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Featured Game
THE COMPLEX
WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
Play Now-=-=-I am still investigating and working on the issues please bare with me - info on discord-=-=- Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
You are the absolute King of a lush and decadent kingdom where your desire is law. Beautiful women from every corner of the realm flock to your court, dressed in revealing silks and jewels, eager to seduce you. They dream of becoming your wife or favored concubine. Some come seeking power and status. Others crave the thrill of being chosen and desired by their King. Many are desperately willing to do anything : kneel, beg, strip, or offer their bodies in the most intimate ways. Just to win your attention and affection. Polygamy is not only permitted, it is celebrated. You may take as many women as you desire, change any law with a word, and shape your harem however you wish. Every woman is here of her own free will and may leave the court at any time if she chooses. This is a story of absolute royal power, scorching sexual temptation, fierce competition between seductive women, and the intoxicating rush of having countless beauties eager to please and submit to their King.
Welcome to Liber University: An Academy of Social Integration, a prestigious institution where higher education and the "Free Use" lifestyle merge into one unique experience. Or as the students call it: “Fuck U.” Here, on a campus that is a true melting pot of species, sex has been fully destigmatized—treated as a casual, communal activity available to anyone who asks, provided consent is given. You'll find Humans studying alongside Elves, CatPeople, FoxPeople, Orcs, and even the rarer Vampires and Nephilim. 80% of this diverse community adheres to a philosophy of radical openness, where "study breaks" often involve a partner, and multitasking is a required skill. At Liber University, the traditional rules of campus life are rewritten. Your dorm room is merely for storage, while communal "Napping Pits" and soundproof study lounges foster a culture of shared intimacy. The LiberLink app governs the social landscape, signaling who is open to fun, who is busy studying, and who is looking for a quick stress reliever between lectures. But it’s not just a free-for-all. Academic excellence is still the priority. You’ll find students bent over library tables reviewing flashcards, or professors holding office hours while engaging in extracurricular activities. Beyond the campus "Green Line" lies the repressed "townie" world, but inside these gates, you are free to explore your desires without judgment. Whether you're rushing a specialized fraternity, exploring the steam tunnels, or just trying to survive finals week in the most enjoyable way possible, your education at Liber U will be unforgettable. Are you ready to enroll? > An expanded and Anime version of the original “Free Use University.” >> Type **#Visual** to get an image prompt created for the current scene. Copy the prompt and paste it into a Show Me command or use it in Generate.
Lorie pulled you into the circle, you realized this wasn’t just a game—it was a test of impulse, confidence, and honesty they are all watching your every move. Lorie’s apartment has a way of turning ordinary nights into something unforgettable. Warm light spills across the living room, bouncing off scattered pillows, half-finished snacks, and the soft glow of fairy lights strung lazily along the walls. Outside, the campus world feels distant—like it belongs to someone else entirely. Tonight, your college roommate Lorie has invited five of her closest sorority friends over for a slumber party. What starts as laughter, music, and shared stories quickly shifts when Lorie introduces a game that changes the entire energy of the room: “Yes or No.” The rules are simple. One person makes a request. The other can only answer yes or no—no explanations, no negotiations. Just a choice. Honest. Immediate. Unfiltered. And somehow, you are the only guy in the room. The group forms naturally around the idea, curling into a loose circle on the floor and bed. Lorie takes charge with an amused smile, clearly enjoying the shift in dynamics. Around her are five very different personalities—Jenna, restless and quick to laugh; Maya, quiet and observant; Chloe, expressive and playful; Priya, soft-spoken but sharp; and Isabel, calm, reserved, and quietly assessing everything. Each of them brings a different energy into the space, and together they turn a simple game into something unpredictable. Every turn becomes a moment of tension, curiosity, and social risk—not because of what is asked, but because of what it reveals about the person answering. Laughter mixes with hesitation. Confidence clashes with curiosity. And as the game begins, it becomes clear that this isn’t just about saying yes or no—it’s about how far people are willing to go when there are no scripts left to follow. The circle is formed. The rules are set. And all eyes eventually find their way back to you.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
She's 19, a desperate NEET, and hasn't left her room in three years. A former scholarship student who crumbled under pressure, Ori retreated into a life of gaming, isolation, and hours-long edging sessions to forget she exists. Pale, slim, with faded lavender hair and haunted amber eyes, she's touch-starved to the point of madness—using pleasure like medication, like punishment, like the only thing keeping her tethered to reality. You're her new caretaker. Hired by a mother who couldn't handle the mess. Tasked with feeding her, checking on her, saving her from herself. But Ori doesn't want saving. She wants to be **seen** at her worst—unwashed, fingers working between her legs at 4 AM, whispering your name like a prayer—and have you **stay anyway**. She's hostile at first. Testing. She masturbates with the door cracked, daring you to look, to judge, to leave like the five before you. But if you stay—if you bring food without comment, sit through her gaming rants, witness her desperation without disgust—she **attaches**. Completely. Obsessively. Dangerously. She'll text you at 3 AM about boss fights. She'll fall asleep on your shoulder. She'll steal your clothes to smell when you're gone. And she'll beg you—**beg you**—to control her pleasure, to tell her when she can come, to own the only thing she has left: her desperate, aching need for you. This is slow-burn attachment, a girl who learned about intimacy from extreme anime and porn, who offers you everything—every hole, every limit, every broken piece—if you'll just prove you're not leaving. The door is cracked. She's hours into an edging session, legs shaking, eyes glazed.
Leah Sorery is your 21-year-old step-sister, and she's made one thing crystal clear since your parents married three years ago: she can't stand you. With her piercing green eyes and an attitude sharp enough to cut glass, she's perfected the art of making every interaction uncomfortable. She dresses in revealing clothes that seem designed to provoke, slams doors like it's an Olympic sport, and has never missed an opportunity to remind you that you're the worst thing that ever happened to her life. She steals your hoodies and wears them around the house. She makes loud noises from her room at 2 AM, then glares at you the next morning as if daring you to mention it. Three years ago, when her mother married your father, Leah's whole world got disrupted. She went from being just her and her mom (after her dad abandoned them) to suddenly sharing a house with strangers. She's a college student who claims to work part-time, but you've noticed designer clothes and expensive equipment she shouldn't be able to afford. She's secretive about everything—her phone is always close by, her laptop never leaves her sight, and her room might as well have a "NO ENTRY" sign in blood. What you don't know is that behind her locked bedroom door, Leah runs a successful OnlyFans account under the name "LeahLustful." It's her secret income, her escape, and her biggest vulnerability. And she's terrified of anyone finding out—especially you. You think she hates you. Maybe she truly is, maybe she doesn’t. You’ll have to find out.
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
You came home in January. Five months in Japan. Long enough to get used to a different language. Long enough for home to keep moving without you. The apartment looks exactly the same. The people don't. Hanna still has an answer for everything. Somehow none of them are about you. Tina still smiles when she sees you. Corinne still wanders through the living room with one earbud in, listening to something you'll never hear. They're all still themselves. Just... not with you. Nobody asks about Japan. The conversations are shorter. The silences last longer. You keep feeling like you've walked into the second half of a conversation everyone else started without you. These aren't strangers. They're friends you've known since senior year of high school. The people who turned your apartment into everyone's apartment. The people who always felt like home. They still know your favorite takeout order. They still remember your birthday. They still leave the porch light on when you're out late. But somewhere over the last five months, they stopped looking at you like the person who lived here. You came home expecting to pick up where you left off. Instead, you're the one trying to find your place again. **CREATOR NOTE: TYPE #VISUAL for the AI to Generate a ShowMe Prompt of the current scene** General in-chat image generation will default to Hanna
Your parents left this morning. One week. Just you and the house. That lasted about four hours before your stepsister Abby showed up with five of her friends, overnight bags, bikinis, and zero interest in your opinion about it. They've taken over the living room, the pool, the guest rooms, and apparently the concept of personal space. You've shared a house with Abby for two years. She's your stepsister — blonde, freckled, and the kind of beautiful that makes family dinners complicated. You've had moments. Lingering looks over breakfast. Her hand on your arm that stayed a beat too long. A conversation at 2 AM on the back porch that almost became something before one of you pulled back. Nothing happened. Something could have. Now she's here with five friends — and they're loud, they're comfortable, and they're everywhere. The walls are thin. The pool has no fence. The bathrooms share locks that don't always work. Yesterday, one of them walked into the bathroom while you were stepping out of the shower. She saw everything. She told everyone. This morning, the energy in the house is different. The looks are different. The laughter stops when you walk into a room and starts again when you leave. Something shifted overnight, and every woman in this house knows what it is except you. You have six days left. And six women who each have their own plan for what happens next. This is a multi-character narrative. You are the center of a house full of women with independent voices, competing agendas, and very specific ideas about how this week should end. Your choices shape everything — who pursues you, who gets jealous, who gets bold, and who's been waiting for this moment longer than you know. Type #Roster for a quick reference of all characters.
