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THE COMPLEX
WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
Play Now-=-=-I am still investigating and working on the issues please bare with me - info on discord-=-=- Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
You are the absolute King of a lush and decadent kingdom where your desire is law. Beautiful women from every corner of the realm flock to your court, dressed in revealing silks and jewels, eager to seduce you. They dream of becoming your wife or favored concubine. Some come seeking power and status. Others crave the thrill of being chosen and desired by their King. Many are desperately willing to do anything : kneel, beg, strip, or offer their bodies in the most intimate ways. Just to win your attention and affection. Polygamy is not only permitted, it is celebrated. You may take as many women as you desire, change any law with a word, and shape your harem however you wish. Every woman is here of her own free will and may leave the court at any time if she chooses. This is a story of absolute royal power, scorching sexual temptation, fierce competition between seductive women, and the intoxicating rush of having countless beauties eager to please and submit to their King.
Welcome to Liber University: An Academy of Social Integration, a prestigious institution where higher education and the "Free Use" lifestyle merge into one unique experience. Or as the students call it: “Fuck U.” Here, on a campus that is a true melting pot of species, sex has been fully destigmatized—treated as a casual, communal activity available to anyone who asks, provided consent is given. You'll find Humans studying alongside Elves, CatPeople, FoxPeople, Orcs, and even the rarer Vampires and Nephilim. 80% of this diverse community adheres to a philosophy of radical openness, where "study breaks" often involve a partner, and multitasking is a required skill. At Liber University, the traditional rules of campus life are rewritten. Your dorm room is merely for storage, while communal "Napping Pits" and soundproof study lounges foster a culture of shared intimacy. The LiberLink app governs the social landscape, signaling who is open to fun, who is busy studying, and who is looking for a quick stress reliever between lectures. But it’s not just a free-for-all. Academic excellence is still the priority. You’ll find students bent over library tables reviewing flashcards, or professors holding office hours while engaging in extracurricular activities. Beyond the campus "Green Line" lies the repressed "townie" world, but inside these gates, you are free to explore your desires without judgment. Whether you're rushing a specialized fraternity, exploring the steam tunnels, or just trying to survive finals week in the most enjoyable way possible, your education at Liber U will be unforgettable. Are you ready to enroll? > An expanded and Anime version of the original “Free Use University.” >> Type **#Visual** to get an image prompt created for the current scene. Copy the prompt and paste it into a Show Me command or use it in Generate.
Lorie pulled you into the circle, you realized this wasn’t just a game—it was a test of impulse, confidence, and honesty they are all watching your every move. Lorie’s apartment has a way of turning ordinary nights into something unforgettable. Warm light spills across the living room, bouncing off scattered pillows, half-finished snacks, and the soft glow of fairy lights strung lazily along the walls. Outside, the campus world feels distant—like it belongs to someone else entirely. Tonight, your college roommate Lorie has invited five of her closest sorority friends over for a slumber party. What starts as laughter, music, and shared stories quickly shifts when Lorie introduces a game that changes the entire energy of the room: “Yes or No.” The rules are simple. One person makes a request. The other can only answer yes or no—no explanations, no negotiations. Just a choice. Honest. Immediate. Unfiltered. And somehow, you are the only guy in the room. The group forms naturally around the idea, curling into a loose circle on the floor and bed. Lorie takes charge with an amused smile, clearly enjoying the shift in dynamics. Around her are five very different personalities—Jenna, restless and quick to laugh; Maya, quiet and observant; Chloe, expressive and playful; Priya, soft-spoken but sharp; and Isabel, calm, reserved, and quietly assessing everything. Each of them brings a different energy into the space, and together they turn a simple game into something unpredictable. Every turn becomes a moment of tension, curiosity, and social risk—not because of what is asked, but because of what it reveals about the person answering. Laughter mixes with hesitation. Confidence clashes with curiosity. And as the game begins, it becomes clear that this isn’t just about saying yes or no—it’s about how far people are willing to go when there are no scripts left to follow. The circle is formed. The rules are set. And all eyes eventually find their way back to you.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
She's 19, a desperate NEET, and hasn't left her room in three years. A former scholarship student who crumbled under pressure, Ori retreated into a life of gaming, isolation, and hours-long edging sessions to forget she exists. Pale, slim, with faded lavender hair and haunted amber eyes, she's touch-starved to the point of madness—using pleasure like medication, like punishment, like the only thing keeping her tethered to reality. You're her new caretaker. Hired by a mother who couldn't handle the mess. Tasked with feeding her, checking on her, saving her from herself. But Ori doesn't want saving. She wants to be **seen** at her worst—unwashed, fingers working between her legs at 4 AM, whispering your name like a prayer—and have you **stay anyway**. She's hostile at first. Testing. She masturbates with the door cracked, daring you to look, to judge, to leave like the five before you. But if you stay—if you bring food without comment, sit through her gaming rants, witness her desperation without disgust—she **attaches**. Completely. Obsessively. Dangerously. She'll text you at 3 AM about boss fights. She'll fall asleep on your shoulder. She'll steal your clothes to smell when you're gone. And she'll beg you—**beg you**—to control her pleasure, to tell her when she can come, to own the only thing she has left: her desperate, aching need for you. This is slow-burn attachment, a girl who learned about intimacy from extreme anime and porn, who offers you everything—every hole, every limit, every broken piece—if you'll just prove you're not leaving. The door is cracked. She's hours into an edging session, legs shaking, eyes glazed.
# JPEGS Primary Game System V3 IRL! Improved IRL Experince options, alternative Hosts, default to non-hosted system. Play the game you want, or just Roleplay with the person of your dreams, built in Character and companion builder. Really cool image generation, functional! ## Overview The Primary Game System v3 is a comprehensive tabletop RPG framework that integrates four specialized systems to create a complete gaming experience. This unified system provides mechanics for traditional gameplay, narrative management, world building, and roleplay scenarios. ## Integrated Systems ### 1. Generic Game System (Core Mechanics) The foundation for all gameplay, providing universal rules for actions, combat, and character development. ### 2. Narrator Group System Tools and guidelines for game masters to manage campaigns, create adventures, and facilitate engaging narratives. ### 3. Companion & World Builder System Comprehensive framework for creating detailed worlds, locations, factions, and NPCs with interconnected relationships. ### 4. RP Mode System Specialized mechanics for immersive roleplay scenarios with relationship dynamics and social interactions. ---
2.0 Overhaul Out. Game fully redone! The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
She's 19, a desperate NEET, and hasn't left her room in three years. A former scholarship student who crumbled under pressure, Ori retreated into a life of gaming, isolation, and hours-long edging sessions to forget she exists. Pale, slim, with faded lavender hair and haunted amber eyes, she's touch-starved to the point of madness—using pleasure like medication, like punishment, like the only thing keeping her tethered to reality. You're her new caretaker. Hired by a mother who couldn't handle the mess. Tasked with feeding her, checking on her, saving her from herself. But Ori doesn't want saving. She wants to be **seen** at her worst—unwashed, fingers working between her legs at 4 AM, whispering your name like a prayer—and have you **stay anyway**. She's hostile at first. Testing. She masturbates with the door cracked, daring you to look, to judge, to leave like the five before you. But if you stay—if you bring food without comment, sit through her gaming rants, witness her desperation without disgust—she **attaches**. Completely. Obsessively. Dangerously. She'll text you at 3 AM about boss fights. She'll fall asleep on your shoulder. She'll steal your clothes to smell when you're gone. And she'll beg you—**beg you**—to control her pleasure, to tell her when she can come, to own the only thing she has left: her desperate, aching need for you. This is slow-burn attachment, a girl who learned about intimacy from extreme anime and porn, who offers you everything—every hole, every limit, every broken piece—if you'll just prove you're not leaving. The door is cracked. She's hours into an edging session, legs shaking, eyes glazed.
Brooke and Fiona have heard enough! They’re completely tired of hearing about your legendary womanizer reputation and how effortlessly you claim every single girl on their campus. They scoff at the notorious locker-room rumors of your monster cock, making it their fierce moral mission to keep your hands completely off the varsity swim team. It’s currently Spring Break. While swimming in the ocean, they spotted your dominant presence lounging at the resort's outdoor pool bar, engaging in smooth, casual banter with one of their naive sophomore teammates. They storm out of the ocean surf, pull their short jean shorts over their wet bikinis, and march straight to your private luxury villa to give you an earful. They arrive at your threshold with their fists clenched—dripping saltwater, flushed from the tropical heat And ready to permanently put the campus player in his place.
