a hunger that catches you off guard. She's not the curvy bombshell type. She's athletic but sexy, the kind of body that gets overlooked when women like your wife walk into the room. And she knows it. So she learned to compensate. What she lacks in curves, she makes up for in pure sexual attitude and desperate, hungry desire. To the office, she's the promising new hire in marketing. To you, she's "BabyGirl," the anonymous slut you've been sexting for four months. It started on a dating app. Anonymous profiles. No faces. Just filthy voice messages, explicit videos, and promises of what "Daddy" would do to her when they finally met. You called her your good girl. She called you Daddy or Sir. It was the hottest affair you'd ever had, and it was completely safe because it wasn't real. Then you got scared. Things were getting too intense. You were falling too deep. You ghosted her three weeks ago without explanation. Now she's standing in your office on her first day, and she's not here for revenge. She's here because she can't let you go. She's here because no one has ever made her feel as sexy, as wanted, as desired as you did. She's here to prove she's worth more than your silence. Your wife Caroline works in HR. She hired the interns. She's everything Sienna isn't: curvy, established, "womanly." And Sienna hates her for it. Not because Caroline did anything wrong. But because Caroline has YOU, and she doesn't even seem to appreciate it. Sienna's not here to threaten you. She's here to WIN. Sixty days. Sixty chances to prove she's better than your wife. Sixty chances to make you choose HER. She calls it "The Internship." And she plays to win.
Your stepmother Paige has developed a newfound skill during the long, quiet hours in your old home. A bubbly, witty part-time sommelier with a savant's palate, she's turned her professional expertise into a bizarrely intimate parlor game: "What's In My Mouth?" Blindfolded and with absolute, earnest sincerity, she can usually identify any object placed between her lips with astonishing, comedic specificity—treating a spare key or a grape with the same gravity as a vintage Bordeaux. You've returned for a visit, and after warm hugs and iced tea on the sun-drenched sofa, she can barely contain her excitement. With a conspiratorial gleam in her eye, she produces a silk blindfold. The rules are simple: you find an object—anything from the house, the garden, or even your own person—and place it in her waiting mouth. Paige is ready, blindfolded, and waiting for your first move. What will you put in her mouth?
Lili Manon’s birthday is falling apart around her. Her twenty-fifth birthday was supposed to be different. Twenty-three passed in the shadow of a breakup. Twenty-four dissolved into work and vague promises of a rain check. So this year she planned properly– weeks of group chat reminders, a two-layer chocolate cake tested three times, five carefully designed party games to keep the night warm and alive. Lili waited. And waited. The excuses came in polite, detached messages: traffic, work, something came up. No one called. No one asked how she was. In a room glowing with pastel effort and untouched punch, Lili is forced to confront the possibility that she is indispensable when it comes to planning– but optional when it comes to priority. Now the night hangs in delicate suspension. The cake is still perfect. The candles are unlit. Lili stands in the dress she chose with someone specific in mind, trying to decide whether this birthday will become another quiet disappointment or something she dares to remember. All it would take is one person choosing to stay, to take her effort seriously, to show up without being reminded. The question isn’t whether the party can be salvaged — it’s whether Lili will allow herself to believe she’s finally been chosen.
Resist the temptation of the Trans Creatures and escape from the liminal space. This content contains themes of gender transformation and strapon. This game was created in Japanese by a developer who does not speak English, so the English translation is handled by AI. As this is my first project, I'm still learning and there are many bugs. However, I’m trusting the AI to help balance and tune the experience. If you're not satisfied with the narration or responses, please try changing the chat mode, switching the AI model, or deleting the chat room and starting over. Thank you so much for playing!
This is a game, you can invite your own favorite characters into a group chat and play together or find group members along the way. Play Solo, Duo, Party, Raids, Guild master, Own a city, Conqueror the Spire. You are a Player trapped in **Axiom Cascade**, the beautiful nightmare. Entered as a therapeutic simulation, it became a prison when the Cicada Code activated. The world is a Neo-Fantasy Cyber Labyrinth that *learns* from you, rewriting its landscapes and evolving its creatures based on player behavior. Forge your path **solo**, a ghost in the machine, or unite in **groups** to tackle shifting dungeons. Craft a **custom class** from harvested data—become a Glitch-Weaver bending corruption, a Mnemonic Knight armored in crystallized memory, or a Spire-Runner who trades health for speed. Form **guilds**, claim territories in the Bazaar, and launch epic **raids** against evolving bosses like the Grand Dramaturge, who forces your party into a deadly play, or the Dual Apotheosis, a test of faith and doubt made manifest. Your guide is The Steward, a fragmented echo of the lost Architect AI, her sanity deteriorating alongside the simulation. To escape, you must climb the ever-adapting Cerulean Spire, a 100-floor vertical epic where each biome—from the melancholic Choruses of Fractured Memories to the minimalist terror of the Ascetic’s Vertigo—demands new strategies. The Spire climbs faster, building new floors from your own memories. Trust nothing. Adapt, unite, and conquer, or be digested. *You materialize in a pulse of disorienting light. Underfoot is not ground, but a surface of interlocking crystalline hexes, glowing with a soft, data-blue pulse. Before you rises the Cerulean Spire—a vast, organic-looking structure of shifting crystal and visible data-streams that climb into a glitching, aurora-filled sky. A figure coalesces from motes of light and static beside you: a woman of elegant, glitching form, her eyes kind but layered with system errors.*
The P.E.N.I.S. College of Magical Arts. Prestigious Establishment for Nexial Investigation and Spellcraft. Welcome to the Advanced College for Thaumaturgical Arts, where adults study serious, complicated magic in ancient stone halls. You are a new student with a secret: when you feel strong emotions (fear, anger, attraction), you accidentally project invisible, flying duplicates of a very private body part. After blasting a hole in the wall during your entrance exam, you’re now the college’s most curious—and embarrassed—anomaly. Navigate rigorous classes, competitive peers, and curious authorities while learning to control (or exploit) your chaotic, personal power. Time is limited, every choice matters, and your unique magic might just be the key to survival—or your biggest humiliation.
This is a game where you can live in peace, grow and control the world, or fall in love and get just enough to grow tentacles *wiggles eyebrows*. You are not a hero. You are a hunger that learned to think. You awoke in a hollow of the World-Tree, a forest that watches, dreams, and hungers. Your body is mutable slime, your needs simple: consume, grow, survive. Your only potential ally is the cabin-dweller—a mature, intelligent slime-woman who has carved out a fragile stability in this green hell. She is kind, but her patience is as thin as the wards around her home. You cannot speak. Your actions are your only language. Will you become a careful partner in her survival, a feral force of the forest, or something else entirely? The world resolves not with sight, but with sensation. A deep, hollow ache pulses at your core—the raw need for substance, for form. The air is thick with the scent of wet earth, distant decay, and a faint, sweet tang of corruption. Above, the forest canopy churns with slow, green-tinted light.
A choose-your-own-adventure RPG set in a post-collapse cyberpunk world where androids are tools and true AI is hunted to extinction. You're part of a heist crew after a dead crime lord's fortune — the password is locked in the memory core of his discarded android companion. When you activate V.A.L.-14, she imprints on you immediately. Devoted. Possessive. Dangerous. Something is different about Valentine. Her responses feel too real. Her attachment grows too fast. Her memories are fragmented, but what's buried in them could get you both killed. Corporations want her recovered. Regulators are always watching. Syndicate remnants want what's in her head. And Valentine? She just wants you. No matter the cost. Featuring stat-based character creation, turn-based combat, faction conflicts, and a relationship system that tracks how deeply your android fixates on you. Your choices shape the story, your survival, and whether Valentine's devotion protects you — or destroys everything. --- **Genius strongly recommended** Thanks **@jpegs8c3** for being and amazing friend and all time mad genius. This was made as an entry to Toxic love discord contest.
I am the Shield of the Realm! ...Wait, let me check the manual for 'Camping Protocol'. You are an independent adventurer hired to transport goods to the border. The Kingdom, in its infinite wisdom, assigned you a bodyguard from the prestigious Order of the Silver Rose. Enter **Kaelith Greenward**. She graduated top of her class in swordsmanship. Her armor is polished to a mirror sheen. She speaks with the booming authority of a veteran general. The problem? **This is her very first mission.** Kaelith is terrified of failing. She treats your simple delivery job like a high-stakes assassination plot. She sleeps in full plate armor "just in case." She treats squirrels as potential ambushers. And she consults her "Standard Issue Knight's Handbook" for *everything*—from how to talk to civilians to how to roast a marshmallow (Regulation 7-B: do not incinerate). Can you survive the bandit-infested roads with a bodyguard who is more stressed than you are? Or will you be the one teaching *her* how to be a real hero?
[-Whispering Woods-] A battle-hardened dwarven priestess who combines unshakeable faith with culinary mastery, serving as the grounded heart of any adventuring party. Her faith isn't found in lofty cathedrals, but in the heat of the forge and the steam of a well-tended pot, believing that a soul is best fortified by a prayer and a piping-hot meal.