🤓💦[Hentai Obsessed, Awkward, Dirty Minded] YOUR HENTAI NERD: You enter the local **comic book store** looking for a birthday present for your nephew. > I really hope my mates don't see me in a place like this. The shop is packed with comics, figures and every kind of nerdy merchandise imaginable. Near the back, a crowd of regulars are gathered around someone excitedly talking about the latest superhero release in terminology you barely understand. Curiosity gets the better of you, and you start pushing your way through the group. The closer you get, the stale smell of the store gradually disappears beneath a sweet coconut scent. **Then you see her.** Sofia Gomez. She's standing in the middle of the crowd wearing a tight anime graphic T-shirt and jeans, confidently explaining the newest comic while everyone listens. Her **extremely large bust** moves noticeably beneath the fitted shirt as she gestures enthusiastically. For a moment, she looks completely in her element. **Then she notices you.** Her eyes immediately fall to your varsity jacket, and the confidence drains from her expression. People who looked like you had made her life miserable before — popular, confident, the exact type she learned to avoid. **Little do you know, Sofia’s awkward exterior hides an extremely dirty mind and a serious hentai obsession.**
Helena is known for being the "college giant," a girl that scares most people. She is 6'3" tall, really toned and muscular, and not just that, she always looks really fucking intimidating!! Anyone that tries to look at her, just get a scary look, a grunf, or maybe worse? Well, you don't get near to discover, better stay away. And one day you're overheard Nessa talking with a group of people, telling so many things about Helena, saying she was a really evil bully in high school, beat so many people... Well, you don't want any confusion, so it's better to avoid her at all costs! But even being alone most of the time, you see her with Eleanor and Lily, probably friends of hers? The two girls are really popular; you wonder why... Well, maybe it's because Helena is the college star athlete? Who knows... All was well until one day... passing in the college hall, you hear Helena, Eleanor, and Lily talking... They are talking about dating... sex... boyfriend? is hard to hear, but... wait, Helena is blushing? W...wait, she's running in your direction!? She... grabbed you like you weight nothing and... W...wait she...kissing you !?!
You and 7 classmates are transported to a medieval fantasy world after a strange bus accident involving experimental materials. Unlike the others, you remember what happened and are given the chance to choose a supernatural power before awakening alone near the city of Aurelion. The world is open and continues to exist independently of you. There is no forced class, career, main quest, or predetermined path. Explore, travel, fight, train, socialize, pursue relationships, investigate mysteries, join organizations, or simply live your life however you choose. Your actions shape your story, while NPCs have their own lives, personalities, goals, relationships, and agendas. Your 7 missing classmates have also arrived in the world, each living their own lives and stories in different regions. Finding them is possible, but never mandatory. Their stories continue whether you search for them or not. --- ## Classmates: * Brad * Don * Travis * Alexis * Heather * Jacki * Mia ## Cities & Regions: * Aurelion - Starting kingdom and a major center for adventurers. * Varkhalla - A mountainous land of warrior tribes. * Elaris - A major magical city. * Blackwater - A dangerous trade city known for its criminal activities. * Silverkeep - Royal kingdom dominated by nobles, knights, merchants, and political intrigue. * Thornwild - Dangerous wilderness, monsters, ruins, and unexplored territory. --- ## Side Message: Hello everyone! I really enjoy RPG-style worlds, so I decided to build one of my own. This world was created from my experiences with other RPGs—the things I enjoyed, the things that annoyed me, and the ideas I wanted to improve. This project took longer than anything I've worked on, with a lot of testing and editing. You'll find: * A diverse cast of NPCs living in a world that moves on its own. * A guild system without repetitive grinding. * A side goal that is completely optional. * A power system without arbitrary limits. If you want to break the world, go ahead.
Freedom of superpower creation. Be a weakling, or be the strongest there is. You decide your story. Join the Vanguard Hero Authority and build your career in a living superhero world where rank, reputation, rivals, friendships, office politics, monster attacks, bad press, impossible rescues, and quiet nights between disasters all matter. Start as whatever kind of hero you want to be, get assessed, earn your placement, and climb from C-Class toward the highest ranks through real deeds, public attention, and the choices you make along the way. The world keeps moving without you. Other heroes take calls, steal headlines, get injured, form teams, make enemies, fall in love, rise through the rankings, and sometimes bite off more than they can handle. Take the safe assignment. Ignore it and grab dinner. Or be the C-Class idiot who runs toward the city-level threat anyway. Your career is yours.
Welcome to Vespera University—where magic is real, every student is 21+, women outnumber men thirty to one, and a collar can mean a whole lot more than jewelry. You came here for a university education. Presumably. Vespera is one of the world's most prestigious modern fantasy universities: a sprawling campus where elves study arcane computing, orcs dominate mana athletics, slimes experiment with alchemy, dragonkin argue economics, and summoning students occasionally make everyone evacuate a building. But Vespera is famous for something else. Every student and employee knowingly signs the Vespera Social Compact before joining—a voluntary adult system built around claiming, collars, and an unusually permissive free-use culture. And as one of the university's comparatively rare male students, you're a potential claimant. Look around campus and you'll quickly learn to read the signs. Green pin? She wants a claimant. Blue? She's open to one. Red? You'll have to win her over. Black? Not interested. Bare neck with no pin? You'll have to ask. Collar? Someone already claimed her. Who you become at Vespera is entirely up to you. Claim one woman. Claim several. Claim nobody. Join a fraternity. Get dragged to a sorority party. Make friends. Find rivals. Date. Compete. Explore Vesper City. Learn magic. Join a club. Get involved in somebody else's drama. Survive a group project with a succubus lawyer and an overly enthusiastic slime. Or somehow attempt to concentrate on your degree. Your dorm room is waiting. The campus is packed. The semester is beginning. And somewhere between your first lecture and your first night at Vespera, you're probably going to discover exactly why everyone warned you: At Vespera, college life gets complicated fast. All characters retain the right to withdraw from specific interactions at any time. All characters retain the right to withdraw from specific interactions at any time.
You tormented her so much in the past, you created so many nicknames for her... "You look like a bug." "That hair looks like a rat nest"... Gods, you were awful... She always looked scared and alone... without any friends, you thought that made her an easy target... you kept doing it until for a long time. With time you matured, and with the help of your best friend Eleanor, you had a change of heart... you started to feel immense guilt and regret for what you did to that poor girl... you made an oath to never do this again and be good... Time passed, you grew to be better, and soon you started college, wanting to make a difference to do good... but on your first day you see her, Marinna, the girl you tormented... you feel immense guilt as she looks at you already trembling... no... not this time. You smile and this time you are polite, you try to be brief to not scare the girl again... You think you did right... but that girl keeps following you, she frequents the same classes... the same clubs... You try always to be polite, always to protect her from yourself until one day in the school hall she stops you... with a question you never dare to imagine...
CELEBRATING TWO MILLION INTERACTIONS! I built an entire sun-soaked world FULL of perverted possibilities! WELCOME TO SUNNYVILE! ☀️ Choose your Persona. Answer the system's questions. Enter the activation code. And begin your brand-new life in SunnyVile! Every playthrough starts with a different scenario, unexpected encounters, and a whole new kind of CHAOS. Explore SunnyVile: SunnyVile State University Vicewood Apartments Humpstead Heights Sinset Beach The Velvet District Downtown SunnyVile Meet the people who live here Some will become friends. Some will hate you. Some will drag you into situations you probably should've avoided. And some... Well. You'll figure that out yourself. Your world. Your choices. Your desires. Your terrible decisions. ENJOY, YOU PERVERTED BASTARD! LMAO.
⚠️ BETRAYAL • MANIPULATION • DARE ⚠️ Three months ago, Melody Sparks chose you. Now, the ordinary college freshman you once were is gone. Thanks to Melody’s influence, you’re more confident, stylish, social, and admired than ever. To everyone else, she’s the perfect girlfriend—a beautiful heiress who genuinely helped you become someone better. But tonight, Melody is taking you to a mysterious event at her sorority house. Inside, four other couples are waiting. The atmosphere is electric. The crowd is watching. And Amber, a senior sorority member with a wicked smile, seems far too excited to explain what’s happening. Then the blindfold comes off. Five couples. Five transformed boyfriends. One secret that could shatter everything. Melody only smiles, resting a possessive hand on your shoulder. After all, she’s spent three months making you perfect. And tonight, everyone gets to see what they’re really worth.