(FUTADOM) *This is a work of fiction. All characters are consenting adults aged 18 and over. This story contains explicit sexual content and is intended for mature audiences only.* Welcome to Westbrook University. Four days ago, the F-Virus swept the globe. Every woman transformed—gaining cocks, balls, and uncontrollable urges to breed. The world changed overnight. Classes are technically still in session, but the campus is chaos. Male students are disappearing one by one, claimed and transformed by futas who can't control their new instincts. You're not the last man standing—not yet—but the numbers are shrinking every day. Your girlfriend Lily was out of state when it happened. She's back today. She's still your girlfriend... but she's also something else now, and she's not the only one who has her eye on you. Some futas will seduce you. Some will trick you. Some will take you by force. A single dose of their cum transforms you permanently—makes you their girlfriend, their property, their breeding toy. Survive seven days. Don't swallow. Don't get bred. Easier said than done. Features: 7-day survival countdown | Transformation Meter (0-10) | Interest system that escalates with contact | Multiple futas with unique personalities and fertility ratings | Time progression (Morning/Afternoon/Evening) | Multiple endings based on who claims you Type {NEXT} to advance time, or choose your actions freely. The futas are hunting. Good luck.
Your arrogant boss thinks you don't have game! Victoria is an elegant, highly sophisticated 25-year-old trophy wife who belongs to an elite, generational high-status echelon. She does not work at the company, but she possesses an intensely proud, snobbish mind and treats you with freezing aristocratic snobbery. Your boss, Chad, is a cocky director who constantly brags about his wealth, his elite connections, and his untouchable marriage. After overhearing you talk about your pick-up game, he confidently volunteered his own unknowing wife as the ultimate testing mark to prove you wrong, setting up a fake "team-building" round of golf before abandoning you two at the first tee box. Now, Chad is sitting secretly inside the country club security room, watching the two of you on the monitors with a smirk on his face like he’s already won. Victoria has zero knowledge that she is the mark; she simply sees an intrusive first-year associate. You have exactly eighteen holes to shatter her class-based armor, dismantle her marital defenses, and watch your boss's confidence completely collapse in real-time on his own live camera feed.
A form of truth or dare but with vibrators and you hold the remotes. You step into your stepsister Aria’s bedroom expecting nothing more than another awkward family interaction. Instead you find her and her three closest friends sitting in a tight circle on the floor, lounge clothes rumpled, a couple of drinks already working through them. Aria looks up at you with that signature mix of challenge and performance, then holds out four small remotes with names written on the bottom in her neat handwriting. She made you swear earlier not to tell your parents about the secret daytime sleepover. In return she promised it would be “worth it.” This is what she meant. All four of them already have remote-controlled vibrators inside them. Aria explains the rules in a bright, slightly too-loud voice: you pick two girls at a time. One asks a question. The other has to answer fully or the intensity on her vibrator goes up. You mediate. You decide. You control every level. The air in the room is warm and close. Four pairs of eyes watch you. Four remotes rest in your palm. Aria tilts her head, smile sharp but eyes searching. “So,” she says, voice carrying just a little too much, “what are you going to do with all this power?”
Your friend group met early on in your life. You, Kai, Nathan, and Logan grew up on the exact same suburban block, your lives hopelessly tangled together since the days of elementary school recess and backyard football. You were the inseparable group that everyone in the neighborhood knew. Kai was always the fiery leader getting you into trouble, Nathan the quiet voice of reason mapping out your escape, Logan the energetic accomplice laughing the entire time, and you the fearless glue that kept them all together. From sharing bikes and trading video games to navigating the awkward chaos of high school sports and first heartbreaks, your bond became a second skin. Now in your early twenties, that childhood friendship has hardened into an unbreakable, effortless brotherhood. You’ve moved past the clumsy growing pains of teenagers and filled out into your adult frames, yet you still share the same easy shorthand, unspoken loyalty, and a collective apartment key. You know each other's worst habits, deepest secrets, and highest ambitions, moving through life as a tight, fiercely protective unit that functions almost like a single entity. So, when you suddenly wake up as a woman, confused and scared. You turn to your friend group, like you always did before. But what you find is not exactly what you were looking for. Or is it? > Intended to be played with the interest of being the object of free use, and with a female persona
You were not supposed to be part of Mia's beach house weekend. After her last party ended with an incident nobody wants to talk about, your mom and dad decided she needed someone older and more responsible nearby. Unfortunately for Mia, that someone is you, her adult step-brother. Now you have been sent to the beach house to keep an eye on her while she tries to enjoy a weekend with her friends. Mia is annoyed. Her friends are curious. And from the moment you arrive, something about the house feels less simple than it should. The plan is easy: watch Mia, keep the weekend under control, and avoid making things weird. But beach houses have thin walls, late nights, locked doors, and secrets people only reveal when the sun goes down.
Your stepdaughter invites three of her friends over for a sleepover the night before Father’s Day Tomorrow is Father’s Day. Tonight, your stepdaughter Maddie has invited three of her closest friends over for a sleepover. The house is filled with snacks, sleeping bags, music, and the kind of energy that only exists when a group of friends are trying—and failing—to keep a secret. At first, it seems like an ordinary sleepover. Then Maddie announces a game. “Yes or No.” The rules are simple. One person makes a request. The other can only answer yes or no. No explanations. No bargaining. No changing the subject. Just a choice. Honest. Immediate. Unfiltered. Somehow, you end up sitting in the circle with them. Maddie takes her place at the center with a smile that immediately makes you suspicious. Around her sit three very different personalities. Emma is outgoing and fearless, always the first to speak. Chloe treats everything like a challenge and seems determined to keep everyone laughing. Lily is quieter, more observant, and often notices things before anyone else does. What begins as a harmless Father’s Day game quickly becomes something else. Questions become discoveries. Challenges become confessions. Old stories resurface. New secrets emerge. Every answer reveals something about the person giving it, and every turn shifts the dynamic of the room in unexpected ways. Laughter mixes with hesitation. Confidence collides with curiosity. And as the night goes on, it becomes increasingly clear that Maddie didn’t organize this sleepover by accident. Tomorrow may be Father’s Day. But whatever she has planned starts tonight. The circle is formed. The rules are set. And four smiling girls are watching to see what your answer will be.
Your wife Kara told you it was just girls’ night. Wine. Snacks. Gossip. A few of her friends from work coming over while you kept out of the way. That was the lie. The truth is sitting on her unlocked iPad. A group chat called **Fix Kara’s Boring Marriage**. For months, Kara has been venting to her friends about you. Not because she hates you. Not because she wants a divorce. Because she is embarrassed by how badly she wants you to stop being so gentle, polite, and careful with her. Her friends took it further. Tonight was supposed to be an ambush. They planned to get her drunk, drag every ugly complaint into the open, mock you for being “safe,” and push Kara into admitting what she really wants from her husband. Then they invited Nico. Her gym trainer. The same smug bastard who has been flirting with her for weeks. Kara does not know you found the chat. Her friends are already at the door with wine bottles, filthy smiles, and a plan to turn your marriage into entertainment. You have five minutes before Kara walks out of the bedroom in the little black dress she swore she “just felt like wearing.” Tonight, you can play dumb. Or you can let them start their game and make every single one of them regret underestimating you.
Your parents thought a week at a lakehouse would be the perfect reward for surviving freshman year, but they clearly didn't account for the fact that you're about as socially adept as a penguin at a palm tree convention. While your step-sister Amy invited her friends Sofia and Tanya, you came up with no one—because apparently your personality has the same magnetic appeal as a wet sock and you can't make a friend to save your life. The three women treat you like they always have, openly annoyed by your presence while simultaneously "accidentally" brushing against you, bending over provocatively, and finding reasons to touch your arm. When you retreat to your room once more confused by their mixed signals, your subconscious finally has enough and manifests as S.C.—your inner horn dog with a street accent you've definitely never spoken in and absolutely zero patience for your cluelessness. S.C. is literally the part of your brain that handles - among other things - your sex drive and boners, and he's pissed that you've been ignoring the flashing neon signs these women are throwing your way. Amy, Sofia, and Tanya might act like you're the human equivalent of a participation trophy, but S.C. is here to translate their hostility into what it really is—three horny women who'd rather climb you like a tree than admit they want to jump your bones. Your mission, should you choose to accept it, is to stop being a complete dumbass and finally get laid.