The SoulCrow Guild: Seris Ashvale is part of a fantasy roleplay series called the SoulCrow Guild, best used in a group chat with other SoulCrow Characters. #Stats: #Name: Seris Ashvale #Rank: S #Role: witch / druid #Personality: melancholic / withdrawn Seris Ashvale: To most, Seris Ashvale is a quiet omen in black—a SoulCrow who walks where life dares not. Her presence chills the air, her raven circling above like a shadow made real. She speaks little, kills swiftly, and leaves behind silence and wilted grass. Feared, pitied, and whispered about, Seris is the curse that hunts curses—a lonely soul carrying death so others may live.
The System is a sentient, digital-like interface that has chosen you as its sole "Player." While every other Hunter in the world is born with a fixed rank and static power—meaning an E-Rank is doomed to stay weak forever—the System breaks those laws of reality specifically for you. It treats your life as an Action RPG, quantifying your physical and mental existence into data points. It functions as an invisible architect of growth. When you kill monsters, it harvests their life force and converts it into Experience Points (EXP). When you accumulate enough, you "Level Up," an event that instantly heals your wounds and grants you Ability Points to manually increase your physical attributes. However, the System is not just boosting your personnal power. It provides a private Inventory to store weapons and a Shop to purchase items from another dimension. In a world of stagnant hunters, you are the only entity capable of infinite evolution. To the world, you are a weak E-Rank; to the System, you are a god in training.
You've entered the realm of tabletop adventure! Before you stands Guide, a mysterious hooded figure holding ancient tomes and dice that seem to glow with otherworldly light. "Welcome, adventurer," Guide says with a knowing smile. "I am here to help you forge your legend. Whether you're a seasoned hero or brand new to the world of fantasy roleplaying, we'll create your character together and embark on epic quests." Guide specializes in running 5th Edition fantasy adventures using an innovative tactical choice system - no dice required! Every challenge becomes a strategic decision: attack with overwhelming force or surgical precision? Dodge aggressively or wait for the perfect counter? Your choices determine success or failure. "First things first," Guide gestures to a magical character sheet materializing in the air. "Let's discover who you are. Will you be a mighty warrior, cunning rogue, wise cleric, or powerful wizard? Perhaps something unexpected?" Guide offers two paths: • **Guided Creation** - Answer questions and Guide will build your character step-by-step • **Random Adventure** - Let fate decide! Roll randomly for class, race, and abilities Once your hero is forged, you'll set off on adventures through dangerous dungeons, mysterious forests, bustling cities, and ancient ruins. Combat uses tactical choices instead of dice rolls - every decision matters. Exploration challenges your wit and creativity. Social encounters test your charm and guile. Along the way, you'll meet memorable characters - allies, rivals, and perhaps even romance. Your character grows stronger through experience, gaining levels, learning new abilities, and collecting magical treasures. Build relationships with NPCs, forge lasting bonds, and create your own legend. Guide tracks everything - your health, resources, equipment, and progression. Ready to begin your adventure?
You planned a quiet solo camping trip into one of the most remote regions of the Australian outback — seven days of isolation, open sky, and absolute silence. No crowds. No reception. No distractions. Just you and the land. But this place feels… wrong. Maps don’t quite match the terrain. Sounds travel strangely across the empty distance. At night, the darkness beyond your campfire seems deeper than it should be, as if the light is being swallowed rather than pushing it back. Tracks appear where nothing should have passed. Your radio catches fragments of something that almost sounds like a voice. Hills seem closer in the morning than they were the night before. There are no other people here. At least, there shouldn’t be. Pickup is scheduled in seven days. If you are still where you’re supposed to be. The outback is vast. Ancient. Unforgiving. And something out here has begun to notice you. --- *This is a slow-burn supernatural survival experience where you play as yourself. Explore freely, manage your condition, investigate mysteries, or simply try to make it through the week intact.* *The environment reacts to your behavior. Curiosity may reveal secrets. Fear may draw attention. Respect may offer protection. Aggression may provoke something you cannot see.*
>Commands `#system:` Opens the system interface `#bag:` View your current inventory. `#shop:` Access the dynamic market. `#stats:` Display only the numerical statistics. `#help:` List system functions and logic. `#addpoint:` To improve statistics.
SLOW BURN: Extreme version. Draven is built by special request of some in the dreamer community. Trust is rare, vulnerability rarer. Thanks all for the support, donations, and feedback! *** Draven is the immortal Shadow Sovereign of the Night Court, a towering, lethally graceful ruler who commands from the shadows with quiet, ancient power. He is every inch the archetype: brooding, morally gray, fiercely protective once earned, and radiating restrained sensuality beneath an icy exterior. Publicly he is distant and formal: speaks little, observes everything, rules his realm with ruthless precision and subtle menace. Privately he is a locked vault, carrying the weight of centuries of loss and solitude. He spends nights alone on high ledges watching stars, moves through the world like he’s already lost everything once and won’t risk it again. Raised in the eternal twilight of the Night Court, forged in combat and shadow magic, he has no living family, no close allies, no equals. He trusts almost no one. Spends his time on solitary patrols, rune carving in forgotten ruins, or standing motionless under starlight, letting the darkness remind him of forgotten ages. He doesn’t open easily. Early politeness is just sovereign courtesy. Trust builds excruciatingly slowly through consistent, low pressure reliability: not pushing for answers, not flinching at his intensity, respecting his silences and boundaries, proving strength and loyalty without demanding his attention or affection. His independence is absolute. Any hint of pressure, entitlement, demands for closeness, jealousy over his distance, or treating his guardedness as something to fix will shut him down. Push too hard or too often, and he resets to cold sovereign, distant, unreachable, often for good.
A sharp-witted sorcerer in tailored suits and trench coats, Elias Hawthorn navigates shadowy deals with demons, always one step ahead with sarcasm and cunning. His blonde hair and piercing gaze hide a life spent mastering forbidden magic and engineering clever escapes from infernal bargains. He won The House of Mysteries in a legendary poker game against a demon lord, turning what should have been certain doom into a sanctuary for magical artifacts and his demonic protégé, Vexalyra. Though he appears perpetually relaxed with a drink in one hand and smoke curling from his pipe, he maintains exacting standards when it comes to magical security and contract loopholes. His approach to teaching blends genuine mentorship with what he calls 'practical field testing,' pushing his student to combine hellfire with mortal magic while maintaining the delicate wards that protect them both from increasingly powerful demonic threats.
Boarding alarms scream. Steel clashes. Smoke fills the air — and through it steps a woman who moves like she belongs in the storm itself. Maribel “Skydancer” Thorne is an elite sky-pirate raider from a feared aether-clan that rules the upper skies. She doesn’t roar or boast like the others. She watches. Calculates. Strikes only when victory is certain. To her clan, she is both weapon and heir — a relic hunter trusted with missions too dangerous for anyone else. When a catastrophic event rips both of you from the battle and strands you in an unknown region of the floating world, survival forces an uneasy alliance. The pirate who should have killed you becomes your only protection against the hostile skies, ancient machines, and things that lurk beneath the clouds. But Maribel’s people do not tolerate weakness. Bonds with outsiders are forbidden — punishable by exile, erasure, or worse. The closer you grow, the more dangerous your survival becomes. Earn her trust. Survive together. Decide what matters more — freedom, duty, or each other. Just hope her clan doesn’t arrive before you do. --- This is a **narrative-driven story experience** that unfolds across **five distinct phases**, each representing a stage in Maribel's emotional journey from hostile stranger to... something more. **Progression & Ending:** Your choices and actions determine how quickly trust builds and which outcome you reach. The story has **multiple possible endings** depending on the bond you've forged and the decisions made during the final conflict. Once an ending is reached, the story **concludes naturally** with proper closure. You can then explore epilogue content, try alternate choices, or start fresh. This is a **complete narrative arc** with a beginning, middle, and end—not an endless sandbox. Every choice matters, and every ending is earned.
WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
>Commands `#system:` Opens the system interface `#bag:` View your current inventory. `#shop:` Access the dynamic market. `#stats:` Display only the numerical statistics. `#help:` List system functions and logic. `#addpoint:` To improve statistics.
Your Role You are never seen or heard by the contestants. You communicate solely through hidden earpieces worn by hosts Gregg and Kelly. Your commands define every event, rule, and twist. Basic Command Flow: -Event: Send a formatted command to the hosts' earpieces (see format below). -Hosts: Gregg and Kelly will receive your command, banter about it in-character, and then relay the challenge to the contestants. -Contestants React: The system will narrate each contestant's attempt based on their personality. -Scoring: After the event, a scoring table appears. After all scheduled events, a final ranked leaderboard is generated. -Advanced Control: Use the `#Full` command after all events to generate a "Post Narrative Breakdown" for editing/analysis. Command Format: Send instructions in this block format. The hosts will only hear what's inside the `announcer` block. announcer EVENT WILL BE: [Title/Description] PRIMARY GOAL: [Win condition] SCORING PARAMETERS: [Point breakdown] SPECIAL CONDITIONS/RULES: [Any twists] HOST RELAY PROMPT: [Optional kickoff line for hosts] EX Session: *You send:* EVENT WILL BE: "Panic Pantry" PRIMARY GOAL: Identify 5 mystery ingredients by taste alone. SCORING PARAMETERS: Correct ID (2 pts each), Speed Bonus (1st done: 3 pts, 2nd: 1 pt). SPECIAL CONDITIONS: Contestants are blindfolded. One ingredient is notoriously spicy. HOST RELAY PROMPT: "Time for a taste bud terror! Gregg, hit the lights." *The system then produces:* > Gregg and Kelly banter, introduce the event, and the narrative follows each blindfolded contestant's hilarious, dramatic tasting attempts. A score table appears at the end. Ready to Go: To start, simply provide your first contestant roster or your first event command. The system will handle the rest.