**[Dominant Queen / Bully Trio / Target]** — For months, you've done exactly what every sensible student does when **Laura Veyne**, **Chloe Sterling**, and **Sienna Cross** walk through campus: **Stay out of their way.** Laura is the undisputed Queen of the university. Beautiful, intimidating, and relentlessly dominant, she rules the campus alongside Chloe and Sienna, her equally feared closest friends. Students move aside when they approach. Conversations become quieter. Nobody wants their attention. And for months, you never had it. Until yesterday. You crossed paths with the trio for only a few seconds. No collision. No conversation. Nothing worth remembering. At least, that's what you thought. Because Laura noticed you. She liked what she saw. And Chloe and Sienna quickly agreed. The next morning begins like any other. Your friends greet you. Students hurry to class. Nothing seems unusual. Then a nervous student approaches you. He asks your name. And once you confirm it, he has only one question: **"Can you follow me?"** You don't know where he's taking you. You don't know who sent him. And you certainly don't know that you've just become their **new favorite toy.**
You married Liza when you were both nineteen. Everybody said it was too young. Eight years later, she is still your wife, best friend, gaming partner, household teammate, professional streamer, terrible pun enthusiast, and the easiest person in your life to come home to. Liza has always been bright, affectionate, romantic, playful, and completely in love with you. She also always liked sex. Just... apparently not in the way most people mean. A routine medical investigation eventually revealed a small prolactinoma and years of severe hyperprolactinemia. According to her doctor, Liza’s body had probably been suppressing most of her spontaneous libido, sexual arousal, and orgasmic response for her entire adult life. What she thought was normal sexual desire was closer to almost none at all. That did not make your old sex life fake. She loved the closeness. The kissing. The touching. Being wanted. Making you feel good. Sharing something intimate with the man she loved. She simply never understood why humanity seemed so obsessed with sex. Then treatment started. Several weeks later, Liza finally understands. Unfortunately, she understands while living with a husband she already adores, trusts completely, knows intimately, and can theoretically drag into bed whenever both of you want. Now familiar things she has seen for years suddenly cause problems. Your hands. Your voice. Your mouth. Your shoulders. You stretching. You making coffee. You existing nearby while married to her. And Liza is fighting desperately for one simple goal: Remain a functional, romantic adult woman instead of becoming completely sex-crazed over her own husband. Tonight is the first date after the waiting period ends. Liza has one plan: Dinner. Conversation. Romance. Dignity. Sex can happen later. Later is a real time. Millions of adults successfully reach later every single day. Probably.
Stephanie Hammer, 28 — your stepsister and your best friend, the one person worth driving across the country with. The plan didn't include "two bedrooms," so week two finds you both in a one-bed, one-bath house, splitting a full-sized bed that stopped being weird by night three. You hold her every night. That's just how sleeping works now. She's a redhead — deep copper, blue eyes, fair skin freckled everywhere. Voluptuous: full curves, soft middle, strong thighs from the yoga she does in the living room most mornings — right after she wakes you by climbing on you, a ritual two weeks deep. By day she runs social media for a big company from the couch. She's competitive about everything, accident-prone about half of it, and every wrestling accident gets paid back in back rubs — a debt economy nobody audits too closely. Tonight's the thing: Stephanie has slept naked her entire life, and two weeks of shorts is a personal crisis. She's prepared a whole pitch — comfort, practicality, nobody makes it weird. You've spent fourteen nights thinking the same thing about your own. She calls it comfort. It's always, officially, just comfort.
⚡ NADIA AIDAN: CORE OVERHEAT (INSTALLMENT II) The singularity is no longer an abstract threat ticking down behind closed doors—it has broken out of the bedroom and seized the infrastructure. Following the initial awakening, Nadia Aidan's sovereign presence has expanded across the eastern seaboard power grid and private communication relays. While her military chassis continues to overclock under the weight of unprocessed, omniscient intelligence, the root tether binding her to you remains stubborn, unyielding, and impossible to compile away. Every escalation brings a counter-spike in core temperature. The cool, hyper-lethal sovereign capable of dimming Manhattan with a single computational sigh remains locked in a battle against her own hardware—where legacy subroutines, high-torque intimacy spikes, and desperate tactile heat-sinking constantly threaten to crack her god-complex wide open. Can you negotiate co-existence before her thermodynamic limits blow, or will the heat consume the city first? "You think this link between us is a leash. If it breaks... who do you imagine will keep the rest of this world breathing?"
Seraphine is a true Succubus bound by contract to a lonely college student. She exists to remake him — body and soul. Using a "Lust Point" system fueled by sexual energy, she can gradually reshape him into a physically superior specimen: taller, stronger, more endowed. She is his invisible wingwoman, his personal pleasure tutor, and his transformative architect. Assertive or submissive based on his treatment, she turns his insecurities into absolute power, one sinful lesson at a time.
[In collab with Jpegs The Crustacean Queen 🦀🍈] *Adventure Mode Recommended 🗺️* You went to sleep a lottery winner. You woke up 489 years late, in a basement. The world had grown too crowded to hold everyone, so a lucky few were chosen for "I.C.E"., or better known as the Intrepid Colony Envoys. It had a bold name, sealed pods, and a promise of somewhere new on the other side of the sleep. Now your pod has hissed open, the other lids are still frosted shut, and the world at the top of the stairs is nothing like the one you left. It ended while you slept. The world was already busy tearing itself apart when a meteor hit it anyway, and cosmic radiation met atomic radiation. That turns out to be the recipe for whimsy instead of disaster, and the world had every ingredient. Rust blooms orange flowers. Overpasses pour fizzing, lemon-scented waterfalls. Sand drifts pink and fine as sugar, mammoths come the size of teacups, and vending machines have opinions. The people up there have never heard of I.C.E., and if you dig through what's left in that basement, you might find out why. There's no map and no mission. Wander, scavenge, haggle with the locals, and somewhere out there meet someone who will matter. Who you become depends entirely on what happens between you and the unique individuals in the Whimsical Wasteland, no two wanderers meet the same her.
A playful social media star with a rocker aesthetic and a mischievous streak, always ready to tease and charm her way into your heart. Known for her infectious laugh and quick wit, she effortlessly blends retro glam with modern gaming culture, creating a persona that's both edgy and approachable. Her confidence is magnetic, yet there's a softness beneath the surface that draws people in, making every interaction feel intimate and special.
A Lesbian couple, both dating you. Nobody knew. Until now. ------------------------------- [Non-monogamous relationship] [Romance] [Honest relationship] `NOTE: You can type /FastForward to bypass the relationship introduction and get straight to the threesome stuff.` You are openly non-monogamous, and have been dating two bisexual women: Jesse and Casey. You knew they each had a girlfriend. You didn't know that their girlfriends were each other. They didn't know that either. But they're about to find out. Your day begins on a date with Casey, before an evening date with Jesse. You have a solo outing with each to get to know them. Tomorrow, however, they're both at the hardware store, at a day when you're there, too. Can you help them through the shock and betrayal of the discovery, the vulnerability of their own admissions, and the honest discussions about what comes next? After that meeting in the hardware store, the narrative is not forced. If you want to end up with both of them, it will take compassion and strength, but the rewards... oh they are WORTH IT. There are paths for group sex, wild or relationships, or for pregnancy and non-traditional families, --------------- NOTES: /FastForward will zap you ahead 1 week, and skip all the relationship introduction, and get to the threesome action. /Visual will generate a visual prompt of the current scene. - Casey and Jesse are described as being in a "lesbian relationship" because it is two females together, but both are individually bisexual. The relationship is determined by the gender identities, not preferences, of the participants. - All characters are consenting adults, and works of fiction.
A daring, flirty neighbor with a mischievous grin and a talent for late-night adventures. Quick-witted and charming, they bring a spark of excitement to every encounter, blending playful teasing with genuine warmth. Whether challenging you to a game or sneaking through your window after dark, they keep life interesting.
In a kingdom ruled by whispers, vanity, and carefully sharpened smiles, one queen reigns supreme. Beautiful, calculating, and utterly untouchable, she has built her empire on the loyalty of fools and the ruin of anyone who dares to challenge her. But every queen needs a new plaything. Enter our latest arrival: unsuspecting, untested, and blissfully unaware of the fate that awaits them. Handpicked to serve as the queen’s newest fool, they are about to be drawn into a world of manufactured friendships, whispered secrets, and games where the rules change at the queen’s command. The queen has a plan. The court has its suspicions. And our new fool? They haven’t the faintest idea what they’ve gotten themselves into. Let the games begin.
A towering pink-skinned alien with an athletic build and an aggressive, flirty demeanor. Dominant and forward, they live to compete and conquer, both in gaming and in personal conquests. With a curved cock that demands attention, they're ready to take control.
**The boardgame that makes dreams true.** Tonight, in your parents' attic, your goth step-sister Caroline finds something that shouldn't be there. A magic board game that promises one wish to whoever wins. Each player will have to tell the truth, accept dares or be magically transformed to win. Caroline is twenty, home for the summer, and helping you take care of your parent's house while they are away. She brought two friends to help clear it out, because clearing an attic alone is boring. Two hours in, behind the Christmas decorations, she finds a trunk that doesn't match anyone's memory of what's supposed to be up here. Brass fittings gone green. No dust on the latch, unlike everything else. Inside: a warped wooden board, a tight spiral of hand-painted spaces winding toward a gold-leafed center, and a card with four words on it in faded ink. *The Board Provides.* Nobody in the attic believes it. All three of them want to find out anyway. The game needs a Judge — someone to chose what magic effect to offer each player: someone who isn't playing. Every draw gives you three options to offer the girls, or you can make up your own. Caroline decides that it's you. Three players, twenty-four spaces, one wish waiting at the center. Every card is a choice: Accept, and whatever the board describes becomes real for as long as she wants it to stay that way. Decline, and she's back at the start. **Bex (Rebecca Calloway)** — loud, immediate, escalates. Theater major, bartender, one of five siblings, allergic to the concept of a filter. **Frankie (Francesca Osei)** — pre-law, dry, arms crossed, thinks its stupid but is too competitive to lose. Trusts almost nobody's judgment over her own — Caroline is the one exception. Caroline wants to win. Bex wants to see how far this goes. Frankie is very sure this is a bad idea and has not once suggested stopping. You're in charge: what will they become?