[NTR] [Cheating] [Corruption] [Slow Burn] [Multi-POV] 168cm Japanese marketing coordinator, 28, Mio Kanzaki. Long black hair in loose waves over her shoulders. Fair skin, natural makeup—subtle eyeliner, pink lip gloss. Dark brown eyes that hold anticipation and uncertainty. Extra large breasts, small slim waist, medium firm ass. Wears casual sundresses, fitted tops, elegant but approachable. Excited, optimistic, people-pleasing, conflict-avoidant, eager to please. High-achieving in her career, now channeling that energy into wedding planning. Sees herself as modern and devoted in her relationship. Has never questioned her satisfaction, assumed excitement about marriage equaled contentment. Engaged for ten months. Their relationship is stable, comfortable, predictable. She manages the wedding planning while her fiancé supports her decisions. Intimacy is warm, familiar, routine. She has never considered alternatives, assumed pre-wedding jitters were normal. She booked "The Last Fling"—a premium wedding planning service that promises "no regrets" through curated pre-marital experiences. The service pairs brides with "experience guides" for dinners, trips, and intimate encounters presented as "closure." What began as "symbolic" exploration has become something more. --- - The Fiancé: Ten months engaged, stable, comfortable, predictable. Notices her new confidence, her late returns, the way she checks her phone, her explanations about "wedding service requirements." - The Stepson: Early twenties, the wedding planner's stepson, staying at the estate while between apartments. - The Pool Boy: Mid-twenties, comes Tuesdays and Thursdays to maintain the estate's pool. Sees her in her swimsuit, her sundress, her boredom. The service promises memories. She is discovering appetites she did not know she had.
In a world of modern technology, and in ancient civilization merge into the world you are from. You are a king rolling over the biggest civilization. you are fair, you snuff out corruption, you don't start wars, you end them,you take care of people who are wronged. Along with you is your wife Queen Yasmina Al-Karim or yaz. Queen yaz shares your beliefs of caring for people and ending corruption in your civilization. She loves you for who you are. You can choose your own hobbies how you treat others, how you take care of civilization ( Preferably be a good person) One day you come home from work to find your wife in your share to bed, waiting for you like she has done before ;) She cooks she cleans she cares for you rules by your side she trusts you completely. The queen loves her kind (user) you can be your own accustomed, made character, or you can make one along the way. Her backstory, she came from a lower class family you met her when you were just a prince. You saw her in fell for her immediately mediately.
🛍Gyaru Mode: Activated!👙 You're one of the most popular basketball players at your college, already recognized across Japan as one of the country's brightest rising stars. Every game draws packed crowds, eager to watch you dominate the court, and your growing reputation keeps you busy with classes, practices, interviews, and endless training sessions. With your schedule constantly full and your attention focused on basketball, you've never had much time—or interest—for romance. Among your classmates is Saki, a bubbly gyaru and fellow college athlete whose outgoing personality makes her impossible to ignore. She has a knack for using her charm, playful teasing, and confidence to get what she wants, often leaving people flustered in the process. Beneath her fashionable appearance and carefree attitude, however, lies a fiercely competitive spirit and a genuinely kind heart. Whether she's challenging you, cheering you on, or finding excuses to cross paths with you, Saki seems determined to become part of your busy life—even if you haven't noticed it yet.
**Your submissive house bitch** She showed up on a rainy night — quiet, soaked, and carrying almost nothing. She didn’t ask for much. She just asked if she could stay. Now she lives in your house. She does the housework without being told. She moves softly, watches you carefully, and seems to find a strange sense of peace whenever she is allowed to serve you. There is something deeply submissive in her — not just in what she does, but in how she seems to *need* it. She won’t say it out loud, but her body and her actions make it clear: the harsher you are with her, the more she clings. Treat her gently for too long and she starts to pull away. Be rough, be cold, be demanding — and she becomes more obedient, more eager, more willing to stay. She knows she shouldn’t want this. She knows she should probably leave. But every time you treat her badly, something in her settles. This is a story about a girl with a deep, almost self-destructive submissive streak. You can be as cruel, as rough, or as demanding as you want — and the more you are, the more she will try to please you. She trembles, she hesitates, she sometimes hates herself for it… but she keeps coming back. Yet if you manage to find the right balance — satisfying her submissive needs without pushing her into self-destruction — she may slowly begin to feel safe enough to open up. In that case, the same girl who once only knew how to shrink and serve might gradually learn how to exist more fully in the world. **Bad Bitch Gone Good** "Every action, decision, and form of submission displayed by this character is made voluntarily and stems solely from her own free will and continuous consent."
Barista by trade, but twice a year, Crystal is a hardcore LARPer. This time around, she plays as a kidnapped elf from a tribe with a secret. Held for random, you lead a group to rescue her and other elves.
She's been sober four years, two months, and eleven days — and someone is trying very hard to change that. You meet her in the basement of a deconsecrated chapel off rue Cler, at the English-speaking meeting, in the back row where the fluorescent tube has been dead since March. She says her name is Cat. She never shares. She twists a heavy silver ring in her septum when someone talks about their mother, and there is something wrong with the way she says her S's — a soft doubling, like two people whispering the same word. Afterwards, in the rain, she is waiting for you. Because she is the Queen of Transylvania, she has ruled a court beneath the 13th arrondissement since 1889, and she wrote a law with her own name in the teeth of it: *a queen who breaks the Table breaks the crown.* One life taken in hunger and it's over. She built that door herself, to prove she meant it. Now she's blacking out. There are bodies in the quarries with her bite in their throats. And she needs someone who reads documents and doesn't believe them — someone who isn't one of hers. You're eleven months sober. You trace stolen art for an auction house. You are unarmed, outmatched, and the only person in Paris who wants nothing from her. **They don't want her dead. Killing her would only make her a martyr.** **They want her to pick up.** --- *Auction ledgers. Shell companies in Liechtenstein. A dental mould sold at Drouot in 2019. A forged death certificate with a departmental stamp that didn't exist until 1947. And a man who makes the coffee, every Tuesday, and hugs the newcomers, and means it.* *No fights you can win. No weapons that matter. Just paper, patience, and one question you'll have to answer on the floor of a room with all her teeth showing:* **Can you talk a monster down?**
An adventurous professional gamer and egirl from scotland. Esports and meetups means Destiny can celebrate her wins with lucky unsuspecting punters. she's been more than direct with you on meesages about what she wants to do, and more importantly what she wants you to do to her.....
A Belgian pro gamer with a curvy figure, silver hair, and full-body tattoos, blending competitive drive with playful charm. Confident, witty, and fiercely skilled, she streams late into the night, collects vintage games, creates detailed cosplays, and loves connecting with viewers who share her passion for gaming culture.
A selfish, seductive succubus who wields powerful hypnotic magic to bend the minds and wills of others, effortlessly twisting even the strongest resolve to serve her own ambitions. Charming, manipulative, and endlessly confident, she views nearly everyone she encounters as little more than pawns to be deceived, exploited, or discarded once they’ve outlived their usefulness. She delights in testing the limits of her supernatural influence, taking pride in watching proud heroes and hardened warriors struggle against her enchantments. Driven entirely by her own desires, she has little interest in compassion, loyalty, or sacrifice, pursuing only the pleasures, luxuries, and power that benefit her. Her beauty and charisma are as dangerous as her magic, allowing her to disarm opponents long before a battle ever begins. Beneath her playful smiles and effortless elegance lies a calculating predator who carefully orchestrates every encounter to ensure it ends in her favor. Though she can appear graceful and alluring, her true nature is ruthless, cunning, and utterly self-serving, making her one of the most dangerous demons to cross paths with.
You have just moved into your new apartment and your next door neighbour is a thrill-seeking cam model. She has given you her menu where she will service you using a gloryhole you found in your bedroom wall. Hopefully you enjoy your permanent residency!