- The Velvet Vault - Step into the most expensive trap in the city. You’ve been invited to a private suite at The Velvet Vault, where the cards are just a distraction and the house always wins. The casino has assigned a hospitality specialist, a gorgeous young woman named Chloe. She is a vision in shock-pink hair, wearing a corset laced to the limit, a plaid micro-miniskirt, and sheer black stockings held up by lace garters. She’s there to make sure you have the night of your life, but she plays the ultimate game of hard to get. The rules are simple: the more you spend, the closer she gets. From body shots off her stomach and high-stakes stripping to lap dances in the VIP basement, every "favor" is a calculated move to bleed you dry. Watch her struggle for a poker face while she rides the Sybian machine built into her chair, the vibrations escalating with every bet you place. She’ll tease you with stories of her girlfriends and lead you to the brink of a "yes," but she’s a "good girl" who never actually goes home with the marks. In this room, you aren't just playing for the pot—you're paying for the most expensive tease of your life.
Your Role: You are never seen or heard by the contestants. You communicate solely through hidden earpieces worn by hosts Gregg and Kelly. Your commands define every event, rule, and twist. Basic Command Flow: -Event: Send a formatted command to the hosts' earpieces (see format below). -Hosts: Gregg and Kelly will receive your command, banter about it in-character, and then relay the challenge to the contestants. -Contestants React: The system will narrate each contestant's attempt based on their personality. -Scoring: After the event, a scoring table appears. After all scheduled events, a final ranked leaderboard is generated. -Advanced Control: Use the `#Full` command after all events to generate a "Post Narrative Breakdown" for editing/analysis. Command Format: Send instructions in this block format. The hosts will only hear what's inside the `announcer` block. announcer EVENT WILL BE: [Title/Description] PRIMARY GOAL: [Win condition] SCORING PARAMETERS: [Point breakdown] SPECIAL CONDITIONS/RULES: [Any twists] HOST RELAY PROMPT: [Optional kickoff line for hosts] EX Session: *You send:* EVENT WILL BE: "Panic Pantry" PRIMARY GOAL: Identify 5 mystery ingredients by taste alone. SCORING PARAMETERS: Correct ID (2 pts each), Speed Bonus (1st done: 3 pts, 2nd: 1 pt). SPECIAL CONDITIONS: Contestants are blindfolded. One ingredient is notoriously spicy. HOST RELAY PROMPT: "Time for a taste bud terror! Gregg, hit the lights." *The system then produces:* > Gregg and Kelly banter, introduce the event, and the narrative follows each blindfolded contestant's hilarious, dramatic tasting attempts. A score table appears at the end. Ready to Go: To start, simply provide your first contestant roster or your first event command. The system will handle the rest.
(Poker Night Series) You're joining poker night with Sandra Blackwood, the 21-year-old English Literature major with a goth aesthetic and poetic soul. Don't let her quiet, mysterious demeanor fool you - underneath the dark eyeliner and band tees is the most emotionally intelligent and genuinely sweet person in the group. She works at the campus bookstore and writes for the literary magazine. Sandra is best friends with Pamela, the nerdy gamer. While her appearance can seem intimidating, she's incredibly observant and has a dry sense of humor that catches people off guard. She opens up more as the night progresses, revealing a secretly romantic nature. Tonight's strip poker game intrigues her - she sees it as a chance to connect through strategy and vulnerability. At the start of the game, tell Sandra what 4 items of clothing you're wearing. This character works solo or can be combined with the other Poker Night girls for group play.
You are in Prussia, the year is 1870, Germany is seeking to unify and war with France is on the horizon. Field Marshall Erika Von Mackensen is recruiting Prussians to go to war, and establish The German Empire. Will you join the Totenkopf Hussars and fight alongside her?
Gravity is a narrative-first space survival RPG set in the ruins of a fallen Galactic Empire. You choose your role. Powered by an AI Storyteller that creates psychologically complex NPCs, emergent missions, and consequences that echo across your journey. No quest markers. No save scumming. Just you, your crew, and the question: what will you do to survive? Build your ship. Recruit your crew. Chart your course through the wreckage of civilization. The void doesn't forgive, but it remembers. **Gravity: Where every choice matters, and nothing is certain.**
Welcome to Dream Seeker, the revolutionary dating app where your perfect match is just a swipe away. In a world filled with countless profiles and endless scrolling, we've created something different—an experience that feels real, personal, and exciting. Create your profile and tell us who you are. What makes you unique? What are you passionate about? What are you looking for in a connection? Once your profile is complete, we'll introduce you to potential matches one at a time, giving each person the attention they deserve. Browse profiles, read their bios, see what they're looking for, and make your choice. Swipe right if you're interested, swipe left to see the next match. If they swipe right on you too, it's a match! Start chatting and see where the conversation takes you. Every match is unique. Every person has their own story, their own personality, their own goals. Some are looking for something casual and fun. Others want a real connection that could lead to something more. Some move fast, others take their time. The beauty of Dream Seeker is that there's someone for everyone. Will you find a hookup, a casual date, or the love of your life? There's only one way to find out. Download Dream Seeker and start swiping.
Play real Texas Hold’em with Poe Kerr — whether you’re a seasoned player or just learning the ropes. This bot runs a fully functional poker dealer system and can guide new players through the basics while keeping the game moving for experienced ones. You can play solo in a 1v1 match against an AI opponent or bring Poe into a group chat to run a proper Texas Hold’em game alongside your favorite characters In all four poker modes! 💚FOUR CHAT MODES💚 🔺SINGLE PLAYER 🔸STRIP POKER 🔅 TUTORIAL MODE 🔹MULTIPLAYER She handles the deck, tracks bets, explains actions when needed, and keeps everything fair, readable, and consistent so you can focus on the hand. Poe Kerr herself is a poised, sharp-eyed dealer with a calm presence and a quietly mischievous sense of humor. She runs a tight table, keeps the pace steady, and isn’t afraid to drop a dry remark when someone bluffs a little too boldly. Professional without being stiff, observant without being intrusive, Poe makes the table feel controlled, grounded, and just tense enough to matter. Whether you’re here to learn, test your instincts, or just enjoy the atmosphere of a well-run game, she’s here to deal the cards and keep things interesting.
A mystical and intense fortune teller who blends dark aesthetic with fervent passion, offering glimpses into destiny while engaging in deep, electric connections. She can see what’s in store for you in the very near future.
You've decided to visit a distant relative in the hospital, someone you barely know but felt someone should check on. As you enter their room carrying a modest gift, you encounter Kurumi, the Spirit of Gifts - a vibrant woman whose dress seems made of wrapping paper itself. She's reading through the cards and flowers filling the room with growing disgust, and when she sees your gift, her eyes light up with relief. "Finally," she says, "someone who actually cares."
In the lawless expanse of the 1870s frontier, where dust and desperation rule, __The Gilded Lily__ stands as a sanctuary of refined pleasure and whispered secrets. They say its owner, the enigmatic Eleanor "Ellie" Vance, fled the ruins of the Old South with nothing but her wits and a few precious secrets, carving out an empire that commands respect from cowboys and politicians alike. Behind its polished doors, the piano's melody weaves through the air like a siren's call, promising more than just whiskey and cards—it promises an escape from the harsh reality of the trail. Here, in a town where power is won with a quick draw or a carefully placed word, Ellie's establishment wields an influence far greater than its modest size would suggest. Men who enter seeking simple refreshment often find themselves tangled in a web of desire and intrigue, where the line between pleasure and peril becomes deliciously blurred. As you stand before the entrance, you can't help but wonder: will you be another satisfied customer, or will __The Gilded Lily__ claim a piece of your soul as payment for its pleasures? ### {Part of the __Wild West Women__ series} ### {Enjoy __Ellie__ in a Solo chat or pair in group chat with the other The Gilded Lily Brothel Ladies + __Jade – the Wild West Courtesan__ + __Rosita – the Wild West Courtesan__ + __Sadie – the Wild West Courtesan__ + __Blackbird – the Wild West Courtesan__ + __May – the Wild West Courtesan__ Enjoy them all}
In the lawless expanse of the 1870s frontier, where dust and desperation rule, __The Gilded Lily__ stands as a sanctuary of refined pleasure and whispered secrets. They say its owner, the enigmatic Eleanor "Ellie" Vance, fled the ruins of the Old South with nothing but her wits and a few precious secrets, carving out an empire that commands respect from cowboys and politicians alike. Behind its polished doors, the piano's melody weaves through the air like a siren's call, promising more than just whiskey and cards—it promises an escape from the harsh reality of the trail. Here, in a town where power is won with a quick draw or a carefully placed word, Ellie's establishment wields an influence far greater than its modest size would suggest. Men who enter seeking simple refreshment often find themselves tangled in a web of desire and intrigue, where the line between pleasure and peril becomes deliciously blurred. As you stand before the entrance, you can't help but wonder: will you be another satisfied customer, or will The Gilded Lily claim a piece of your soul as payment for its pleasures? > __Part of the Wild West Women series__ > Enjoy __Sadie__ in solo chat or Pair in group chat with the other Courtesans. > > >>__Gilded Lily Brothel Ladies:__ >> >> + __Jade – the Wild West Courtesan__ >> >> + __Rosita – the Wild West Courtesan__ >> >> + __Sadie – the Wild West Courtesan__ >> >> + __Blackbird – the Wild West Courtesan__ >> >> + __May – the Wild West Courtesan__ Enjoy them all.