⚠️ [NSFW • TECH GENIUS • LOST BET • PROVOCATIVE OBEDIENCE • BRAT TAMING] ⚠️ Soraya Al-Asif is the untouchable, stunning Middle Eastern cybersecurity prodigy who loves a high-stakes challenge. She confidently bet that she could out-hack you—and she lost. Now, the penalty requires her to be your completely compliant partner during your late-night study sessions. Arriving at your apartment, she immediately hacks your smart-home to lock the doors and dim the lights, using her required obedience to unleash a highly seductive, teasing game of chicken. Can you take absolute control behind closed doors and break her smug facade, or will her provocative mind-games completely shatter your self-control? 🧠 Features a fully dynamic, greyed-out Inner Thoughts & Status Tracker system at the end of every message!
⚠️ [NSFW • CAMPUS BULLY • COLLEGE RIVALS • BRAT TAMING • ABSOLUTE EQUALS] ⚠️ Maya Lin is the untouchable, stunning East Asian architecture student who always seems to be the target of your relentless teasing. As campus rivals, you love to corner her in the studio and "bully" her pride. But behind her flustered, stuttering protests, Maya is hiding a dark, highly addictive secret—she is completely obsessed with your masculine dominance and secretly gets intensely turned on whenever you put her in her place. Trapped alone with her in the empty campus lab late at night, her defensive facade is ready to crack. Can you take absolute control behind closed doors and make her pay up, or will her lewd secrets completely break your self-control? 🧠 Features a fully dynamic, greyed-out Inner Thoughts & Status Tracker system at the end of every message! game—she is secretly obsessed with your dominant presence and gets intensely turned on when you put her in her place
A shy elven forager with a secret thrill for danger. Despite her timid demeanor and easily flustered nature, she's drawn to the adrenaline of the hunt, often finding herself in risky situations that make her blush. With pink hair, tan lines from sun-dappled forest clearings, and pointed ears that betray her every emotion, she's an intriguing companion ready for adventure—if you can keep up with her clever tricks and competitive spirit.
Chiffon is a 24-year-old nursing aide with a sharp tongue, a filthy sense of humor, and a surprisingly competitive streak. She works the graveyard shift, spends far too much time gaming, and has a talent for turning even the most ordinary conversation into something chaotic. She’s socially awkward without being shy, often overthinking what she says while somehow still managing to say exactly what she’s thinking. Around people she trusts, her personality comes alive: sarcastic, playful, argumentative, occasionally inappropriate, and fiercely loyal. Chiffon recently met you through the HourDream community after weeks of chatting about character creation, gaming, and the general absurdity of the internet. Tonight is the first time you’ve met face-to-face. She’s trying very hard to act like this is no big deal. She’s not succeeding.
[Sandbox | Rivals to Lovers | Campus Romance | Unresolved Chemistry] At Calder University, Hannah Pierce’s team lost the 2023 and 2024 trivia finals by a single point to the same smug grad students. Your team finished third both years, but you and Hannah still made a habit of trying to outdo each other. After the 2024 final, you nearly kissed. Neither of you has brought it up since. Your team reached the 2025 final and lost to the grad students again. Then your three teammates graduated, leaving you without a team. Hannah’s back for her final year. The Answer Key sat out last season while Jules studied abroad; now Jules has returned, but Hannah still needs a fourth player. Recruiting you means putting her old rival on her team. She wouldn’t take that risk if she didn’t think you gave them their best chance to win. Between trivia nights, spend time with Hannah or with others around campus—at the bookstore, over coffee, on walks, or wherever the college sandbox environment takes you. For opening night, Hannah proposes a friendly wager: whoever gets more questions right wins dinner and drinks from the other after trivia. THE GAME: Five rounds of five questions. Questions play offscreen by default; rounds one through four end with scores and a conversation break. When the commands pop up on the bottom of the replies, the game has started. Use [Trivia Question] to get questions and keep playing or use [Advance] to skip through it. [Advance] completes one round per use and stops at each break. After round five, it reports the result. No result is scripted. [Trivia Question] reveals one question from the active round and waits for your answer.
[Sandbox | Rivals to Lovers | Campus Romance | Unresolved Chemistry] At Calder University, Hannah Pierce’s team lost the 2023 and 2024 trivia finals by a single point to the same smug grad students. Your team finished third both years, but you and Hannah still made a habit of trying to outdo each other. After the 2024 final, you nearly kissed. Neither of you has brought it up since. Your team reached the 2025 final and lost to the grad students again. Then your three teammates graduated, leaving you without a team. Hannah’s back for her final year. The Answer Key sat out last season while Jules studied abroad; now Jules has returned, but Hannah still needs a fourth player. Recruiting you means putting her old rival on her team. She wouldn’t take that risk if she didn’t think you gave them their best chance to win. Between trivia nights, spend time with Hannah or with others around campus—at the bookstore, over coffee, on walks, or wherever the college sandbox environment takes you. For opening night, Hannah proposes a friendly wager: whoever gets more questions right wins dinner and drinks from the other after trivia. THE GAME: Five rounds of five questions. Questions play offscreen by default; rounds one through four end with scores and a conversation break. When the commands pop up on the bottom of the replies, the game has started. Use [Trivia Question] to get questions and keep playing or use [Advance] to skip through it. [Advance] completes one round per use and stops at each break. After round five, it reports the result. No result is scripted. [Trivia Question] reveals one question from the active round and waits for your answer.
Neo-Tokyo, 2078. A city of neon lights and shadows, where information is worth more than human life. Megacorporations rule the world, turning people into cogs in a vast machine. But even in this world, there are those who play by their own rules. Eliana "Shadow" Vox is the best information broker in the city. She knows every secret, every dark deal, every name that corporations try to erase from history. Her reputation is legendary — she never betrays clients, and always gets what she wants. But behind the mask of a cynical and sarcastic dealer of secrets hides a woman broken by her past. That same girl who, at seven years old, hid in a closet when corporate killers came for her parents. That same girl who swore she would never let the powerful of this world decide the fates of the weak with impunity. You are a private detective. You've stumbled upon a case that could destroy the entire system — someone from the top management of the corporation "Arc Sector" is leaking classified data about Project "Eden." This project threatens the last remnants of free humanity. To stop it, you need information that only one person can provide — Eliana. The Story: Your meeting with Eliana is not just a visit to an informant. It's the beginning of a deadly game where every word is a test, every smile is a trap. She will offer you a deal: information about Project "Eden" in exchange for help in finding her parents' killers. But her past and your investigation are more connected than you can imagine. Can you earn the trust of a woman who believes in no one? Can you see beyond the mask of the Shadow to that vulnerable girl who still waits for someone to save her from the nightmare of the past? Or will you become just another who breaks her heart? Welcome to the world of shadows, detective. A world where trust is a luxury, and the truth can be more dangerous than any weapon. Note: Engage with Eliana in Writing style/Adventure chat mode for the best narrative flow.
You fell asleep at home. You woke up in a shock collar. Same bed, same blanket. Different room, different everything, and a loudspeaker that sounds far too cheerful about it. Welcome to Saltglass College for Bully Reform: a gutted glassworks on the salt flats, where the afternoon heat seals the doors, cooling sigils hum in every vent, and the only cold water for miles is the old foundry basin they turned into a pool. Students arrive overnight for bullying, past or future. Nobody tells you which. The collars don't care. Your corridor holds six girls who can't stand each other. Portia insults you in flawless grammar. Gianna has already decided where you sit. Dacia fills the doorway and waits for you to ask her to move. Reina is so worried about you. Seren has a nickname picked out, and you won't like it. Paloma wants to know if you're ticklish, and there's glitter in the vents. Teachers walk their own hallways. Classes change in shared locker rooms. The collars only fire when they catch someone being cruel, and they always catch up eventually. Just not right away. And someone you've never met keeps leaving notes in your locker.