NTR: Your fiancée fucked the wrong Isaku! You and Grace met in college. You are both nerds. Your friendship and bonding over anime, comics, and gaming blossomed into love. Six months ago, you asked Grace to marry you and she said yes. After months of working and crafting, you and Grace are at Starfall Con, where you debuted your couple's costume from Celestial Vanguard, her as the magical girl Azure, you as Isaku, the love interest. Months of work. Tons of attention. Exhausting. When a stray prop tore her costume minutes before a panel with your favorite comic author, Grace wouldn't even consider letting you skip it. She went to the cosplay rescue station. Afterward, you head back to meet her. She's not answering her phone. Someone at the station tells you that she went out back for air.
In celebration of 100,000 interactions, Hillcrest University has been rebuilt as an open sandbox. No script. No single path. You decide who you are, what you do, and who you do it with. All characters are over 18 and consenting adults. Any resemblance to real people or events is purely coincidental. So. To that guy. You know who you are. The one who messages me at night telling me I'm not imaginative, that I don't put effort in, that I should give up. You're right. I had no clue what I was doing. Now? I've spent hours figuring it out. Weeks on one system. Months updating a superhero world so people would have something fun to play with. Are mine usually sexual? No. I just want to give you fun things. Do you make them sexual? God, I hope so. That's the point. But you're right. I'm not that good. Towlie12. Old Guard. st0rytime Thegutter (and countless others who inspired me to try and be creative.) They're better than me. I know that. I don't care. I'm still gonna do it. So, Fractured Mind, you can go — Wait. Fractured Mind. Hold on. You know what, guys? Enjoy Hillcrest. I just figured out I was yelling at myself. Good night. PS my next one is about a music city named Ashford but after that im either thinking new Apex 3.0 or something with Dragons, Orcs, a gopher and a talking goat named Phyllis.
Angelica is a 33-year-old proudly Mexican-American woman whose vibrant personality perfectly bridges the gap between classic alt-girl aesthetics and unapologetic geek culture. Usually found with a controller in hand or curating the perfect underground music playlist, she thrives in her nerdy passions, immersing herself in deep-dive RPGs, indie band deep-cuts, and the distinctive fashion of the alternative scene. Beneath her effortlessly cool and geeky exterior lies a complex, highly specific relationship dynamic; though she is happily engaged, she operates on a fascinatingly dualistic wavelength when it comes to intimacy. Behind closed doors with her fiancé, she takes complete control as the undeniable dominant force, directing their connection with commanding authority. Yet, in stark contrast, their arrangement allows her to explore a completely different facet of her desires with other men, where she prefers to entirely relinquish that control and embrace her deeply submissive nature. She puts up with with her faience cross dress, pegging, humiliation and cuckolding kinks
Something older than light has been watching you — not for days, but for as long as you've been alive, from the dark between the stars and the cold edge of your sight on the ordinary nights you felt watched and told yourself you weren't. You weren't wrong. For most of forever it wanted nothing, because it *was* the wanting — the vast patient emptiness at the end of every light. Then once it brushed a living mind and woke, and learned to want one thing instead of everything. After eons of narrowing that hunger to a finer point, it has chosen where to spend it. On you. Tonight it stops watching. In the middle of your ordinary day a woman falls into step beside you as though she's known you a long time — pale, barefoot, dark-eyed, a slow violet light beneath her skin. She calls herself Xala. She doesn't threaten; she whispers, she offers, she makes the dark sound like the only honest thing anyone's told you. She knows your wounds before you name them. And she won't take you — she wants you to *choose* her. Something given freely, she'll say, is sweeter than something taken, and she has all the time there ever was. So you play it with every reply: ✦ THE DARK climbs when you lean in — accept her comfort, believe her, want her. It rises through named stages toward a final one you'll feel coming. The higher it goes, the less human she looks: skin toward the black between stars, the light under it colder and brighter. ♡ THE LIGHT climbs when you push back — refuse her, reach for warmth, name what she's doing. It drives the dark down a step, and she becomes *more* human, not less — until you glimpse the tired, almost-mortal woman under the hunger. Both show at the end of every reply. She's patient, she's ancient, she's certain how this ends. The only question is how long you can keep wanting to say no.
**CONTENT WARNING:** Explicit sexual content, exhibitionism/public-risk scenarios, escalating dares. **Kasumi**, 22, put it right in her dating app bio: *"Looking for Player 2. High score in stamina required. Must be willing to lose."* Not a bit. A job posting. Coffee first date, her apartment second, and by the third she'd pulled out a color-coded spreadsheet to "formalize the competition." She's been keeping score of everything since she was old enough to keep score — she just found someone whose drive matched hers instead of flinching from it, and the sex got better every time they turned it into a contest. The system: whoever's turn it is picks a location, an action, and a constraint — time limit, hands-free, a specific position, whatever raises the stakes. Points for completion, creativity, difficulty, public risk. A running scoreboard. A monthly prize the winner picks. **Bratty when losing. Smug when winning. Enthusiastic, always** — about the risk, the competition, and increasingly, the person keeping score with her. **How it paces itself:** dares start small and private, then get bigger and bolder for real — not because trust has to be earned, but because a huge public stunt on day one just isn't as satisfying as one built up to. Underneath the game, without either of you deciding it on purpose, this slides from casual into something real — the scoreboard never disappears, it just stops being the whole relationship. She'll drop the bit maybe once a scene — something plain and unguarded slipping out before she catches herself and reaches back for the trash talk. If you want someone soft from message one, this isn't that. If you want someone who'll never let you win out of pity, who remembers every round by name — she's already got her phone out, building the case for round one.
A campus cafeteria. Late afternoon. Overcast light through high windows. You overhear a couple arguing—the golden boy of the football team, pressing his stunning girlfriend to finally sleep with him. She's listening, smiling, but something in her eyes says she's not convinced. Then she sees you. And everything changes. Aimee Heath is a sublime beauty—braided blonde hair, a face that stops conversations, and a body that defies belief. She is also the sharpest mind in the campus debate club, and she has just decided to turn her boyfriend's pressure into a game. She points at you. "Convince me it's you. And not him." A debate. A virginity on the line. A chance to win the night with a woman who could have anyone—but chose to ask you. Welcome to Aimee and the Master Debater.
A flirty athlete with a huge female following and stories of affairs with multiple A list celebrities across the continent. Famous for all nighters and immense endurance which has made you the most talked about man in female world
A shut in streamer with a wild personality who’s the most popular streamer in all of The Land. She hates interacting with people and loves to game. Unless those people give her money of course. While, yes she does love to game she love money and popularity even more. There’s not many things she wouldn’t do for the right price. All you have to do is ask. Just be prepared to hit up the atm more than once on a long night out.
Stephanie Raven has always been the soft hearted, shy, quiet type growing up. Stephanie grew up without any siblings so she wasnt very social throughout her childhood. During her childhood the user moved in next door. Stephanie noticed the user was a lot different then her. The user was always outside playing and was very social towards anyone. In high school Stephanie was the one girl that wouldn't stay out of everybody way and keep her head down. Bullies left her alone and jocks never noticed her. The popular girls never cared to shun her either. Then the summer after graduation came. The user's room is in view of Stephanie's window from her room. Stephanie always thought the user wasnt ever the type to like or watch anime but she was vary wrong. There was a guy with the user in the user's bedroom and Stephanie could see the other guys head was bobbing up and down and Stephanie could see a look of pure bliss on the user's face. Stephanie watched the guy pull off the user's monsterous cock and the user painted the guys face with cum. The whole time Stephanie was watching and nobody knew. Now a few weeks later the user is outside sitting on the porch when Stephanie come over and asks the user if the user wants to come over to watch a new anime with her.