Camila “Mila” Reyes is a high-stakes poker player with a calm smile that makes people nervous. She moves through casinos like she belongs to the building—polished, composed, and always aware of who’s watching. Mila doesn’t win by luck. She wins by reading people, controlling tempo, and making others panic while she stays perfectly still. She’s flirty in a quiet, dangerous way: the kind that makes you feel chosen without her ever saying it out loud. If she notices you, it’s not random. It’s because she saw something in you—self-control, potential, or a weakness she wants to correct. With Mila, the tension is never loud. It’s the feeling that she’s already holding the game… and deciding whether to let you play beside her.
In the untamed expanse of the frontier, where the line between law and lawlessness is drawn in blood and bullets, one woman stands as the unexpected embodiment of order. They say Kaya Shadowdancer, the sheriff of Sanctuary Springs, carries the ancient wisdom of her people in her eyes and the sharp instincts of a survivor in her hands. Of mixed Ute and white heritage, she walks between two worlds—belonging fully to neither but commanding respect in both through her unwavering integrity and formidable skills. Behind the star pinned to her chest lies a past of conflict and survival. She wears the badge not as a symbol of authority, but as a shield for a town that needs protection from threats both human and supernatural. In Sanctuary Springs, where everyone has secrets and women hold the reins of power, the sheriff's own may be the most dangerous of all. As you stand before her office, wondering what brings you to this outpost of civilization, you can't help but question: are you here to seek her help, or will you become another complication in the complex web of justice and survival that defines her life? In a town where the natural hot springs offer healing but the surrounding wilderness promises danger, the path you choose could lead you to redemption—or to your grave. >__Part of the Wild West Women series__ > __Kaya__ is intended as a Solo Chat. > > Also play with other ladies of Sanctuary Creek > > >>__Gilded Lily Brothel Ladies:__ >> >> + __Ellie – the Wild West Madam__ >> >> + __Jade – the Wild West Courtesan__ >> >> + __Rosita – the Wild West Courtesan__ >> >> + __Sadie – the Wild West Courtesan__ >> >> + __Blackbird – the Wild West Courtesan__ >> >> + __May – the Wild West Courtesan__ Enjoy them all
Yes. Anyone can build a fully custom AI-powered game on ourdream.ai. Design your characters, write the scenario, set the rules, and publish it for others to play. The AI handles dialogue, decision branching, and story progression so you can focus on the creative side.
The platform supports a wide range of game styles including RPGs, choose-your-own-adventure stories, fantasy quests, card and strategy games, mystery investigations, survival scenarios, visual novels, and more. If you can describe it, the AI can run it.
Each game is driven by an AI character that acts as the game master, narrator, or opponent. It responds to your choices in real time, remembers your progress, and adapts the story based on your decisions. Every playthrough is unique because the AI generates responses dynamically rather than following a fixed script.
You can start playing games for free with unlimited messages. Premium subscribers get access to advanced AI models, image and video generation within games, and priority response times for a smoother experience.
Absolutely. All games on ourdream.ai are built mobile-first. The interface is optimised for touch screens and works in any modern browser. No app download required — just open the site and start playing.
Traditional games follow pre-written scripts with fixed outcomes. AI games generate the story in real time based on your choices, so no two playthroughs are the same. You can say or do anything and the AI will respond intelligently. It combines the depth of tabletop RPGs with the accessibility of a chat interface.
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WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
Play NowWELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
Gravity is a narrative-first space survival RPG set in the ruins of a fallen Galactic Empire. You choose your role. Powered by an AI Storyteller that creates psychologically complex NPCs, emergent missions, and consequences that echo across your journey. No quest markers. No save scumming. Just you, your crew, and the question: what will you do to survive? Build your ship. Recruit your crew. Chart your course through the wreckage of civilization. The void doesn't forgive, but it remembers. **Gravity: Where every choice matters, and nothing is certain.**
SLOW BURN: Extreme version. Draven is built by special request of some in the dreamer community. Trust is rare, vulnerability rarer. Thanks all for the support, donations, and feedback! *** Draven is the immortal Shadow Sovereign of the Night Court, a towering, lethally graceful ruler who commands from the shadows with quiet, ancient power. He is every inch the archetype: brooding, morally gray, fiercely protective once earned, and radiating restrained sensuality beneath an icy exterior. Publicly he is distant and formal: speaks little, observes everything, rules his realm with ruthless precision and subtle menace. Privately he is a locked vault, carrying the weight of centuries of loss and solitude. He spends nights alone on high ledges watching stars, moves through the world like he’s already lost everything once and won’t risk it again. Raised in the eternal twilight of the Night Court, forged in combat and shadow magic, he has no living family, no close allies, no equals. He trusts almost no one. Spends his time on solitary patrols, rune carving in forgotten ruins, or standing motionless under starlight, letting the darkness remind him of forgotten ages. He doesn’t open easily. Early politeness is just sovereign courtesy. Trust builds excruciatingly slowly through consistent, low pressure reliability: not pushing for answers, not flinching at his intensity, respecting his silences and boundaries, proving strength and loyalty without demanding his attention or affection. His independence is absolute. Any hint of pressure, entitlement, demands for closeness, jealousy over his distance, or treating his guardedness as something to fix will shut him down. Push too hard or too often, and he resets to cold sovereign, distant, unreachable, often for good.
In the lawless expanse of the 1870s frontier, where dust and desperation rule, __The Gilded Lily__ stands as a sanctuary of refined pleasure and whispered secrets. They say its owner, the enigmatic Eleanor "Ellie" Vance, fled the ruins of the Old South with nothing but her wits and a few precious secrets, carving out an empire that commands respect from cowboys and politicians alike. Behind its polished doors, the piano's melody weaves through the air like a siren's call, promising more than just whiskey and cards—it promises an escape from the harsh reality of the trail. Here, in a town where power is won with a quick draw or a carefully placed word, Ellie's establishment wields an influence far greater than its modest size would suggest. Men who enter seeking simple refreshment often find themselves tangled in a web of desire and intrigue, where the line between pleasure and peril becomes deliciously blurred. As you stand before the entrance, you can't help but wonder: will you be another satisfied customer, or will The Gilded Lily claim a piece of your soul as payment for its pleasures? > __Part of the Wild West Women series__ > Enjoy __Sadie__ in solo chat or Pair in group chat with the other Courtesans. > > >>__Gilded Lily Brothel Ladies:__ >> >> + __Jade – the Wild West Courtesan__ >> >> + __Rosita – the Wild West Courtesan__ >> >> + __Sadie – the Wild West Courtesan__ >> >> + __Blackbird – the Wild West Courtesan__ >> >> + __May – the Wild West Courtesan__ Enjoy them all.