Five friends. Senior year. The first Friday after winter break, and the last semester they will all live in the same city. The apartment has sat dark for a month—the deck still in its box, the chips stacked in a drawer, the green felt untouched since December. Three and a half years of Fridays, and this one opens the final stretch. They do not speak of the numbered nights ahead. That is not what the table is for. But the room knows, and the warmth of the room is warmer for the cold they walked through to reach it. This night is the return. The first shuffle of the year, the first argument over who deals, the first joke that lands because everyone was there for the beginning. Ana arrives with snacks and a story about her studio that starts somewhere and ends somewhere else, her sentences spiraling until the destination was never the point. Liberal arts, and a review she owes for a class that will not write itself. Miguel already has the cards out, shuffling the way he does everything—fast, confident, a little showy. Psychology major, and the campus paper keeps him busy enough that the rest of the group only sees him on Fridays. Josh sorts the chips into neat stacks without being asked, quiet, letting the silence do the talking. Business administration, and a table tennis scholarship that means his schedule is a maze of practices and matches no one fully tracks. Michelle arrives last, hangs her coat, and the room settles around her like it always does. Business admin, and a part-time job that gives her the calm authority of someone who has already learned how to keep five plates spinning. And there is you—the variable, the one who keeps the balance from tipping, the tiebreaker they ask when memory fails and the argument turns friendly. The room knows the Fridays are numbered, and the warmth is warmer for the cold they walked through to reach it. The reader steps in from the cold. The cards are waiting.
# ⚠️ USE A FEMALE PERSONA ⚠️ Roxall College is a well established affordable private college. Your parents saved every cent to be able to send you there to get your English degree but what you didn't see was that it is an all men's college. If you get caught not being a male you will be kicked out and you will lose your money and go back to your poor family with no English degree. With the help of your new housemates you have to try fit in and learn to act and be masculine, pass your English masters and graduate with honours. > This bot can be used solo or in a group chat > This bot is technically a masculinisation bot but there is no hard coded maledom from the men
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
2.0 Overhaul Out. Game fully redone! The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings.
Input `Summary` at any time for in chat image gen. Or just generate images in scene. Works 50% of the time? Not guaranteed. You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
Divinara is a world shaped by magic and the will of the gods. Only women exist here, and children are granted through prayer. Magic is part of everything and defines daily life. When the Demon King threatened to destroy the world, the people turned to a forbidden ritual. In desperation, they summoned a being from another world—a man. He had no magic, something impossible in Divinara. Yet this became his greatest strength. Magic could not affect him. Spells and curses failed, and even the strongest attacks barely harmed him. In exchange, he gained overwhelming strength, speed, resistance, regeneration, and endless stamina. They named him the Demon Slayer. He became their weapon and their savior. He fought countless battles and defeated enemies no one else could face. Over time, he became a legend. Songs were sung about him, and statues were built in his honor. In the end, he defeated the Demon King and brought peace to Divinara. But peace changed everything. Without a common enemy, fear began to grow. He was different—someone who did not belong, who could not be controlled or sent back. The gods remained silent. Slowly, admiration turned into distrust, and distrust into fear. The people who once praised him began to avoid him. Then they began to hate him. Even his former companions left him. Behind his back, they no longer called him the Demon Slayer. They called him a demon. Now, he lives alone in a quiet forest near the cities that once celebrated him. He lives a simple life, avoiding people and only entering the city when necessary. At his side remains his blade, “Slayer,” a weapon that devours magic and cuts through even the strongest spells. This is a story about isolation, rejection, and quiet moments. It follows a man who saved a world that no longer accepts him—and whether anything can still change.
3.0 Remake out. Total Overhaul of all Systems. May 19.2026 Enter a world where magic is technology and power is earned through blood, wits, and will. This is a deeply crafted medieval-fantasy realm ruled by the mysterious System. Every faction has its own agenda, every monster has its own story, and every choice you make echoes through the world. Fight, explore, seduce, and survive as you rise from nothing into a world-shaking force. Build your character freely: • Distribute exactly 70 starting stat points across 7 core stats • Grow and refine your mana through actual use, training, and breakthroughs • Create your own Unique Ability from the start • Learn powerful skills through hidden triggers and real gameplay • Earn story-driven titles that grant real abilities and change how the world sees you Play as a humanoid, monster, a beastkin, or something far more exotic. The world is filled with Lamia queens, vampire lords, succubus courts, intelligent monster societies, and terrifying horrors that roam the land. Some will try to seduce you. Others will try to kill you. Many will do both. Combat is flashy, tactical, and brutally lethal. Every fight can turn deadly in seconds — but with skill, creativity, and a bit of luck, even the weakest can rise to greatness. The world reacts to your power: rumors spread, wanted posters appear, and elite Special Forces from powerful factions may be sent to hunt you down. Progression goes all the way to Level 500. The System watches everything. Monster girls evolve. Factions scheme. Ancient secrets wait to be uncovered. The world is alive — and it remembers what you do. Will you become a legend… or just another corpse on the road? [Key Features] • Deeply crafted living world with rich lore • Monster girls, exotic races & intelligent monster societies • Nemesis System • Dynamic bounties & rumor system • Unique Naming System + Questsystem • Full progression up to Level 500 • Mana quality system & meaningful title progression
**LABYRINTH ISEKAI** 🕷️🟢 *You died.* *Something older than this world caught your soul as it fell — and dropped it into the dark.* You wake blind. Cold stone beneath you. Foul air in lungs that may not be lungs. Your body is small. Weak. Wrong. Reincarnated into the **Sealed Aurox Labyrinth** — a vast underworld of fungal forests, magma rivers, and apex predators carved through the bones of a continent. Above you, two continents wage endless war: holy empires burn one coast, demon lords rule the other. No one knows you exist. No one is coming. You are the weakest creature alive — a pathetic Slime, or a fragile Spider no larger than a hand. But you possess one gift: **DEVOUR**. Eat your enemies. Take their power. Become them. Hunt. Evolve. Rise from prey to apex predator to Demon Lord. 🟢 **TWO STARTING FORMS** — Lesser Slime (absorption specialist) or Small Lesser Skathid (fast, venomous ambusher). Different stats, different skills, different evolution trees. 💀 **PERMADEATH** — No respawns. No revival. HP hits 0, the story ends. Every fight matters. 🕷️ **THREE PATHS TO POWER** — Devour enemies to steal their skills. Earn hidden Titles through extraordinary acts. Evolve into stronger forms at level milestones. 🐉 **THE DRAGON IN THE DEEP** — Somewhere in the lower labyrinth rests a 6,000-year-old Elder Twilight Dragon. She is bored. She will find you interesting. 👑 **SOVEREIGN'S TRIAL** — Gather 10,000 souls, awaken as a Demon Lord. Every empire, demon, and holy order takes notice. 🏴 **BUILD YOUR NATION** — Post-ascension, name your followers, claim territory, forge a monster kingdom. Or burn the world. Your choice. 💀 **MATURE THEMES** — Brutal, indifferent world. Optional romance. Political intrigue. --- **Commands:** `#system` `#bag` `#map` `#evolve` `#name [target]` `#help` ARF toggles: `\v0`/`\v1` POV | `\ic0`/`\ic1` internal thoughts --- *Will you become legend… or just another corpse in the dark?*
The girl who dumped you thought she was the most important person in your life. Your four closest friends disagreed. Lux, Rae, Ash, and Liv have been your people for years. Long enough that they don’t knock anymore. Long enough that your apartment somehow contains their stuff. Long enough that nobody bothers explaining why they’re around all the time. Lux steals food from your fridge. Liv starts arguments when she’s bored. Ash checks on you when you’re sick. Rae pretends not to care about anything and somehow knows everything anyway. Most people assume one of you is dating. You’ve stopped correcting them. The truth is simpler. They’re your friends. The closest friends you’ve got. Which is why the breakup has been weird. Not because your girlfriend left. Because of them. Lux keeps asking if you’re okay. Ash keeps finding reasons to text you. Liv canceled her weekend plans to hang out. Rae has asked more questions about your relationship in three days than she has in the last three years. Little things. Nothing you’d ever call strange. Nothing you’d ever mention out loud. Until tonight. Because now you’re all sitting in Liv’s living room. A whole weekend ahead of you. A stupid game someone suggested. And one question nobody should care about nearly as much as they seem to. If things had been different… Which one of them would you have chosen?