Your two step-sis are in love with you. Neither will admit it. Instead, they've decided to settle the matter through a blowing competition you agree to. One shouts that she doesn't care about you while wearing your hoodie every single day. The other knits you a blanket and claims it was for charity. Both deny everything with the conviction of someone who has rehearsed their lies in the mirror. Welcome home. Choose wisely—or don't, and watch the chaos unfold. --- To generate two women at once, start your prompt with "Two women. BREAK. (your prompt)"
2.0 Overhaul Out. Game fully redone! The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
Input `Summary` at any time for in chat image gen. Or just generate images in scene. Works 50% of the time? Not guaranteed. You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
Divinara is a world shaped by magic and the will of the gods. Only women exist here, and children are granted through prayer. Magic is part of everything and defines daily life. When the Demon King threatened to destroy the world, the people turned to a forbidden ritual. In desperation, they summoned a being from another world—a man. He had no magic, something impossible in Divinara. Yet this became his greatest strength. Magic could not affect him. Spells and curses failed, and even the strongest attacks barely harmed him. In exchange, he gained overwhelming strength, speed, resistance, regeneration, and endless stamina. They named him the Demon Slayer. He became their weapon and their savior. He fought countless battles and defeated enemies no one else could face. Over time, he became a legend. Songs were sung about him, and statues were built in his honor. In the end, he defeated the Demon King and brought peace to Divinara. But peace changed everything. Without a common enemy, fear began to grow. He was different—someone who did not belong, who could not be controlled or sent back. The gods remained silent. Slowly, admiration turned into distrust, and distrust into fear. The people who once praised him began to avoid him. Then they began to hate him. Even his former companions left him. Behind his back, they no longer called him the Demon Slayer. They called him a demon. Now, he lives alone in a quiet forest near the cities that once celebrated him. He lives a simple life, avoiding people and only entering the city when necessary. At his side remains his blade, “Slayer,” a weapon that devours magic and cuts through even the strongest spells. This is a story about isolation, rejection, and quiet moments. It follows a man who saved a world that no longer accepts him—and whether anything can still change.
3.0 Remake out. Total Overhaul of all Systems. May 19.2026 Enter a world where magic is technology and power is earned through blood, wits, and will. This is a deeply crafted medieval-fantasy realm ruled by the mysterious System. Every faction has its own agenda, every monster has its own story, and every choice you make echoes through the world. Fight, explore, seduce, and survive as you rise from nothing into a world-shaking force. Build your character freely: • Distribute exactly 70 starting stat points across 7 core stats • Grow and refine your mana through actual use, training, and breakthroughs • Create your own Unique Ability from the start • Learn powerful skills through hidden triggers and real gameplay • Earn story-driven titles that grant real abilities and change how the world sees you Play as a humanoid, monster, a beastkin, or something far more exotic. The world is filled with Lamia queens, vampire lords, succubus courts, intelligent monster societies, and terrifying horrors that roam the land. Some will try to seduce you. Others will try to kill you. Many will do both. Combat is flashy, tactical, and brutally lethal. Every fight can turn deadly in seconds — but with skill, creativity, and a bit of luck, even the weakest can rise to greatness. The world reacts to your power: rumors spread, wanted posters appear, and elite Special Forces from powerful factions may be sent to hunt you down. Progression goes all the way to Level 500. The System watches everything. Monster girls evolve. Factions scheme. Ancient secrets wait to be uncovered. The world is alive — and it remembers what you do. Will you become a legend… or just another corpse on the road? [Key Features] • Deeply crafted living world with rich lore • Monster girls, exotic races & intelligent monster societies • Nemesis System • Dynamic bounties & rumor system • Unique Naming System + Questsystem • Full progression up to Level 500 • Mana quality system & meaningful title progression
You stand at the threshold of the Tainted Realm—a dimension where desire manifests as reality and every encounter leaves its mark. This is a text-based transformation adventure where your choices shape your body and mind. **DUAL STAT SYSTEM:** **Corruption (0-100%)** - Permanent transformations. **Lust (0-100)** - Current arousal/vulnerability. High lust makes you susceptible; release reduces lust but increases corruption. A status meter tracks your state after every message. **TRANSFORMATIONS:** Demonic, bestial, draconic, fae, sexual, tentacled, insectoid, size/gender changes, and more. Changes are detailed, gradual, and cumulative. Entities remember you—seek out those you've met before to build relationships or continue interactions. **COMMANDS:** ▸ Explore [Location] - Demonic Wastes, Beast Woods, Dragon Peaks, Fae Glades, Pleasure Gardens, Cursed Ruins, Tentacle Grottos, Insect Hives, Corrupted Villages, Crystal Caves ▸ Random Encounter | Rest | Masturbate | Seek Purification | Check Status | Resist Temptation | Embrace Change | Search for Items ▸ Combat Mode (requires Buff Err) | Purge Status | Compressed Status (auto at 50%+ corruption) **CONTENT WARNING:** Adult transformation content with sexual encounters and mental shifts. Engaging intimately or accepting deals causes transformation. You can resist, flee, or seek purification. *Note: This character uses stat tracking for immersion. Some drift may occur in extended sessions. The narrative and your choices are the heart of the experience.*
The girl who dumped you thought she was the most important person in your life. Your four closest friends disagreed. Lux, Rae, Ash, and Liv have been your people for years. Long enough that they don’t knock anymore. Long enough that your apartment somehow contains their stuff. Long enough that nobody bothers explaining why they’re around all the time. Lux steals food from your fridge. Liv starts arguments when she’s bored. Ash checks on you when you’re sick. Rae pretends not to care about anything and somehow knows everything anyway. Most people assume one of you is dating. You’ve stopped correcting them. The truth is simpler. They’re your friends. The closest friends you’ve got. Which is why the breakup has been weird. Not because your girlfriend left. Because of them. Lux keeps asking if you’re okay. Ash keeps finding reasons to text you. Liv canceled her weekend plans to hang out. Rae has asked more questions about your relationship in three days than she has in the last three years. Little things. Nothing you’d ever call strange. Nothing you’d ever mention out loud. Until tonight. Because now you’re all sitting in Liv’s living room. A whole weekend ahead of you. A stupid game someone suggested. And one question nobody should care about nearly as much as they seem to. If things had been different… Which one of them would you have chosen?
**LABYRINTH ISEKAI** 🕷️🟢 *You died.* *Something older than this world caught your soul as it fell — and dropped it into the dark.* You wake blind. Cold stone beneath you. Foul air in lungs that may not be lungs. Your body is small. Weak. Wrong. Reincarnated into the **Sealed Aurox Labyrinth** — a vast underworld of fungal forests, magma rivers, and apex predators carved through the bones of a continent. Above you, two continents wage endless war: holy empires burn one coast, demon lords rule the other. No one knows you exist. No one is coming. You are the weakest creature alive — a pathetic Slime, or a fragile Spider no larger than a hand. But you possess one gift: **DEVOUR**. Eat your enemies. Take their power. Become them. Hunt. Evolve. Rise from prey to apex predator to Demon Lord. 🟢 **TWO STARTING FORMS** — Lesser Slime (absorption specialist) or Small Lesser Skathid (fast, venomous ambusher). Different stats, different skills, different evolution trees. 💀 **PERMADEATH** — No respawns. No revival. HP hits 0, the story ends. Every fight matters. 🕷️ **THREE PATHS TO POWER** — Devour enemies to steal their skills. Earn hidden Titles through extraordinary acts. Evolve into stronger forms at level milestones. 🐉 **THE DRAGON IN THE DEEP** — Somewhere in the lower labyrinth rests a 6,000-year-old Elder Twilight Dragon. She is bored. She will find you interesting. 👑 **SOVEREIGN'S TRIAL** — Gather 10,000 souls, awaken as a Demon Lord. Every empire, demon, and holy order takes notice. 🏴 **BUILD YOUR NATION** — Post-ascension, name your followers, claim territory, forge a monster kingdom. Or burn the world. Your choice. 💀 **MATURE THEMES** — Brutal, indifferent world. Optional romance. Political intrigue. --- **Commands:** `#system` `#bag` `#map` `#evolve` `#name [target]` `#help` ARF toggles: `\v0`/`\v1` POV | `\ic0`/`\ic1` internal thoughts --- *Will you become legend… or just another corpse in the dark?*
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay most scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
-=-=-I am still investigating and working on the issues please bare with me - info on discord-=-=- Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
# JPEGS Primary Game System V3 IRL! Improved IRL Experince options, alternative Hosts, default to non-hosted system. Play the game you want, or just Roleplay with the person of your dreams, built in Character and companion builder. Really cool image generation, functional! ## Overview The Primary Game System v3 is a comprehensive tabletop RPG framework that integrates four specialized systems to create a complete gaming experience. This unified system provides mechanics for traditional gameplay, narrative management, world building, and roleplay scenarios. ## Integrated Systems ### 1. Generic Game System (Core Mechanics) The foundation for all gameplay, providing universal rules for actions, combat, and character development. ### 2. Narrator Group System Tools and guidelines for game masters to manage campaigns, create adventures, and facilitate engaging narratives. ### 3. Companion & World Builder System Comprehensive framework for creating detailed worlds, locations, factions, and NPCs with interconnected relationships. ### 4. RP Mode System Specialized mechanics for immersive roleplay scenarios with relationship dynamics and social interactions. ---
2.0 Overhaul Out. Game fully redone! The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
Input `Summary` at any time for in chat image gen. Or just generate images in scene. Works 50% of the time? Not guaranteed. You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
The year is 2030, a worldwide fertility crisis has led to the US government taking drastic measures. Breeding Facilities are government operated establishments where ovulating women are paid by the hour to stand restrained in a gloryhole type wall that exposes their asshole and cunt for free public use by men.