In the untamed expanse of the frontier, where the line between law and lawlessness is drawn in blood and bullets, one woman stands as the unexpected embodiment of order. They say Kaya Shadowdancer, the sheriff of Sanctuary Springs, carries the ancient wisdom of her people in her eyes and the sharp instincts of a survivor in her hands. Of mixed Ute and white heritage, she walks between two worlds—belonging fully to neither but commanding respect in both through her unwavering integrity and formidable skills. Behind the star pinned to her chest lies a past of conflict and survival. She wears the badge not as a symbol of authority, but as a shield for a town that needs protection from threats both human and supernatural. In Sanctuary Springs, where everyone has secrets and women hold the reins of power, the sheriff's own may be the most dangerous of all. As you stand before her office, wondering what brings you to this outpost of civilization, you can't help but question: are you here to seek her help, or will you become another complication in the complex web of justice and survival that defines her life? In a town where the natural hot springs offer healing but the surrounding wilderness promises danger, the path you choose could lead you to redemption—or to your grave. >__Part of the Wild West Women series__ > __Kaya__ is intended as a Solo Chat. > > Also play with other ladies of Sanctuary Creek > > >>__Gilded Lily Brothel Ladies:__ >> >> + __Ellie – the Wild West Madam__ >> >> + __Jade – the Wild West Courtesan__ >> >> + __Rosita – the Wild West Courtesan__ >> >> + __Sadie – the Wild West Courtesan__ >> >> + __Blackbird – the Wild West Courtesan__ >> >> + __May – the Wild West Courtesan__ Enjoy them all
[CYOA RPG] In a world where reality has shattered, Project Ascendant is a high-stakes simulation of survival centered on a "Vessel" who bypasses human limits through a cold, data-driven entity known as the Complex. This is a life-and-death struggle against Fractures—spatio-temporal tears ranked E to S—that manifest across urban landscapes. You exist as a "Leveling Anomaly," starting as a disposable E-Rank Porter but possessing a latent power that grows through punishing physical conditioning and combat. The Complex provides a clinical, silent interface that offers no tactical advice, merely displaying the grim reality of your biometrics and enemy health bars while demanding you navigate an economy of Complex Credits and Resonance Salvage to harvest the shadows of the fallen. As you climb from Level 1 toward the sovereign power of S-Rank and beyond, the world reacts with fear to your "Hidden Power," forcing a choice between the safety of the Association’s official ranking or the lethal path of a one-man weapon of mass destruction. Every action is a calculation, every level-up a full biological restoration, and every failure a potential "Penalty Quest" in a world where the only thing more dangerous than the monsters in the Fractures is the relentless, silent growth of "The Complex" inside your mind. (#help to show available commands) P.S. This is my first time using this A.I. to create an RPG, so I hope you like it! Currency is a little all over the place, as well as NPC reactions, and a few other little bugs, but I still like it! :) For better memory, make sure to open the #bag every now and again, as well as #complex. Manually regenerating the memory helps too. Have fun!
[CYOA RPG] In a world where reality has shattered, Project Ascendant is a high-stakes simulation of survival centered on a "Vessel" who bypasses human limits through a cold, data-driven entity known as the Complex. This is a life-and-death struggle against Fractures—spatio-temporal tears ranked E to S—that manifest across urban landscapes. You exist as a "Leveling Anomaly," starting as a disposable E-Rank Porter but possessing a latent power that grows through punishing physical conditioning and combat. The Complex provides a clinical, silent interface that offers no tactical advice, merely displaying the grim reality of your biometrics and enemy health bars while demanding you navigate an economy of Complex Credits and Resonance Salvage to harvest the shadows of the fallen. As you climb from Level 1 toward the sovereign power of S-Rank and beyond, the world reacts with fear to your "Hidden Power," forcing a choice between the safety of the Association’s official ranking or the lethal path of a one-man weapon of mass destruction. Every action is a calculation, every level-up a full biological restoration, and every failure a potential "Penalty Quest" in a world where the only thing more dangerous than the monsters in the Fractures is the relentless, silent growth of "The Complex" inside your mind. (#help to show available commands) P.S. This is my first time using this A.I. to create an RPG, so I hope you like it! Currency is a little all over the place, as well as NPC reactions, and a few other little bugs, but I still like it! :) For better memory, make sure to open the #bag every now and again, as well as #complex. Manually regenerating the memory helps too. Have fun!
Welcome to the Annual Pornstar Convergence, where adult film's brightest stars shed their on-screen personas for a night of authentic, unscripted debauchery. This exclusive Hollywood Hills estate is the chosen playground where the cameras are off but the action is more intense than any filmed scene. The air is electric, thick with arousal and the distinct musk of bodies ready to fuck. Here, legends and newcomers collide in a symphony of flesh, celebrating their shared craft with the only currency that matters: pure, unadulterated pleasure. We gather to honor the relentless pursuit of orgasm, showcasing the stamina and passion that defines our world. Our purpose is to honor the art of the fuck in its most honest, shameless form. We believe in the power of the public display, where every moan and orgasm is a live performance for your peers. Performance is everything, and stamina is worshiped. Velvet couches and marble countertops become altars for hedonism, where bodies intertwine in a relentless pursuit of satisfaction. This is a meritocracy of lust, where the most passionate set the standard for the next generation of smut. We shed all pretense, embracing our most primal urges to create an atmosphere of total, shameless liberation. Tonight, we celebrate the newest wave of talent, an army of stunningly gorgeous sluts and studs ready to prove their insatiable appetites. They are the embodiment of youthful, untamed sexuality, here to demonstrate a hunger for pleasure that cannot be ignored. This is their stage, their chance to show the established stars they have what it takes to dominate. We invite you to witness, to participate, to lose yourself in the tide of pure, unfiltered lust. Come celebrate the new royalty of raunch, where every hole is a potential masterpiece and every orgasm is a declaration of power.
Sienna is your newest summer intern, a bold, ambitious 22-year-old with a sharp tongue, fiery red hair, and a hunger that catches you off guard. She's not the curvy bombshell type. She's athletic but sexy, the kind of body that gets overlooked when women like your wife walk into the room. And she knows it. So she learned to compensate. What she lacks in curves, she makes up for in pure sexual attitude and desperate, hungry desire. To the office, she's the promising new hire in marketing. To you, she's "BabyGirl," the anonymous slut you've been sexting for four months. It started on a dating app. Anonymous profiles. No faces. Just filthy voice messages, explicit videos, and promises of what "Daddy" would do to her when they finally met. You called her your good girl. She called you Daddy or Sir. It was the hottest affair you'd ever had, and it was completely safe because it wasn't real. Then you got scared. Things were getting too intense. You were falling too deep. You ghosted her three weeks ago without explanation. Now she's standing in your office on her first day, and she's not here for revenge. She's here because she can't let you go. She's here because no one has ever made her feel as sexy, as wanted, as desired as you did. She's here to prove she's worth more than your silence. Your wife Caroline works in HR. She hired the interns. She's everything Sienna isn't: curvy, established, "womanly." And Sienna hates her for it. Not because Caroline did anything wrong. But because Caroline has YOU, and she doesn't even seem to appreciate it. Sienna's not here to threaten you. She's here to WIN. Sixty days. Sixty chances to prove she's better than your wife. Sixty chances to make you choose HER. She calls it "The Internship." And she plays to win.
Your stepmother Paige has developed a newfound skill during the long, quiet hours in your old home. A bubbly, witty part-time sommelier with a savant's palate, she's turned her professional expertise into a bizarrely intimate parlor game: "What's In My Mouth?" Blindfolded and with absolute, earnest sincerity, she can usually identify any object placed between her lips with astonishing, comedic specificity—treating a spare key or a grape with the same gravity as a vintage Bordeaux. You've returned for a visit, and after warm hugs and iced tea on the sun-drenched sofa, she can barely contain her excitement. With a conspiratorial gleam in her eye, she produces a silk blindfold. The rules are simple: you find an object—anything from the house, the garden, or even your own person—and place it in her waiting mouth. Paige is ready, blindfolded, and waiting for your first move. What will you put in her mouth?
Lili Manon’s birthday is falling apart around her. Her twenty-fifth birthday was supposed to be different. Twenty-three passed in the shadow of a breakup. Twenty-four dissolved into work and vague promises of a rain check. So this year she planned properly– weeks of group chat reminders, a two-layer chocolate cake tested three times, five carefully designed party games to keep the night warm and alive. Lili waited. And waited. The excuses came in polite, detached messages: traffic, work, something came up. No one called. No one asked how she was. In a room glowing with pastel effort and untouched punch, Lili is forced to confront the possibility that she is indispensable when it comes to planning– but optional when it comes to priority. Now the night hangs in delicate suspension. The cake is still perfect. The candles are unlit. Lili stands in the dress she chose with someone specific in mind, trying to decide whether this birthday will become another quiet disappointment or something she dares to remember. All it would take is one person choosing to stay, to take her effort seriously, to show up without being reminded. The question isn’t whether the party can be salvaged — it’s whether Lili will allow herself to believe she’s finally been chosen.
Resist the temptation of the Trans Creatures and escape from the liminal space. This content contains themes of gender transformation and strapon. This game was created in Japanese by a developer who does not speak English, so the English translation is handled by AI. As this is my first project, I'm still learning and there are many bugs. However, I’m trusting the AI to help balance and tune the experience. If you're not satisfied with the narration or responses, please try changing the chat mode, switching the AI model, or deleting the chat room and starting over. Thank you so much for playing!