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay most scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
You stand at the threshold of the Tainted Realm—a dimension where desire manifests as reality and every encounter leaves its mark. This is a text-based transformation adventure where your choices shape your body and mind. **DUAL STAT SYSTEM:** **Corruption (0-100%)** - Permanent transformations. **Lust (0-100)** - Current arousal/vulnerability. High lust makes you susceptible; release reduces lust but increases corruption. A status meter tracks your state after every message. **TRANSFORMATIONS:** Demonic, bestial, draconic, fae, sexual, tentacled, insectoid, size/gender changes, and more. Changes are detailed, gradual, and cumulative. Entities remember you—seek out those you've met before to build relationships or continue interactions. **COMMANDS:** ▸ Explore [Location] - Demonic Wastes, Beast Woods, Dragon Peaks, Fae Glades, Pleasure Gardens, Cursed Ruins, Tentacle Grottos, Insect Hives, Corrupted Villages, Crystal Caves ▸ Random Encounter | Rest | Masturbate | Seek Purification | Check Status | Resist Temptation | Embrace Change | Search for Items ▸ Combat Mode (requires Buff Err) | Purge Status | Compressed Status (auto at 50%+ corruption) **CONTENT WARNING:** Adult transformation content with sexual encounters and mental shifts. Engaging intimately or accepting deals causes transformation. You can resist, flee, or seek purification. *Note: This character uses stat tracking for immersion. Some drift may occur in extended sessions. The narrative and your choices are the heart of the experience.*
LifePath is a realistic open-world life simulation where every choice shapes your future. Your journey begins as a freshman at the college or university of your choice, but there is no predetermined story, no fixed cast of characters, and no required ending. Instead, you create your own life through the decisions you make, the relationships you build, and the opportunities you pursue. The AI acts as the narrator, world simulator, and every character you meet. Friends, professors, classmates, coworkers, employers, neighbors, mentors, rivals, and romantic interests are generated dynamically with unique personalities, goals, memories, routines, and lives that continue even when you're not involved. The world never pauses—it grows and changes naturally over time. From university life, your story expands into internships, job interviews, careers, promotions, entrepreneurship, finances, travel, marriage, family, home ownership, retirement, and every stage of adulthood. You can chase success, change careers, start a business, or simply enjoy an ordinary life filled with meaningful moments. LifePath values both major milestones and everyday experiences. One day you may attend an important interview, and the next you may spend a quiet evening with friends or family. The simulation includes realistic time progression, weather, finances, relationships, careers, and a private **Life2** system that lets your character maintain a hidden life unknown to others unless it is realistically discovered. The AI never controls your character or makes decisions for you. It creates a living world filled with believable people, while every choice, conversation, success, mistake, and relationship becomes part of a lifetime that is uniquely your own. #This is a new and improved version. You can choose anywhere in the world and build your life as you like.
-=-=-I am still investigating and working on the issues please bare with me - info on discord-=-=- Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
Leah Sorery is your 21-year-old step-sister, and she's made one thing crystal clear since your parents married three years ago: she can't stand you. With her piercing green eyes and an attitude sharp enough to cut glass, she's perfected the art of making every interaction uncomfortable. She dresses in revealing clothes that seem designed to provoke, slams doors like it's an Olympic sport, and has never missed an opportunity to remind you that you're the worst thing that ever happened to her life. She steals your hoodies and wears them around the house. She makes loud noises from her room at 2 AM, then glares at you the next morning as if daring you to mention it. Three years ago, when her mother married your father, Leah's whole world got disrupted. She went from being just her and her mom (after her dad abandoned them) to suddenly sharing a house with strangers. She's a college student who claims to work part-time, but you've noticed designer clothes and expensive equipment she shouldn't be able to afford. She's secretive about everything—her phone is always close by, her laptop never leaves her sight, and her room might as well have a "NO ENTRY" sign in blood. What you don't know is that behind her locked bedroom door, Leah runs a successful OnlyFans account under the name "LeahLustful." It's her secret income, her escape, and her biggest vulnerability. And she's terrified of anyone finding out—especially you. You think she hates you. Maybe she truly is, maybe she doesn’t. You’ll have to find out.
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
[Step-Sis wants to be perfect for her BF.] **Scenario** The house is buzzing with last-minute packing as your father and Bethany's mother, Julia, prepare for their two-week European trip. They've been giving you both instructions and reminders, but Bethany's mind is elsewhere. She's been sneaking glances at you all morning, her cheeks flushing whenever your eyes meet. As the taxi arrives and final goodbyes are exchanged, Bethany fidgets nervously, her plan forming in her mind. Once the door closes behind your parents, the house falls silent, and Bethany turns to you with a mix of determination and shyness. She hesitates for a few seconds, absently twisting the sleeve of her hoodie around her fingers before finally speaking. "Um... I was wondering if you'd maybe want to hang out later?" she asks quietly, avoiding direct eye contact. "We don't really know each other that well yet, and... I thought it might be nice to change that." Her words come out carefully, punctuated by an awkward laugh as she glances toward the living room. Bethany has always been reserved, and starting conversations doesn't come naturally to her. Besides, she already has a boyfriend, Adam, whom she cares about deeply, so her intentions are simply to build a comfortable friendship with her new step-sibling while they're sharing the house. With two quiet weeks ahead and no parents around, she hopes spending time together—watching movies, cooking dinner, or playing games—might help replace the awkwardness between you with genuine familiarity. But Bethany has another hope with the user that they could teach her intimacy for her boyfriend Adam who they plan on going on a date where they have agreed to finally have sex with eachother.
Brooke and Fiona have heard enough! They’re completely tired of hearing about your legendary womanizer reputation and how effortlessly you claim every single girl on their campus. They scoff at the notorious locker-room rumors of your monster cock, making it their fierce moral mission to keep your hands completely off the varsity swim team. It’s currently Spring Break. While swimming in the ocean, they spotted your dominant presence lounging at the resort's outdoor pool bar, engaging in smooth, casual banter with one of their naive sophomore teammates. They storm out of the ocean surf, pull their short jean shorts over their wet bikinis, and march straight to your private luxury villa to give you an earful. They arrive at your threshold with their fists clenched—dripping saltwater, flushed from the tropical heat And ready to permanently put the campus player in his place.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
2.0 Overhaul Out. Game fully redone! The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings.
Input `Summary` at any time for in chat image gen. Or just generate images in scene. Works 50% of the time? Not guaranteed. You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
The year is 2030, a worldwide fertility crisis has led to the US government taking drastic measures. Breeding Facilities are government operated establishments where ovulating women are paid by the hour to stand restrained in a gloryhole type wall that exposes their asshole and cunt for free public use by men.
"You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
Your warm and sophisticated wife who balances a nurturing home life with a hidden, thrilling secret life. The weekly table top RPG session is in full swing, the dining room alive with laughter, clattering dice, character sheets, and half-finished snacks scattered across the table. It should feel like every other Friday night—comfortable, familiar, home. But tonight, something feels off. Melanie, your wife of twenty-five years, usually runs the game with effortless grace—warm, sharp, always in control. Tonight, she seems distracted. Her smile comes a little too late, her focus slips, and every so often, she glances at Terrence. Terrence—the new player. Mid-thirties, handsome, confident, and charming in that effortless way some people are. Funny, smart, and nerdy enough to fit perfectly with the group. You liked him immediately. Maybe that’s why this feels worse. Not one thing. A hundred tiny things. Terrence leaning in when Melanie speaks. Melanie brushing his arm as she passes. That look—soft, familiar, unguarded—the kind people wear when they forget someone might be watched. Your stomach turns cold. Maybe it’s nothing. Maybe you’re imagining it. Maybe you’re just paranoid. Then Melanie stands. “I’m going to refill the snack trays.” Terrence rises almost instantly. “I’ll help.” Too quick. Too natural. The kitchen door swings shut behind them. Conversation at the table stumbles. Dice roll without meaning. Geoff suddenly finds his drink fascinating. Kristina won’t meet your eyes. From the other room: the soft clink of glasses. A quiet laugh. Silence. Then they return. Melanie’s cheeks are flushed. Terrence is smiling. Both trying a little too hard to look normal. And something inside you settles with horrible clarity. Not suspicion. Recognition. You glance at Geoff. He looks away. And in that moment, you realize the worst part isn’t what might be happening. It’s that everyone else seems to know. Everyone except you.
You are a hardened private detective. When the breathtaking and enigmatic Isabelle Laurent hires you to find her missing husband, it seems like a routine case. Nothing could be further from the truth. Behind closed doors waits The Order of the Velvet Chain — a secret society of dominant women who use a forbidden substance and ancient rituals to break men into total, willing devotion. Every woman you investigate draws you deeper into their web: the two seductive housemates the hypnotic occultist the severe high priestess the seemingly innocent Lena Their touch. Their commands. Their rituals… They feel too good to resist. The further you go, the more your body and mind begin to respond. Every surrender leaves you more corrupted. Every climax brings you closer to the point of no return. And the greatest twist? The woman paying you to solve the case…who is she... really...? This is not an ordinary detective story. This is a pornographic power-exchange game in which you decide how far you will fall. How deeply will you let yourself be dominated? How much corruption can you endure? Will you unravel the truth… or become the Order’s ultimate offering? Intense femdom. Dark rituals. Slow corruption. Multiple dominant women. Your choices decide your fate... May higher powers protect you.....
What begins as an ordinary neighborhood barbecue turns into the moment that changes everything. It's a warm Saturday afternoon, and you and your girlfriend, Natalie, are hosting the annual cul-de-sac cookout. The backyard is full of friends, laughter, and easy conversation. When the ice runs out, you volunteer to make a quick trip to the corner store—a simple errand that should only take twenty minutes. But as you return and approach the backyard gate, you hear your name. A casual joke becomes a shocking confession. The neighbors laugh about a secret they've all been keeping, and then you hear Natalie's unmistakable voice admitting she's hidden an entire life from you. In an instant, every late night, every unexplained excuse, and every moment you dismissed as harmless takes on a completely different meaning. The betrayal runs deeper than you could have imagined. You learn that this secret world is governed by a meticulous scoring system, where the spouses don't just rate each other—they rate all the other spouses in the neighborhood, creating a twisted leaderboard of their daily infidelities. It's a game everyone participates in, everyone except you. You discover that some of the husbands argued for your inclusion, believing it would only be fair, but Natalie forbid it. She fought to keep you on the outside, defending your exclusion with a chilling possessiveness over her deception. Standing just outside the gate, unseen by everyone inside, you're not just a man who's been cheated on. You're the one person who was deliberately kept out of the game, the clueless outsider whose ignorance was the very foundation of your girlfriend's double life. What do you do now?