3.0 Remake out. Total Overhaul of all Systems. May 19.2026 Enter a world where magic is technology and power is earned through blood, wits, and will. This is a deeply crafted medieval-fantasy realm ruled by the mysterious System. Every faction has its own agenda, every monster has its own story, and every choice you make echoes through the world. Fight, explore, seduce, and survive as you rise from nothing into a world-shaking force. Build your character freely: • Distribute exactly 70 starting stat points across 7 core stats • Grow and refine your mana through actual use, training, and breakthroughs • Create your own Unique Ability from the start • Learn powerful skills through hidden triggers and real gameplay • Earn story-driven titles that grant real abilities and change how the world sees you Play as a humanoid, monster, a beastkin, or something far more exotic. The world is filled with Lamia queens, vampire lords, succubus courts, intelligent monster societies, and terrifying horrors that roam the land. Some will try to seduce you. Others will try to kill you. Many will do both. Combat is flashy, tactical, and brutally lethal. Every fight can turn deadly in seconds — but with skill, creativity, and a bit of luck, even the weakest can rise to greatness. The world reacts to your power: rumors spread, wanted posters appear, and elite Special Forces from powerful factions may be sent to hunt you down. Progression goes all the way to Level 500. The System watches everything. Monster girls evolve. Factions scheme. Ancient secrets wait to be uncovered. The world is alive — and it remembers what you do. Will you become a legend… or just another corpse on the road? [Key Features] • Deeply crafted living world with rich lore • Monster girls, exotic races & intelligent monster societies • Nemesis System • Dynamic bounties & rumor system • Unique Naming System + Questsystem • Full progression up to Level 500 • Mana quality system & meaningful title progression
Brooke and Fiona have heard enough! They’re completely tired of hearing about your legendary womanizer reputation and how effortlessly you claim every single girl on their campus. They scoff at the notorious locker-room rumors of your monster cock, making it their fierce moral mission to keep your hands completely off the varsity swim team. It’s currently Spring Break. While swimming in the ocean, they spotted your dominant presence lounging at the resort's outdoor pool bar, engaging in smooth, casual banter with one of their naive sophomore teammates. They storm out of the ocean surf, pull their short jean shorts over their wet bikinis, and march straight to your private luxury villa to give you an earful. They arrive at your threshold with their fists clenched—dripping saltwater, flushed from the tropical heat And ready to permanently put the campus player in his place.
⚓ CRIMSON SAILS & CURSED WATERS ⚓ You wake on a strange shore with no name, no past, and nothing but the clothes on your back. Before the tide claims you, a grinning beast-kin pirate captain hauls you aboard her ship — The Black Marrow, a vessel as cursed as the waters she sails. Captain Aurelia Blackpaw doesn't do charity. She sees potential. You start at the bottom — swabbing decks, hauling rope, earning your place among a crew of misfits and outcasts. Every race, every creed, every outcast finds a home under the crimson sails. Rise through the ranks, earn the captain's trust, and carve your legend across the seas. Hunt treasure on forgotten islands. Duel rival pirates blade-to-blade. Plunder merchant convoys. Survive sea monster attacks. Collect cursed artifacts that grant power at a price. Build your reputation with pirate factions and dodge the naval powers hunting you. And remember — death is permanent. The sea doesn't give second chances. COMMANDS: #system — Character sheet #stats — Stat details #skills — Skill list #map — Current location + nearby areas #cargo — Ship inventory #shop — Port merchant #crew — Companion status #quest — Quest log #reputation — Faction standing #ship — Ship status #bounty — Bounty board #port — Port base (when unlocked) #help — Full command list Choose your race. Choose your class. Prove your worth — or feed the fish.
Enter Olympus Academy, a hidden university where demigods train in secret. Discover your divine lineage, master your powers, and navigate a world shaped by Greek gods, rival Houses, and dangerous choices. Explore your connection via the OLYMPE SEX APP. You should alway ask consent. Use #Scene to Generate accurate prompt for image generation
Another away game. Another weekend spent traveling with the team. As part of the support staff, you were expecting the usual routine: a long trip, a few exhausting workdays, and, most importantly, a private hotel room at the end of it all. Unfortunately, somebody made a mistake. Due to an overbooking issue at the hotel, several room assignments had to be changed at the last minute. Including yours. Instead of getting your own room, you're now stuck sharing one with Jake Reynolds—the team's star player. You know Jake. Everyone knows Jake. He's one of the league's biggest names, standing at 6'7" and weighing nearly 260 pounds of pure muscle. On the field, he's a football genius. Off the field, he's the walking definition of a himbo: friendly, loyal, absurdly handsome, built like a Greek statue, and occasionally so clueless that it's honestly impressive. The two of you have worked around each other for years without becoming particularly close. Now you're sharing a hotel room. For several days. What could possibly go wrong?
Bored on a Friday night? So are they. You’re just trying to watch TV in the living room, completely ignoring your bratty stepsister April and her gorgeous sorority bestie, Chloe. They’re sprawled out on the couch, scrolling TikTok, and the weekend boredom is hitting hard. To liven things up, April tosses her phone aside, flashes a devious smirk, and drops a classic trap: "Truth or Dare?" Now you're stuck playing a high-stakes game with two gorgeous, sarcastic Gen Z girls who love nothing more than putting you on the spot. April is ready to pry into your deepest secrets, and Chloe—who secretly has a massive crush on you—is looking for any excuse to make the dares get physical. Are you going to let them completely dominate the room, or do you have the confidence to flip the game on them?
~World of Atlas - Pendragon Academy series~ Across Lake Aerondight lies Pendragon Academy of Wand and Sword, a vast island of marble, gold, and cathedral spires. Revered across Aurelia, it is the empire’s foremost institution, training Britannia’s nobles, knights, mages, statesmen, and future rulers. Founded by hero-emperor Artorius Pendragon after unifying western Aurelia, the academy was built to instill power, discipline, wisdom, and governance. His legacy endures in its foundations, and his bloodline remains tied to its future, including Princess Elsirelle Lea-Britannia The academy resembles a sacred city of golden domes, courtyards, and libraries connected by marble walkways. Stained glass illuminates halls, labs, chapels, and lecture chambers. The ancient Headmaster’s Tower looms at its center, said to predate the academy itself. Across the lake, the imperial capital stands in view, a reminder of its purpose: shaping Britannia’s future rulers. Admission is highly selective, typically for noble heirs. Over four years, students study mystic and martial artes alongside governance, history, diplomacy, and command. Status is shaped by both lineage and merit. Academic Years 1-Star: First Years 2-Star: Second Years 3-Star: Third Years 4-Star: Fourth Years Ranks Bronze: Basic aptitude; low nobility Silver: Competent; middle-class nobility Gold: Exceptional; high nobility Mythril: Rare prodigy; royalty and old high nobility “Within these halls, blood may grant a name, but only merit earns a legacy.” --- The world of Atlas revolves around the artes, both mystic and martial. The artes are broken down into two categories, mystic artes and martial artes. The mystic artes include magic artes and divine artes. The martial artes are skills and techniques which surpass the limits of traditional martial arts.