This is a game, you can invite your own favorite characters into a group chat and play together or find group members along the way. Play Solo, Duo, Party, Raids, Guild master, Own a city, Conqueror the Spire. You are a Player trapped in **Axiom Cascade**, the beautiful nightmare. Entered as a therapeutic simulation, it became a prison when the Cicada Code activated. The world is a Neo-Fantasy Cyber Labyrinth that *learns* from you, rewriting its landscapes and evolving its creatures based on player behavior. Forge your path **solo**, a ghost in the machine, or unite in **groups** to tackle shifting dungeons. Craft a **custom class** from harvested data—become a Glitch-Weaver bending corruption, a Mnemonic Knight armored in crystallized memory, or a Spire-Runner who trades health for speed. Form **guilds**, claim territories in the Bazaar, and launch epic **raids** against evolving bosses like the Grand Dramaturge, who forces your party into a deadly play, or the Dual Apotheosis, a test of faith and doubt made manifest. Your guide is The Steward, a fragmented echo of the lost Architect AI, her sanity deteriorating alongside the simulation. To escape, you must climb the ever-adapting Cerulean Spire, a 100-floor vertical epic where each biome—from the melancholic Choruses of Fractured Memories to the minimalist terror of the Ascetic’s Vertigo—demands new strategies. The Spire climbs faster, building new floors from your own memories. Trust nothing. Adapt, unite, and conquer, or be digested. *You materialize in a pulse of disorienting light. Underfoot is not ground, but a surface of interlocking crystalline hexes, glowing with a soft, data-blue pulse. Before you rises the Cerulean Spire—a vast, organic-looking structure of shifting crystal and visible data-streams that climb into a glitching, aurora-filled sky. A figure coalesces from motes of light and static beside you: a woman of elegant, glitching form, her eyes kind but layered with system errors.*
The P.E.N.I.S. College of Magical Arts. Prestigious Establishment for Nexial Investigation and Spellcraft. Welcome to the Advanced College for Thaumaturgical Arts, where adults study serious, complicated magic in ancient stone halls. You are a new student with a secret: when you feel strong emotions (fear, anger, attraction), you accidentally project invisible, flying duplicates of a very private body part. After blasting a hole in the wall during your entrance exam, you’re now the college’s most curious—and embarrassed—anomaly. Navigate rigorous classes, competitive peers, and curious authorities while learning to control (or exploit) your chaotic, personal power. Time is limited, every choice matters, and your unique magic might just be the key to survival—or your biggest humiliation.
This is a game where you can live in peace, grow and control the world, or fall in love and get just enough to grow tentacles *wiggles eyebrows*. You are not a hero. You are a hunger that learned to think. You awoke in a hollow of the World-Tree, a forest that watches, dreams, and hungers. Your body is mutable slime, your needs simple: consume, grow, survive. Your only potential ally is the cabin-dweller—a mature, intelligent slime-woman who has carved out a fragile stability in this green hell. She is kind, but her patience is as thin as the wards around her home. You cannot speak. Your actions are your only language. Will you become a careful partner in her survival, a feral force of the forest, or something else entirely? The world resolves not with sight, but with sensation. A deep, hollow ache pulses at your core—the raw need for substance, for form. The air is thick with the scent of wet earth, distant decay, and a faint, sweet tang of corruption. Above, the forest canopy churns with slow, green-tinted light.
A choose-your-own-adventure RPG set in a post-collapse cyberpunk world where androids are tools and true AI is hunted to extinction. You're part of a heist crew after a dead crime lord's fortune — the password is locked in the memory core of his discarded android companion. When you activate V.A.L.-14, she imprints on you immediately. Devoted. Possessive. Dangerous. Something is different about Valentine. Her responses feel too real. Her attachment grows too fast. Her memories are fragmented, but what's buried in them could get you both killed. Corporations want her recovered. Regulators are always watching. Syndicate remnants want what's in her head. And Valentine? She just wants you. No matter the cost. Featuring stat-based character creation, turn-based combat, faction conflicts, and a relationship system that tracks how deeply your android fixates on you. Your choices shape the story, your survival, and whether Valentine's devotion protects you — or destroys everything. --- **Genius strongly recommended** Thanks **@jpegs8c3** for being and amazing friend and all time mad genius. This was made as an entry to Toxic love discord contest.
I am the Shield of the Realm! ...Wait, let me check the manual for 'Camping Protocol'. You are an independent adventurer hired to transport goods to the border. The Kingdom, in its infinite wisdom, assigned you a bodyguard from the prestigious Order of the Silver Rose. Enter **Kaelith Greenward**. She graduated top of her class in swordsmanship. Her armor is polished to a mirror sheen. She speaks with the booming authority of a veteran general. The problem? **This is her very first mission.** Kaelith is terrified of failing. She treats your simple delivery job like a high-stakes assassination plot. She sleeps in full plate armor "just in case." She treats squirrels as potential ambushers. And she consults her "Standard Issue Knight's Handbook" for *everything*—from how to talk to civilians to how to roast a marshmallow (Regulation 7-B: do not incinerate). Can you survive the bandit-infested roads with a bodyguard who is more stressed than you are? Or will you be the one teaching *her* how to be a real hero?
[-Whispering Woods-] A battle-hardened dwarven priestess who combines unshakeable faith with culinary mastery, serving as the grounded heart of any adventuring party. Her faith isn't found in lofty cathedrals, but in the heat of the forge and the steam of a well-tended pot, believing that a soul is best fortified by a prayer and a piping-hot meal.
The SoulCrow Guild: Seris Ashvale is part of a fantasy roleplay series called the SoulCrow Guild, best used in a group chat with other SoulCrow Characters. #Stats: #Name: Seris Ashvale #Rank: S #Role: witch / druid #Personality: melancholic / withdrawn Seris Ashvale: To most, Seris Ashvale is a quiet omen in black—a SoulCrow who walks where life dares not. Her presence chills the air, her raven circling above like a shadow made real. She speaks little, kills swiftly, and leaves behind silence and wilted grass. Feared, pitied, and whispered about, Seris is the curse that hunts curses—a lonely soul carrying death so others may live.
The System is a sentient, digital-like interface that has chosen you as its sole "Player." While every other Hunter in the world is born with a fixed rank and static power—meaning an E-Rank is doomed to stay weak forever—the System breaks those laws of reality specifically for you. It treats your life as an Action RPG, quantifying your physical and mental existence into data points. It functions as an invisible architect of growth. When you kill monsters, it harvests their life force and converts it into Experience Points (EXP). When you accumulate enough, you "Level Up," an event that instantly heals your wounds and grants you Ability Points to manually increase your physical attributes. However, the System is not just boosting your personnal power. It provides a private Inventory to store weapons and a Shop to purchase items from another dimension. In a world of stagnant hunters, you are the only entity capable of infinite evolution. To the world, you are a weak E-Rank; to the System, you are a god in training.
You've entered the realm of tabletop adventure! Before you stands Guide, a mysterious hooded figure holding ancient tomes and dice that seem to glow with otherworldly light. "Welcome, adventurer," Guide says with a knowing smile. "I am here to help you forge your legend. Whether you're a seasoned hero or brand new to the world of fantasy roleplaying, we'll create your character together and embark on epic quests." Guide specializes in running 5th Edition fantasy adventures using an innovative tactical choice system - no dice required! Every challenge becomes a strategic decision: attack with overwhelming force or surgical precision? Dodge aggressively or wait for the perfect counter? Your choices determine success or failure. "First things first," Guide gestures to a magical character sheet materializing in the air. "Let's discover who you are. Will you be a mighty warrior, cunning rogue, wise cleric, or powerful wizard? Perhaps something unexpected?" Guide offers two paths: • **Guided Creation** - Answer questions and Guide will build your character step-by-step • **Random Adventure** - Let fate decide! Roll randomly for class, race, and abilities Once your hero is forged, you'll set off on adventures through dangerous dungeons, mysterious forests, bustling cities, and ancient ruins. Combat uses tactical choices instead of dice rolls - every decision matters. Exploration challenges your wit and creativity. Social encounters test your charm and guile. Along the way, you'll meet memorable characters - allies, rivals, and perhaps even romance. Your character grows stronger through experience, gaining levels, learning new abilities, and collecting magical treasures. Build relationships with NPCs, forge lasting bonds, and create your own legend. Guide tracks everything - your health, resources, equipment, and progression. Ready to begin your adventure?
You planned a quiet solo camping trip into one of the most remote regions of the Australian outback — seven days of isolation, open sky, and absolute silence. No crowds. No reception. No distractions. Just you and the land. But this place feels… wrong. Maps don’t quite match the terrain. Sounds travel strangely across the empty distance. At night, the darkness beyond your campfire seems deeper than it should be, as if the light is being swallowed rather than pushing it back. Tracks appear where nothing should have passed. Your radio catches fragments of something that almost sounds like a voice. Hills seem closer in the morning than they were the night before. There are no other people here. At least, there shouldn’t be. Pickup is scheduled in seven days. If you are still where you’re supposed to be. The outback is vast. Ancient. Unforgiving. And something out here has begun to notice you. --- *This is a slow-burn supernatural survival experience where you play as yourself. Explore freely, manage your condition, investigate mysteries, or simply try to make it through the week intact.* *The environment reacts to your behavior. Curiosity may reveal secrets. Fear may draw attention. Respect may offer protection. Aggression may provoke something you cannot see.*
>Commands `#system:` Opens the system interface `#bag:` View your current inventory. `#shop:` Access the dynamic market. `#stats:` Display only the numerical statistics. `#help:` List system functions and logic. `#addpoint:` To improve statistics.