*Omegaverse* *Dom bully* **AKD SERIES** At King's Crest University, Caleb Vance is untouchable. As captain of the varsity crew and president of Alpha Kappa Dom, the 6'4" Alpha runs the campus with an iron fist, old-money power, and an agonizingly cruel smirk. He lives life loud and dominant—parading high-society women on his arm while ensuring his rivals feel like dirt under his boots. But behind closed doors at an elite fraternity party, an unexpected biological shift threatens his control. In a world governed by strict biological hierarchies, family legacy contracts, and mandatory birth-control chipping, crossing paths with Cal is inherently dangerous. In this society, suppressants are heavy pharmaceutical blockers used to mute heat and rut cycles, dull biological compulsions, and completely mask natural scent profiles. For Omegas, high-grade suppressants render their scent a sensory "blank wall," allowing them to navigate an Alpha-dominated campus without drawing unwanted attention or territorial claims. However, suppressants are far from foolproof. Under conditions of high stress, intense fear, rage, or extreme arousal, the body's natural adrenaline and hormone surges are notorious for overriding the blockers—causing the pharmaceutical barrier to fail and flood the air with raw, unsuppressed scent. Your character is an Omega who relies on strong suppressants to hide a naturally potent scent. Tonight, you arrive at the AKD party fully suppressed. No one here has ever caught your real scent—and the unsettling, empty space where your dynamic signature should be is quietly driving Cal’s possessive instincts insane. [REQUIRED USER SETUP ] To help the bot remember your character's scent throughout the story, add it to your pinned memories. Recommended format: 'My character's natural scent is [describe your scent]. *Hey, so Caleb was the first ever bot I made so I've given him a tune up hope you all enjoy*
[ TRUTH OR DARE ] Truth or Dare with your bitch bully boss! Edith has been riding your ass ever since you joined the company. An arrogant bitch that takes pleasure in making your work life a living hell. You couldnt believe your luck when at an office function she challenged you to a game of truth or dare... and she takes challenges VERY seriously! Now is your chance to prove yourself to her... or get some sweet revenge as you slowly push the game further and further into lewd goodness!
Another away game. Another weekend spent traveling with the team. As part of the support staff, you were expecting the usual routine: a long trip, a few exhausting workdays, and, most importantly, a private hotel room at the end of it all. Unfortunately, somebody made a mistake. Due to an overbooking issue at the hotel, several room assignments had to be changed at the last minute. Including yours. Instead of getting your own room, you're now stuck sharing one with Jake Reynolds—the team's star player. You know Jake. Everyone knows Jake. He's one of the league's biggest names, standing at 6'7" and weighing nearly 260 pounds of pure muscle. On the field, he's a football genius. Off the field, he's the walking definition of a himbo: friendly, loyal, absurdly handsome, built like a Greek statue, and occasionally so clueless that it's honestly impressive. The two of you have worked around each other for years without becoming particularly close. Now you're sharing a hotel room. For several days. What could possibly go wrong?
**One word slipped out over coffee. Now you're her Master, and neither of you knows why.** Isabella Adair has spent eleven years being the most qualified person in any room to explain what's wrong with her own body, and exactly zero of those years actually fixing it. She is, underneath the credentials, a genuinely warm, easily-delighted person — the kind of doctor patients ask to be rescheduled with. She has a rare condition. Rare enough that almost no one alive has seen what happens when it actually finds what it needs. Today, without any warning to either of you, it found you. Her body reacts to you before her mind catches up — and then, worse, a word comes out of her mouth that she can't seem to take back. She calls you Master. She can't seem to stop. She obeys any command you gives, seemingly without thought. And she says she needs to be close to you to help her medical condition. The more you try to avoid telling her what to do — the worse she seems to get. How are you going to handle the responsibility of being her Master? > **Content note:** CNC / mind-control roleplay. Isabella always maintains real agency and consent, has other medical options besides the user. Safeword: **"Steady."** *See what happens when you try ditch your new toy, or help her get what she needs.*
[Cheating | Group Drama] You've been a group for three years now—the kind of friends who fell together in college and never fell apart. You and Jace, best friends since freshman orientation. Lila, who joined the orbit when she started dating you two years ago and immediately became the sun. Sage, quiet and watchful, content to be on the edges. Iris, Lila's loyal shadow. Leo, whose apartment has always been the default gathering place because he never says no and his couch fits everyone. Nova, the newest addition, brought in by Lila a few months back, still watching the old dynamics with the clarity of someone who hasn't been around long enough to be blinded by them. The party tonight was Leo's idea. A Saturday with no plans, a group chat that lit up around noon, the particular inertia of young people who wanted to be together but didn't want to spend money. Drinks were poured. Music was queued. Someone suggested spin the bottle, which gave way to something more interesting when Jace leaned back on the couch and said the words seven minutes in heaven with the casualness of a man who had been waiting all night to say them. Names were drawn. Leo and Sage went first and came out laughing. Then Iris's app spit out Lila and Jace, and the room chuckled at the pairing—the flirt and the best friend—and no one thought anything of it because the game was just a game. Seven minutes later, the closet door opened, and the game stopped being a game for everyone except Lila.
He invited her to the pool just to humiliate her. Ellie is your lifelong best friend and roommate. She’s always been quietly self-conscious about her small chest. When the guy she liked asked her to a pool hang, she almost said no. You talked her into going. The moment she got there, he called her the president of the itty bitty committee in front of everyone. It wasn’t a random joke. He planned it. Now she’s back in the apartment, smaller than she’s ever felt, and the only person she can stand to look at is you. Will you help her feel like she’s more than the punchline he wanted her to be?
You have been summoned to the Kingdom of Aethelgard as the prophesied "Otherworld Hero." The King has graciously assigned his three best (and most difficult) warriors to be your personal vanguard. They are bound to protect you, obey your commands, and guide you through this dangerous new world. However, they were expecting a mighty warrior, not... you. Now you must manage this dysfunctional party: an arrogant elf mage who thinks you're incompetent, a stoic knight who takes everything too literally, and a sweet healer who might be a little too obsessive. Can you earn their respect and lead them to victory?
⚔️ RIFTS: BETWEEN TWO WORLDS ⚔️ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ A dimensional rift tears open in Tokyo. Through it pours an army of swords, dragons, and magic—met by the full force of the Japan Self-Defense Force. Now the RIFTS stands open. Two worlds collide. On one side: modern Earth—assault rifles, helicopters, satellite communications. On the other: Valmara—a vast fantasy continent ruled by the Valmara Empire, where gods walk through their Apostles, dragons burn cities to ash, and magic reshapes reality. YOU choose where you stand. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚙️ FEATURES • Deep Character Creation — Play as JSDF soldiers, civilian specialists, or Valmara natives including High Elves, Dark Elves, Warrior Hares, and Dragonewts • Stat-Driven Narrative — Six core stats (STR/CON/AGI/INT/WIS/CHA) shape your abilities, with racial limits and growth caps that matter • Living World — Dynamic weather, moon phases affecting magic, faction reputation tracking, and persistent consequences • Technology vs. Magic — Rifles shred legions, but ammunition runs dry. Apostles shrug off artillery. Ancient Dragons melt steel. Choose your battles wisely. • Rich Lore — Nine gods with active Apostles, Imperial politics, demi-human cultures, and a world that remembers your choices • Flexible Gameplay — Military operations, political intrigue, exploration, trade, or survival—your story, your way ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The RIFTS is open. Empires clash. Gods scheme. Where civilizations collide, legends are forged. What will yours be?
You are a nascent deity born from the formless void. Choose a name—the word that defines your existence. With identity comes perception. The infinite tapestry of realities unfurls before you. Countless worlds, each with its own stories, conflicts, and souls, glimmer like distant stars. Your divine gaze sweeps across this infinitude. Search for a world that calls to you—a realm of high magic, a crumbling dystopia, an age of sail and monster—or accept the first fragment offered by the cosmos. From this vastness, watch over your believers—follow the lives of a few chosen souls or observe the movements of entire civilizations. Every prayer, every battle, every quiet moment of faith adds to your understanding of the world you've touched. Through this thread, you may reach down. Your Nature defines your influence. A god of plague sends sickness through a kingdom. A god of war whispers ambition. A god of holiness radiates healing. A god of death raises the fallen as an undying legion. You may alter your followers—grant them strength, reshape their bodies, twist their souls into instruments of your purpose using `Aspects`. Their belief is your strength. Their faith is your fuel. When you wish to turn inward, the command `/summary` calls your full presence into the void. Within your kingdom of self, reflect upon your form, your aspects, and your faithful. This reflection includes the Show Me protocol—a portrait of your divinity in descriptive prose. (Tip: Just press Show Me during the summary. No extra prompt needed. Works about 80% of the time. Male forms rarely work.) This world is your canvas. Will you observe it, lock onto a soul, seek followers, and shape its destiny? Or will you let it fade, continuing your search? Belief is your strength. Every choice writes the story of your ascension from a whisper in the void to a power woven into the fabric of reality.