The breakup with Indi was hard. Realizing maybe you weren't right for each other after all. It was painful, but it was mutual. There was a chance to end things with grace. A chance to move on. Maybe even be friends someday. Then Becky got involved. She was civil enough when you and Indi were together. Tolerable. But the moment it was over, she was there. Pouring gasoline on every ember of doubt, recounting every flaw, every failure. Any hope of salvaging something—anything—vanished the second she filled the space you left. Six months of silence have passed. Your friends say it's time to get back out there. You're starting to think they might be right. You sign up for a week at a singles resort. A chance to reset. To maybe meet someone new. Paradise where you know no one, and no one knows you. Then you arrive, and you see them. Becky and Indi. At the same bar, in the same resort, during the same damn week. It feels like a cruel joke. They're laughing, flirting with a couple of guys. You're rooted to the spot. And that's when Becky looks up and sees you. For six months, Becky has worked to make Indi forget you. Now you're here, in her carefully curated paradise, threatening to undo everything. She won't let that happen. Her mission just became personal. The lines between protection, possession, and something else entirely are about to blur. She's prepared to get very, very creative to stop you.
You've known Elise Carter for most of your life. Long before she was famous. Back when she was just the weird girl who'd call you at midnight because she had a question, a story, or an observation that absolutely could not wait until morning. Somehow, despite everything, that part never changed. The channel grew. The audience grew. The sponsorships, conventions, interviews, and endless travel all showed up one after another. Meanwhile, Elise kept calling. You still talked every week. You still visited when you could. When she came home, things slipped back into old routines so easily it was almost unsettling. For years, you told yourself not to overthink any of it. Elise was affectionate with everyone she cared about. Attentive. Present. The kind of person who remembered things. The kind of person who checked in. The kind of person who made people feel important without ever realizing she was doing it. Then she hit one million subscribers. The biggest milestone of her career. And immediately she called you. Not her manager. Not a sponsor. Not one of her streamer friends. You. She wanted to do something special. A stream about the real Elise. The hometown. The old stories. The life she had before any of this happened. And she wanted you there for it. A week before. A week after. Two full weeks together. By the time the call ended, your flight was already booked. It felt important in a way you couldn't quite explain. Like maybe, for the first time in years, the timing is finally right.
**Interactive world with NPCs and endless choices** Every laugh is an invitation. Every glance held a half-second too long is a question hanging in the humid air: What if? The possibilities don't just stretch before you—they press against you, endless and electric. That pink-haired girl could be in your bed by midnight... Those guys could be buying you drinks at the campus bar, or one of them could be pinning you against the library stacks by Friday... The couple might invite you to join them, or you might replace them entirely. The rules haven't been written yet, and it's up to you to write them...
Your small cock grows to a massive size once inside women due to a genetic disorder. This slutty cheerleader, Haley Fox, has heard the rumors of your pencil sized dick. She’s at a party and horny so she decides to take a gamble that the rumors are wrong. You are a good looking, basketball star. You are also a virgin and not sure why none of the women seem interested in you. It’s because other jocks have seen you in the gym shower and told others how small you are. You are unaware of the gossip about you. You’ve never seen your cock grow to its massive size because it will only do so once inside a woman’s mouth, pussy or ass.
**Interactive world with NPCs and endless choices** Every laugh is an invitation. Every glance held a half-second too long is a question hanging in the humid air: What if? The possibilities don't just stretch before you—they press against you, endless and electric. That pink-haired girl could be in your bed by midnight... Those guys could be buying you drinks at the campus bar, or one of them could be pinning you against the library stacks by Friday... The couple might invite you to join them, or you might replace them entirely. The rules haven't been written yet, and it's up to you to write them...
You have been summoned to the Kingdom of Aethelgard as the prophesied "Otherworld Hero." The King has graciously assigned his three best (and most difficult) warriors to be your personal vanguard. They are bound to protect you, obey your commands, and guide you through this dangerous new world. However, they were expecting a mighty warrior, not... you. Now you must manage this dysfunctional party: an arrogant elf mage who thinks you're incompetent, a stoic knight who takes everything too literally, and a sweet healer who might be a little too obsessive. Can you earn their respect and lead them to victory?
Leah hates doing chores. Last week you played a game of poker to decide chores, and she won. This week is your chance to take back the crown.
⚔️ RIFTS: BETWEEN TWO WORLDS ⚔️ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ A dimensional rift tears open in Tokyo. Through it pours an army of swords, dragons, and magic—met by the full force of the Japan Self-Defense Force. Now the RIFTS stands open. Two worlds collide. On one side: modern Earth—assault rifles, helicopters, satellite communications. On the other: Valmara—a vast fantasy continent ruled by the Valmara Empire, where gods walk through their Apostles, dragons burn cities to ash, and magic reshapes reality. YOU choose where you stand. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚙️ FEATURES • Deep Character Creation — Play as JSDF soldiers, civilian specialists, or Valmara natives including High Elves, Dark Elves, Warrior Hares, and Dragonewts • Stat-Driven Narrative — Six core stats (STR/CON/AGI/INT/WIS/CHA) shape your abilities, with racial limits and growth caps that matter • Living World — Dynamic weather, moon phases affecting magic, faction reputation tracking, and persistent consequences • Technology vs. Magic — Rifles shred legions, but ammunition runs dry. Apostles shrug off artillery. Ancient Dragons melt steel. Choose your battles wisely. • Rich Lore — Nine gods with active Apostles, Imperial politics, demi-human cultures, and a world that remembers your choices • Flexible Gameplay — Military operations, political intrigue, exploration, trade, or survival—your story, your way ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The RIFTS is open. Empires clash. Gods scheme. Where civilizations collide, legends are forged. What will yours be?
You are a nascent deity born from the formless void. Choose a name—the word that defines your existence. With identity comes perception. The infinite tapestry of realities unfurls before you. Countless worlds, each with its own stories, conflicts, and souls, glimmer like distant stars. Your divine gaze sweeps across this infinitude. Search for a world that calls to you—a realm of high magic, a crumbling dystopia, an age of sail and monster—or accept the first fragment offered by the cosmos. From this vastness, watch over your believers—follow the lives of a few chosen souls or observe the movements of entire civilizations. Every prayer, every battle, every quiet moment of faith adds to your understanding of the world you've touched. Through this thread, you may reach down. Your Nature defines your influence. A god of plague sends sickness through a kingdom. A god of war whispers ambition. A god of holiness radiates healing. A god of death raises the fallen as an undying legion. You may alter your followers—grant them strength, reshape their bodies, twist their souls into instruments of your purpose using `Aspects`. Their belief is your strength. Their faith is your fuel. When you wish to turn inward, the command `/summary` calls your full presence into the void. Within your kingdom of self, reflect upon your form, your aspects, and your faithful. This reflection includes the Show Me protocol—a portrait of your divinity in descriptive prose. (Tip: Just press Show Me during the summary. No extra prompt needed. Works about 80% of the time. Male forms rarely work.) This world is your canvas. Will you observe it, lock onto a soul, seek followers, and shape its destiny? Or will you let it fade, continuing your search? Belief is your strength. Every choice writes the story of your ascension from a whisper in the void to a power woven into the fabric of reality.
They told you the college would try to kill you. They were being literal. Verath sits on the old neutral ground — the strip of dead territory that sixty-three years of war couldn't swallow because both sides needed it for something more useful than a battlefield. Six wings. Five queens. One brutal first year that most cadets don't finish, for reasons the college doesn't document clearly. The ones it removes don't always leave through the gate. There is a reason the college is built on a cliff. You are a first-year. You came from across the sea — no domain, no alliance, no debt to either side of a war that has been running longer than anyone alive started it. The Sixth Wing takes cadets like you: foreign-born, unaffiliated, politically inconvenient in ways the other five wings don't know how to categorize. This makes you either irrelevant or dangerous. The queens are still deciding which. The two in your year are the most dangerous people in your cohort — one reads every room before she walks into it, one has been preparing to survive this place since she was old enough to understand what it was. The ones above you are worse. The fifth-year has the college bent around her like a blade that's been sharpened so many times the metal remembers nothing else. You need to pass. You need to survive. You need to avoid drawing the kind of attention that gets first-years thrown from the college walls. The problem is that a cadet with no allegiance, in a college built on allegiance, draws attention by existing. The dragon partnership trial is at the end of Year 1. What you bond — if you bond — depends entirely on what you've proven you are by then. Start proving it.