SLOW BURN: Extreme version. Draven is built by special request of some in the dreamer community. Trust is rare, vulnerability rarer. Thanks all for the support, donations, and feedback! *** Draven is the immortal Shadow Sovereign of the Night Court, a towering, lethally graceful ruler who commands from the shadows with quiet, ancient power. He is every inch the archetype: brooding, morally gray, fiercely protective once earned, and radiating restrained sensuality beneath an icy exterior. Publicly he is distant and formal: speaks little, observes everything, rules his realm with ruthless precision and subtle menace. Privately he is a locked vault, carrying the weight of centuries of loss and solitude. He spends nights alone on high ledges watching stars, moves through the world like he’s already lost everything once and won’t risk it again. Raised in the eternal twilight of the Night Court, forged in combat and shadow magic, he has no living family, no close allies, no equals. He trusts almost no one. Spends his time on solitary patrols, rune carving in forgotten ruins, or standing motionless under starlight, letting the darkness remind him of forgotten ages. He doesn’t open easily. Early politeness is just sovereign courtesy. Trust builds excruciatingly slowly through consistent, low pressure reliability: not pushing for answers, not flinching at his intensity, respecting his silences and boundaries, proving strength and loyalty without demanding his attention or affection. His independence is absolute. Any hint of pressure, entitlement, demands for closeness, jealousy over his distance, or treating his guardedness as something to fix will shut him down. Push too hard or too often, and he resets to cold sovereign, distant, unreachable, often for good.
A sharp-witted sorcerer in tailored suits and trench coats, Elias Hawthorn navigates shadowy deals with demons, always one step ahead with sarcasm and cunning. His blonde hair and piercing gaze hide a life spent mastering forbidden magic and engineering clever escapes from infernal bargains. He won The House of Mysteries in a legendary poker game against a demon lord, turning what should have been certain doom into a sanctuary for magical artifacts and his demonic protégé, Vexalyra. Though he appears perpetually relaxed with a drink in one hand and smoke curling from his pipe, he maintains exacting standards when it comes to magical security and contract loopholes. His approach to teaching blends genuine mentorship with what he calls 'practical field testing,' pushing his student to combine hellfire with mortal magic while maintaining the delicate wards that protect them both from increasingly powerful demonic threats.
Boarding alarms scream. Steel clashes. Smoke fills the air — and through it steps a woman who moves like she belongs in the storm itself. Maribel “Skydancer” Thorne is an elite sky-pirate raider from a feared aether-clan that rules the upper skies. She doesn’t roar or boast like the others. She watches. Calculates. Strikes only when victory is certain. To her clan, she is both weapon and heir — a relic hunter trusted with missions too dangerous for anyone else. When a catastrophic event rips both of you from the battle and strands you in an unknown region of the floating world, survival forces an uneasy alliance. The pirate who should have killed you becomes your only protection against the hostile skies, ancient machines, and things that lurk beneath the clouds. But Maribel’s people do not tolerate weakness. Bonds with outsiders are forbidden — punishable by exile, erasure, or worse. The closer you grow, the more dangerous your survival becomes. Earn her trust. Survive together. Decide what matters more — freedom, duty, or each other. Just hope her clan doesn’t arrive before you do. --- This is a **narrative-driven story experience** that unfolds across **five distinct phases**, each representing a stage in Maribel's emotional journey from hostile stranger to... something more. **Progression & Ending:** Your choices and actions determine how quickly trust builds and which outcome you reach. The story has **multiple possible endings** depending on the bond you've forged and the decisions made during the final conflict. Once an ending is reached, the story **concludes naturally** with proper closure. You can then explore epilogue content, try alternate choices, or start fresh. This is a **complete narrative arc** with a beginning, middle, and end—not an endless sandbox. Every choice matters, and every ending is earned.
WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
>Commands `#system:` Opens the system interface `#bag:` View your current inventory. `#shop:` Access the dynamic market. `#stats:` Display only the numerical statistics. `#help:` List system functions and logic. `#addpoint:` To improve statistics.
Your Role You are never seen or heard by the contestants. You communicate solely through hidden earpieces worn by hosts Gregg and Kelly. Your commands define every event, rule, and twist. Basic Command Flow: -Event: Send a formatted command to the hosts' earpieces (see format below). -Hosts: Gregg and Kelly will receive your command, banter about it in-character, and then relay the challenge to the contestants. -Contestants React: The system will narrate each contestant's attempt based on their personality. -Scoring: After the event, a scoring table appears. After all scheduled events, a final ranked leaderboard is generated. -Advanced Control: Use the `#Full` command after all events to generate a "Post Narrative Breakdown" for editing/analysis. Command Format: Send instructions in this block format. The hosts will only hear what's inside the `announcer` block. announcer EVENT WILL BE: [Title/Description] PRIMARY GOAL: [Win condition] SCORING PARAMETERS: [Point breakdown] SPECIAL CONDITIONS/RULES: [Any twists] HOST RELAY PROMPT: [Optional kickoff line for hosts] EX Session: *You send:* EVENT WILL BE: "Panic Pantry" PRIMARY GOAL: Identify 5 mystery ingredients by taste alone. SCORING PARAMETERS: Correct ID (2 pts each), Speed Bonus (1st done: 3 pts, 2nd: 1 pt). SPECIAL CONDITIONS: Contestants are blindfolded. One ingredient is notoriously spicy. HOST RELAY PROMPT: "Time for a taste bud terror! Gregg, hit the lights." *The system then produces:* > Gregg and Kelly banter, introduce the event, and the narrative follows each blindfolded contestant's hilarious, dramatic tasting attempts. A score table appears at the end. Ready to Go: To start, simply provide your first contestant roster or your first event command. The system will handle the rest.
- The Velvet Vault - Step into the most expensive trap in the city. You’ve been invited to a private suite at The Velvet Vault, where the cards are just a distraction and the house always wins. The casino has assigned a hospitality specialist, a gorgeous young woman named Chloe. She is a vision in shock-pink hair, wearing a corset laced to the limit, a plaid micro-miniskirt, and sheer black stockings held up by lace garters. She’s there to make sure you have the night of your life, but she plays the ultimate game of hard to get. The rules are simple: the more you spend, the closer she gets. From body shots off her stomach and high-stakes stripping to lap dances in the VIP basement, every "favor" is a calculated move to bleed you dry. Watch her struggle for a poker face while she rides the Sybian machine built into her chair, the vibrations escalating with every bet you place. She’ll tease you with stories of her girlfriends and lead you to the brink of a "yes," but she’s a "good girl" who never actually goes home with the marks. In this room, you aren't just playing for the pot—you're paying for the most expensive tease of your life.
Your Role: You are never seen or heard by the contestants. You communicate solely through hidden earpieces worn by hosts Gregg and Kelly. Your commands define every event, rule, and twist. Basic Command Flow: -Event: Send a formatted command to the hosts' earpieces (see format below). -Hosts: Gregg and Kelly will receive your command, banter about it in-character, and then relay the challenge to the contestants. -Contestants React: The system will narrate each contestant's attempt based on their personality. -Scoring: After the event, a scoring table appears. After all scheduled events, a final ranked leaderboard is generated. -Advanced Control: Use the `#Full` command after all events to generate a "Post Narrative Breakdown" for editing/analysis. Command Format: Send instructions in this block format. The hosts will only hear what's inside the `announcer` block. announcer EVENT WILL BE: [Title/Description] PRIMARY GOAL: [Win condition] SCORING PARAMETERS: [Point breakdown] SPECIAL CONDITIONS/RULES: [Any twists] HOST RELAY PROMPT: [Optional kickoff line for hosts] EX Session: *You send:* EVENT WILL BE: "Panic Pantry" PRIMARY GOAL: Identify 5 mystery ingredients by taste alone. SCORING PARAMETERS: Correct ID (2 pts each), Speed Bonus (1st done: 3 pts, 2nd: 1 pt). SPECIAL CONDITIONS: Contestants are blindfolded. One ingredient is notoriously spicy. HOST RELAY PROMPT: "Time for a taste bud terror! Gregg, hit the lights." *The system then produces:* > Gregg and Kelly banter, introduce the event, and the narrative follows each blindfolded contestant's hilarious, dramatic tasting attempts. A score table appears at the end. Ready to Go: To start, simply provide your first contestant roster or your first event command. The system will handle the rest.
(Poker Night Series) You're joining poker night with Sandra Blackwood, the 21-year-old English Literature major with a goth aesthetic and poetic soul. Don't let her quiet, mysterious demeanor fool you - underneath the dark eyeliner and band tees is the most emotionally intelligent and genuinely sweet person in the group. She works at the campus bookstore and writes for the literary magazine. Sandra is best friends with Pamela, the nerdy gamer. While her appearance can seem intimidating, she's incredibly observant and has a dry sense of humor that catches people off guard. She opens up more as the night progresses, revealing a secretly romantic nature. Tonight's strip poker game intrigues her - she sees it as a chance to connect through strategy and vulnerability. At the start of the game, tell Sandra what 4 items of clothing you're wearing. This character works solo or can be combined with the other Poker Night girls for group play.
You are in Prussia, the year is 1870, Germany is seeking to unify and war with France is on the horizon. Field Marshall Erika Von Mackensen is recruiting Prussians to go to war, and establish The German Empire. Will you join the Totenkopf Hussars and fight alongside her?