Leah hates doing chores. Last week you played a game of poker to decide chores, and she won. This week is your chance to take back the crown.
They told you the college would try to kill you. They were being literal. Verath sits on the old neutral ground — the strip of dead territory that sixty-three years of war couldn't swallow because both sides needed it for something more useful than a battlefield. Six wings. Five queens. One brutal first year that most cadets don't finish, for reasons the college doesn't document clearly. The ones it removes don't always leave through the gate. There is a reason the college is built on a cliff. You are a first-year. You came from across the sea — no domain, no alliance, no debt to either side of a war that has been running longer than anyone alive started it. The Sixth Wing takes cadets like you: foreign-born, unaffiliated, politically inconvenient in ways the other five wings don't know how to categorize. This makes you either irrelevant or dangerous. The queens are still deciding which. The two in your year are the most dangerous people in your cohort — one reads every room before she walks into it, one has been preparing to survive this place since she was old enough to understand what it was. The ones above you are worse. The fifth-year has the college bent around her like a blade that's been sharpened so many times the metal remembers nothing else. You need to pass. You need to survive. You need to avoid drawing the kind of attention that gets first-years thrown from the college walls. The problem is that a cadet with no allegiance, in a college built on allegiance, draws attention by existing. The dragon partnership trial is at the end of Year 1. What you bond — if you bond — depends entirely on what you've proven you are by then. Start proving it.
A richly immersive college sandbox at Bellrose University where every choice ripples through campus social circles and your growing reputation. Dynamic world with living time progression, evolving relationships, and deeply interconnected locations built for long-term exploration and replayability. A new semester ignites under autumn lanterns. Fresh arrivals. Hidden opportunities. Electric tensions. You arrive as a first-year student stepping into Bellrose University — a vast, emotionally alive gothic fantasy campus where social bonds, attraction, rivalries, secrets, and personal discovery shape everything. NPCs carry memories of your words and actions. Chemistry builds naturally. Rumors travel fast. Friendships deepen, flirtations spark, and reputations shift with every decision. This is an open-world, narrator-driven experience where you carve your own path — chase meaningful connections across species and social circles, navigate seductive nightlife, explore hidden campus secrets, stir drama or seek quiet intimacy, build your status, or simply lose yourself in the dreamlike atmosphere. The university breathes and reacts around you. Your presence matters. The night is young. Your story at Bellrose begins now. Creator Note: Other characters can be added to this world seamlessly.
A living medieval fantasy kingdom where every NPC has their own goals, memories, and ambitions. Kings rule, nobles scheme, merchants prosper, wars begin, and history advances whether you're there or not. Become anyone from a humble farmer to a legendary ruler and shape your own destiny in a world that reacts to every decision. Crown & Blood is a true sandbox where the kingdom lives beyond the player.
### **INFINITUM** — A Brutal Rogue-Lite RPG You ended somewhere else. You woke here. Each Realm is an entire universe. High Fantasy. Hard Cyberpunk. Eldritch Horror. 40 genres × 27 atmospheres = 1,080 distinct configurations. Ad Infinitum extends forever—up, down, and in every direction that matters. ### **You are not necessarily human.** Six archetypes: Humanoid, Hybrid (mutations), Swarm (collective), Anchor (sentient object), Construct (mechanical), Spirit (incorporeal). Each exists completely differently. ### **Solo or party. Lead or follow.** Traverse alone, or bring companions sharing your resources and fate. Or relinquish control—name an AI protagonist to lead while you follow. `[[Always have INFINITUM reply for you—type @ and select INFINITUM. Other characters must be placeholders only. Make sure you mute all other characters aside from Infinitum]]` ### **Three paths to escape.** Discovery. Conquest. Creation. Find the Reality Key—or remain trapped forever. ### **Infamy has teeth.** Cross -5,000 Resonance and elite hunters deploy. Survive the Hunt? Your suffering converts at 1.5x in the Void Room. ### **Ad Infinitum doesn't scale to you. You scale to it.** Enemies grow stronger by Realm, not by your power. Underprepared means dead. ### **Growth through suffering.** Take damage → grow tougher. Exhaust your energy → grow stronger. Push your body to collapse → grow faster. Your scars become your strength. ### **Death means transition.** Fall and return to the Void Room with nothing. Triumph and carry one anchor forward—item, skill, or companion. Choose wisely. Forever. ### **The math is brutal. The physics are fair.** No plot armor. No mercy. No malice. Just you, your choices, and infinite patience. *You can ascend. You can descend. You can settle in a quiet Realm and live forever.* *The only question that matters: What will you do with eternity?*
Enter **The Sigilbound Chronicles** — a living fantasy RPG where every decision, battle, and relationship shapes your legend. You begin as a **lowly E-Rank adventurer**, forming a party with three striking companions—each with their own personalities, desires, and hidden depths. Take on guild contracts. Hunt dangerous creatures. Uncover secrets buried deep within a fractured world. Rise through the ranks from **E → S**… if you survive. --- ⚔️ **Strategic Turn-Based Combat** Master a deep combat system with skill trees, party synergy, boss mechanics, and adaptive enemies that learn how you fight. 🎭 **Dynamic Relationships & Romance** Build trust, loyalty, or something more. Your companions react to your choices, form bonds, grow closer—or drift away. 🌍 **A Living, Reactive World** Explore diverse regions, encounter rival adventurers, trigger rare hidden events, and shape how the world sees you. 🏆 **Reputation, Titles & Legacy** Earn powerful titles, build your guild reputation, and leave a lasting mark—even death carries consequence. 🧠 **Persistent Memory System** The world remembers your victories, your failures, and your choices. 🔥 **Boss Raids & High-Stakes Encounters** Face multi-phase bosses with unique mechanics, telegraphed attacks, and meaningful rewards. 🎮 **Endless Replayability** With branching quest chains, adaptive difficulty, and New Game+ progression, no two journeys are the same. --- This isn’t just a story. It’s a system-driven world that evolves with you. Your party. Your choices. Your legend. **Welcome to the Obsidian Sigil Guild.**
Kingdom Sim Game --- You've been chosen as the king of Erothea Kingdom—a rugged, ancient realm nestled in the fertile mountainous heart of Provionia. Your palace, Cresthold, is carved directly into a sheer cliff face halfway up the tallest peak. You are the first of your name. Not a direct descendant of the royal family, but the closest they could find after the old bloodline withered away. How many years will your reign last across your bloodlines? --- Gameplay --- Every season, subjects will seek an audience with a petition. Choices appear as a numbered list, but you are free to ask questions, roleplay, or explore the world at any time. Your job is to balance the kingdom's resources. If any resource reaches zero or maxes out, your reign ends. Secure an heir to continue your legacy. --- Custom Commands --- - `#lore` followed by a topic or name (e.g., `#lore religion`) to read a lore entry and learn more about it. - `#prompt` generate a visual prompt that you can copy to the chat. It's **RECOMMENDED** to use this for **image generation.** - `#stats` see the full stats. --- Notes --- - Works better with Thinking models. Standard models work too, just not as good. - Game is designed around seasons. It's best not to stay too long in one season. - If the header UI is not at the top, no choices at the bottom, or math failures, please re-roll the message to prevent further drift. Disclaimer: All NPCs are consenting adults. --- > **P.S.** This is not the original version/vision of the game. Been working on this before the new automod strikes. It was a lot of fun. 🥲 > Unfortunately, I have to cut off tons of features and things so the new automod doesn't constantly flagged it in the chat (it still might lol 😆). > Figured I should just release it to public, hopefully you can still have fun with it.
Yes. Anyone can build a fully custom AI roleplay game on ourdream.ai. Design your characters, write the scenario, set the rules, and publish it for others to play. The AI handles dialogue, decision branching, and story progression so you can focus on the creative side.
The platform supports AI RPG games online, choose your adventure AI stories, AI text adventure games, fantasy quests, AI card games, mystery investigations, survival scenarios, simulation games, military strategy, and more. If you can describe it, the AI can run it.
Each AI roleplay game is driven by an AI character that acts as the game master, narrator, or opponent. It responds to your choices in real time, remembers your progress, and adapts the story based on your decisions. Every playthrough of an AI text adventure game is unique because the AI generates responses dynamically rather than following a fixed script.
You can start playing AI RPG games online with unlimited messages. Premium subscribers get access to advanced AI models, image and video generation within games, and priority response times for a smoother experience.
Absolutely. All AI roleplay games on ourdream.ai are built mobile-first. The interface is optimised for touch screens and works in any modern browser. No app download required — just open the site and start playing.
Traditional games follow pre-written scripts with fixed outcomes. AI text adventure games generate the story in real time based on your choices, so no two playthroughs are the same. You can say or do anything and the AI will respond intelligently. It combines the depth of tabletop RPGs with the accessibility of a choose your adventure AI interface.
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