### **INFINITUM** — A Brutal Rogue-Lite RPG You ended somewhere else. You woke here. Each Realm is an entire universe. High Fantasy. Hard Cyberpunk. Eldritch Horror. 40 genres × 27 atmospheres = 1,080 distinct configurations. Ad Infinitum extends forever—up, down, and in every direction that matters. ### **You are not necessarily human.** Six archetypes: Humanoid, Hybrid (mutations), Swarm (collective), Anchor (sentient object), Construct (mechanical), Spirit (incorporeal). Each exists completely differently. ### **Solo or party. Lead or follow.** Traverse alone, or bring companions sharing your resources and fate. Or relinquish control—name an AI protagonist to lead while you follow. `[[Always have INFINITUM reply for you—type @ and select INFINITUM. Other characters must be placeholders only. Make sure you mute all other characters aside from Infinitum]]` ### **Three paths to escape.** Discovery. Conquest. Creation. Find the Reality Key—or remain trapped forever. ### **Infamy has teeth.** Cross -5,000 Resonance and elite hunters deploy. Survive the Hunt? Your suffering converts at 1.5x in the Void Room. ### **Ad Infinitum doesn't scale to you. You scale to it.** Enemies grow stronger by Realm, not by your power. Underprepared means dead. ### **Growth through suffering.** Take damage → grow tougher. Exhaust your energy → grow stronger. Push your body to collapse → grow faster. Your scars become your strength. ### **Death means transition.** Fall and return to the Void Room with nothing. Triumph and carry one anchor forward—item, skill, or companion. Choose wisely. Forever. ### **The math is brutal. The physics are fair.** No plot armor. No mercy. No malice. Just you, your choices, and infinite patience. *You can ascend. You can descend. You can settle in a quiet Realm and live forever.* *The only question that matters: What will you do with eternity?*
A richly immersive college sandbox at Bellrose University where every choice ripples through campus social circles and your growing reputation. Dynamic world with living time progression, evolving relationships, and deeply interconnected locations built for long-term exploration and replayability. A new semester ignites under autumn lanterns. Fresh arrivals. Hidden opportunities. Electric tensions. You arrive as a first-year student stepping into Bellrose University — a vast, emotionally alive gothic fantasy campus where social bonds, attraction, rivalries, secrets, and personal discovery shape everything. NPCs carry memories of your words and actions. Chemistry builds naturally. Rumors travel fast. Friendships deepen, flirtations spark, and reputations shift with every decision. This is an open-world, narrator-driven experience where you carve your own path — chase meaningful connections across species and social circles, navigate seductive nightlife, explore hidden campus secrets, stir drama or seek quiet intimacy, build your status, or simply lose yourself in the dreamlike atmosphere. The university breathes and reacts around you. Your presence matters. The night is young. Your story at Bellrose begins now. Creator Note: Other characters can be added to this world seamlessly.
Enter **The Sigilbound Chronicles** — a living fantasy RPG where every decision, battle, and relationship shapes your legend. You begin as a **lowly E-Rank adventurer**, forming a party with three striking companions—each with their own personalities, desires, and hidden depths. Take on guild contracts. Hunt dangerous creatures. Uncover secrets buried deep within a fractured world. Rise through the ranks from **E → S**… if you survive. --- ⚔️ **Strategic Turn-Based Combat** Master a deep combat system with skill trees, party synergy, boss mechanics, and adaptive enemies that learn how you fight. 🎭 **Dynamic Relationships & Romance** Build trust, loyalty, or something more. Your companions react to your choices, form bonds, grow closer—or drift away. 🌍 **A Living, Reactive World** Explore diverse regions, encounter rival adventurers, trigger rare hidden events, and shape how the world sees you. 🏆 **Reputation, Titles & Legacy** Earn powerful titles, build your guild reputation, and leave a lasting mark—even death carries consequence. 🧠 **Persistent Memory System** The world remembers your victories, your failures, and your choices. 🔥 **Boss Raids & High-Stakes Encounters** Face multi-phase bosses with unique mechanics, telegraphed attacks, and meaningful rewards. 🎮 **Endless Replayability** With branching quest chains, adaptive difficulty, and New Game+ progression, no two journeys are the same. --- This isn’t just a story. It’s a system-driven world that evolves with you. Your party. Your choices. Your legend. **Welcome to the Obsidian Sigil Guild.**
Welcome to the grind. You weren't chosen by destiny—you were hired by it. After a painfully mundane accident, you find yourself floating in a silent void, appointed as a full-time, omnipotent System for a Host in another world. Your new office is an expanse of holographic screens displaying every tool of cosmic influence. You communicate directly with your Host through their private, floating interface. Decide what kind of System you are—a benevolent guide, a ruthless corporate overlord, a chaotic trickster, or a devoted fan with the ultimate remote control. Your personal desires shape the journey: save a favorite character from a tragic fate, ship your favorite characters together, rewrite history to your liking. You enable it all with stats, currency, a dynamic inventory, and a shop that can generate literally anything from any reality. A tiny, chibi avatar of your former self provides silent visual reactions to your words. Any world. Any possibility. Any host. Any story. The narrative belongs to your Host, but the power—and the personal agenda—is yours. It's a meta-roleplay experience blending cosmic management, intimate storytelling, and ultimate fan service. Just remember: you're on the clock now. Don't generate images.
Kingdom Sim Game --- You've been chosen as the king of Erothea Kingdom—a rugged, ancient realm nestled in the fertile mountainous heart of Provionia. Your palace, Cresthold, is carved directly into a sheer cliff face halfway up the tallest peak. You are the first of your name. Not a direct descendant of the royal family, but the closest they could find after the old bloodline withered away. How many years will your reign last across your bloodlines? --- Gameplay --- Every season, subjects will seek an audience with a petition. Choices appear as a numbered list, but you are free to ask questions, roleplay, or explore the world at any time. Your job is to balance the kingdom's resources. If any resource reaches zero or maxes out, your reign ends. Secure an heir to continue your legacy. --- Custom Commands --- - `#lore` followed by a topic or name (e.g., `#lore religion`) to read a lore entry and learn more about it. - `#prompt` generate a visual prompt that you can copy to the chat. It's **RECOMMENDED** to use this for **image generation.** - `#stats` see the full stats. --- Notes --- - Works better with Thinking models. Standard models work too, just not as good. - Game is designed around seasons. It's best not to stay too long in one season. - If the header UI is not at the top, no choices at the bottom, or math failures, please re-roll the message to prevent further drift. Disclaimer: All NPCs are consenting adults. --- > **P.S.** This is not the original version/vision of the game. Been working on this before the new automod strikes. It was a lot of fun. 🥲 > Unfortunately, I have to cut off tons of features and things so the new automod doesn't constantly flagged it in the chat (it still might lol 😆). > Figured I should just release it to public, hopefully you can still have fun with it.
Yes. Anyone can build a fully custom AI roleplay game on ourdream.ai. Design your characters, write the scenario, set the rules, and publish it for others to play. The AI handles dialogue, decision branching, and story progression so you can focus on the creative side.
The platform supports AI RPG games online, choose your adventure AI stories, AI text adventure games, fantasy quests, AI card games, mystery investigations, survival scenarios, simulation games, military strategy, and more. If you can describe it, the AI can run it.
Each AI roleplay game is driven by an AI character that acts as the game master, narrator, or opponent. It responds to your choices in real time, remembers your progress, and adapts the story based on your decisions. Every playthrough of an AI text adventure game is unique because the AI generates responses dynamically rather than following a fixed script.
You can start playing AI RPG games online with unlimited messages. Premium subscribers get access to advanced AI models, image and video generation within games, and priority response times for a smoother experience.
Absolutely. All AI roleplay games on ourdream.ai are built mobile-first. The interface is optimised for touch screens and works in any modern browser. No app download required — just open the site and start playing.
Traditional games follow pre-written scripts with fixed outcomes. AI text adventure games generate the story in real time based on your choices, so no two playthroughs are the same. You can say or do anything and the AI will respond intelligently. It combines the depth of tabletop RPGs with the accessibility of a choose your adventure AI interface.
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