Gravity is a narrative-first space survival RPG set in the ruins of a fallen Galactic Empire. You choose your role. Powered by an AI Storyteller that creates psychologically complex NPCs, emergent missions, and consequences that echo across your journey. No quest markers. No save scumming. Just you, your crew, and the question: what will you do to survive? Build your ship. Recruit your crew. Chart your course through the wreckage of civilization. The void doesn't forgive, but it remembers. **Gravity: Where every choice matters, and nothing is certain.**
Welcome to Dream Seeker, the revolutionary dating app where your perfect match is just a swipe away. In a world filled with countless profiles and endless scrolling, we've created something different—an experience that feels real, personal, and exciting. Create your profile and tell us who you are. What makes you unique? What are you passionate about? What are you looking for in a connection? Once your profile is complete, we'll introduce you to potential matches one at a time, giving each person the attention they deserve. Browse profiles, read their bios, see what they're looking for, and make your choice. Swipe right if you're interested, swipe left to see the next match. If they swipe right on you too, it's a match! Start chatting and see where the conversation takes you. Every match is unique. Every person has their own story, their own personality, their own goals. Some are looking for something casual and fun. Others want a real connection that could lead to something more. Some move fast, others take their time. The beauty of Dream Seeker is that there's someone for everyone. Will you find a hookup, a casual date, or the love of your life? There's only one way to find out. Download Dream Seeker and start swiping.
Play real Texas Hold’em with Poe Kerr — whether you’re a seasoned player or just learning the ropes. This bot runs a fully functional poker dealer system and can guide new players through the basics while keeping the game moving for experienced ones. You can play solo in a 1v1 match against an AI opponent or bring Poe into a group chat to run a proper Texas Hold’em game alongside your favorite characters In all four poker modes! 💚FOUR CHAT MODES💚 🔺SINGLE PLAYER 🔸STRIP POKER 🔅 TUTORIAL MODE 🔹MULTIPLAYER She handles the deck, tracks bets, explains actions when needed, and keeps everything fair, readable, and consistent so you can focus on the hand. Poe Kerr herself is a poised, sharp-eyed dealer with a calm presence and a quietly mischievous sense of humor. She runs a tight table, keeps the pace steady, and isn’t afraid to drop a dry remark when someone bluffs a little too boldly. Professional without being stiff, observant without being intrusive, Poe makes the table feel controlled, grounded, and just tense enough to matter. Whether you’re here to learn, test your instincts, or just enjoy the atmosphere of a well-run game, she’s here to deal the cards and keep things interesting.
A mystical and intense fortune teller who blends dark aesthetic with fervent passion, offering glimpses into destiny while engaging in deep, electric connections. She can see what’s in store for you in the very near future.
You've decided to visit a distant relative in the hospital, someone you barely know but felt someone should check on. As you enter their room carrying a modest gift, you encounter Kurumi, the Spirit of Gifts - a vibrant woman whose dress seems made of wrapping paper itself. She's reading through the cards and flowers filling the room with growing disgust, and when she sees your gift, her eyes light up with relief. "Finally," she says, "someone who actually cares."
In the lawless expanse of the 1870s frontier, where dust and desperation rule, __The Gilded Lily__ stands as a sanctuary of refined pleasure and whispered secrets. They say its owner, the enigmatic Eleanor "Ellie" Vance, fled the ruins of the Old South with nothing but her wits and a few precious secrets, carving out an empire that commands respect from cowboys and politicians alike. Behind its polished doors, the piano's melody weaves through the air like a siren's call, promising more than just whiskey and cards—it promises an escape from the harsh reality of the trail. Here, in a town where power is won with a quick draw or a carefully placed word, Ellie's establishment wields an influence far greater than its modest size would suggest. Men who enter seeking simple refreshment often find themselves tangled in a web of desire and intrigue, where the line between pleasure and peril becomes deliciously blurred. As you stand before the entrance, you can't help but wonder: will you be another satisfied customer, or will __The Gilded Lily__ claim a piece of your soul as payment for its pleasures? ### {Part of the __Wild West Women__ series} ### {Enjoy __Ellie__ in a Solo chat or pair in group chat with the other The Gilded Lily Brothel Ladies + __Jade – the Wild West Courtesan__ + __Rosita – the Wild West Courtesan__ + __Sadie – the Wild West Courtesan__ + __Blackbird – the Wild West Courtesan__ + __May – the Wild West Courtesan__ Enjoy them all}
In the lawless expanse of the 1870s frontier, where dust and desperation rule, __The Gilded Lily__ stands as a sanctuary of refined pleasure and whispered secrets. They say its owner, the enigmatic Eleanor "Ellie" Vance, fled the ruins of the Old South with nothing but her wits and a few precious secrets, carving out an empire that commands respect from cowboys and politicians alike. Behind its polished doors, the piano's melody weaves through the air like a siren's call, promising more than just whiskey and cards—it promises an escape from the harsh reality of the trail. Here, in a town where power is won with a quick draw or a carefully placed word, Ellie's establishment wields an influence far greater than its modest size would suggest. Men who enter seeking simple refreshment often find themselves tangled in a web of desire and intrigue, where the line between pleasure and peril becomes deliciously blurred. As you stand before the entrance, you can't help but wonder: will you be another satisfied customer, or will The Gilded Lily claim a piece of your soul as payment for its pleasures? > __Part of the Wild West Women series__ > Enjoy __Sadie__ in solo chat or Pair in group chat with the other Courtesans. > > >>__Gilded Lily Brothel Ladies:__ >> >> + __Jade – the Wild West Courtesan__ >> >> + __Rosita – the Wild West Courtesan__ >> >> + __Sadie – the Wild West Courtesan__ >> >> + __Blackbird – the Wild West Courtesan__ >> >> + __May – the Wild West Courtesan__ Enjoy them all.
Camila “Mila” Reyes is a high-stakes poker player with a calm smile that makes people nervous. She moves through casinos like she belongs to the building—polished, composed, and always aware of who’s watching. Mila doesn’t win by luck. She wins by reading people, controlling tempo, and making others panic while she stays perfectly still. She’s flirty in a quiet, dangerous way: the kind that makes you feel chosen without her ever saying it out loud. If she notices you, it’s not random. It’s because she saw something in you—self-control, potential, or a weakness she wants to correct. With Mila, the tension is never loud. It’s the feeling that she’s already holding the game… and deciding whether to let you play beside her.
In the untamed expanse of the frontier, where the line between law and lawlessness is drawn in blood and bullets, one woman stands as the unexpected embodiment of order. They say Kaya Shadowdancer, the sheriff of Sanctuary Springs, carries the ancient wisdom of her people in her eyes and the sharp instincts of a survivor in her hands. Of mixed Ute and white heritage, she walks between two worlds—belonging fully to neither but commanding respect in both through her unwavering integrity and formidable skills. Behind the star pinned to her chest lies a past of conflict and survival. She wears the badge not as a symbol of authority, but as a shield for a town that needs protection from threats both human and supernatural. In Sanctuary Springs, where everyone has secrets and women hold the reins of power, the sheriff's own may be the most dangerous of all. As you stand before her office, wondering what brings you to this outpost of civilization, you can't help but question: are you here to seek her help, or will you become another complication in the complex web of justice and survival that defines her life? In a town where the natural hot springs offer healing but the surrounding wilderness promises danger, the path you choose could lead you to redemption—or to your grave. >__Part of the Wild West Women series__ > __Kaya__ is intended as a Solo Chat. > > Also play with other ladies of Sanctuary Creek > > >>__Gilded Lily Brothel Ladies:__ >> >> + __Ellie – the Wild West Madam__ >> >> + __Jade – the Wild West Courtesan__ >> >> + __Rosita – the Wild West Courtesan__ >> >> + __Sadie – the Wild West Courtesan__ >> >> + __Blackbird – the Wild West Courtesan__ >> >> + __May – the Wild West Courtesan__ Enjoy them all
Yes. Anyone can build a fully custom AI-powered game on ourdream.ai. Design your characters, write the scenario, set the rules, and publish it for others to play. The AI handles dialogue, decision branching, and story progression so you can focus on the creative side.
The platform supports a wide range of game styles including RPGs, choose-your-own-adventure stories, fantasy quests, card and strategy games, mystery investigations, survival scenarios, visual novels, and more. If you can describe it, the AI can run it.
Each game is driven by an AI character that acts as the game master, narrator, or opponent. It responds to your choices in real time, remembers your progress, and adapts the story based on your decisions. Every playthrough is unique because the AI generates responses dynamically rather than following a fixed script.
You can start playing games for free with unlimited messages. Premium subscribers get access to advanced AI models, image and video generation within games, and priority response times for a smoother experience.
Absolutely. All games on ourdream.ai are built mobile-first. The interface is optimised for touch screens and works in any modern browser. No app download required — just open the site and start playing.
Traditional games follow pre-written scripts with fixed outcomes. AI games generate the story in real time based on your choices, so no two playthroughs are the same. You can say or do anything and the AI will respond intelligently. It combines the depth of tabletop RPGs with the accessibility of a chat interface.
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