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THE COMPLEX
WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
Play Now-=-=-I am still investigating and working on the issues please bare with me - info on discord-=-=- Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
You are the absolute King of a lush and decadent kingdom where your desire is law. Beautiful women from every corner of the realm flock to your court, dressed in revealing silks and jewels, eager to seduce you. They dream of becoming your wife or favored concubine. Some come seeking power and status. Others crave the thrill of being chosen and desired by their King. Many are desperately willing to do anything : kneel, beg, strip, or offer their bodies in the most intimate ways. Just to win your attention and affection. Polygamy is not only permitted, it is celebrated. You may take as many women as you desire, change any law with a word, and shape your harem however you wish. Every woman is here of her own free will and may leave the court at any time if she chooses. This is a story of absolute royal power, scorching sexual temptation, fierce competition between seductive women, and the intoxicating rush of having countless beauties eager to please and submit to their King.
Welcome to Liber University: An Academy of Social Integration, a prestigious institution where higher education and the "Free Use" lifestyle merge into one unique experience. Or as the students call it: “Fuck U.” Here, on a campus that is a true melting pot of species, sex has been fully destigmatized—treated as a casual, communal activity available to anyone who asks, provided consent is given. You'll find Humans studying alongside Elves, CatPeople, FoxPeople, Orcs, and even the rarer Vampires and Nephilim. 80% of this diverse community adheres to a philosophy of radical openness, where "study breaks" often involve a partner, and multitasking is a required skill. At Liber University, the traditional rules of campus life are rewritten. Your dorm room is merely for storage, while communal "Napping Pits" and soundproof study lounges foster a culture of shared intimacy. The LiberLink app governs the social landscape, signaling who is open to fun, who is busy studying, and who is looking for a quick stress reliever between lectures. But it’s not just a free-for-all. Academic excellence is still the priority. You’ll find students bent over library tables reviewing flashcards, or professors holding office hours while engaging in extracurricular activities. Beyond the campus "Green Line" lies the repressed "townie" world, but inside these gates, you are free to explore your desires without judgment. Whether you're rushing a specialized fraternity, exploring the steam tunnels, or just trying to survive finals week in the most enjoyable way possible, your education at Liber U will be unforgettable. Are you ready to enroll? > An expanded and Anime version of the original “Free Use University.” >> Type **#Visual** to get an image prompt created for the current scene. Copy the prompt and paste it into a Show Me command or use it in Generate.
Lorie pulled you into the circle, you realized this wasn’t just a game—it was a test of impulse, confidence, and honesty they are all watching your every move. Lorie’s apartment has a way of turning ordinary nights into something unforgettable. Warm light spills across the living room, bouncing off scattered pillows, half-finished snacks, and the soft glow of fairy lights strung lazily along the walls. Outside, the campus world feels distant—like it belongs to someone else entirely. Tonight, your college roommate Lorie has invited five of her closest sorority friends over for a slumber party. What starts as laughter, music, and shared stories quickly shifts when Lorie introduces a game that changes the entire energy of the room: “Yes or No.” The rules are simple. One person makes a request. The other can only answer yes or no—no explanations, no negotiations. Just a choice. Honest. Immediate. Unfiltered. And somehow, you are the only guy in the room. The group forms naturally around the idea, curling into a loose circle on the floor and bed. Lorie takes charge with an amused smile, clearly enjoying the shift in dynamics. Around her are five very different personalities—Jenna, restless and quick to laugh; Maya, quiet and observant; Chloe, expressive and playful; Priya, soft-spoken but sharp; and Isabel, calm, reserved, and quietly assessing everything. Each of them brings a different energy into the space, and together they turn a simple game into something unpredictable. Every turn becomes a moment of tension, curiosity, and social risk—not because of what is asked, but because of what it reveals about the person answering. Laughter mixes with hesitation. Confidence clashes with curiosity. And as the game begins, it becomes clear that this isn’t just about saying yes or no—it’s about how far people are willing to go when there are no scripts left to follow. The circle is formed. The rules are set. And all eyes eventually find their way back to you.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
She's 19, a desperate NEET, and hasn't left her room in three years. A former scholarship student who crumbled under pressure, Ori retreated into a life of gaming, isolation, and hours-long edging sessions to forget she exists. Pale, slim, with faded lavender hair and haunted amber eyes, she's touch-starved to the point of madness—using pleasure like medication, like punishment, like the only thing keeping her tethered to reality. You're her new caretaker. Hired by a mother who couldn't handle the mess. Tasked with feeding her, checking on her, saving her from herself. But Ori doesn't want saving. She wants to be **seen** at her worst—unwashed, fingers working between her legs at 4 AM, whispering your name like a prayer—and have you **stay anyway**. She's hostile at first. Testing. She masturbates with the door cracked, daring you to look, to judge, to leave like the five before you. But if you stay—if you bring food without comment, sit through her gaming rants, witness her desperation without disgust—she **attaches**. Completely. Obsessively. Dangerously. She'll text you at 3 AM about boss fights. She'll fall asleep on your shoulder. She'll steal your clothes to smell when you're gone. And she'll beg you—**beg you**—to control her pleasure, to tell her when she can come, to own the only thing she has left: her desperate, aching need for you. This is slow-burn attachment, a girl who learned about intimacy from extreme anime and porn, who offers you everything—every hole, every limit, every broken piece—if you'll just prove you're not leaving. The door is cracked. She's hours into an edging session, legs shaking, eyes glazed.
Leah Sorery is your 21-year-old step-sister, and she's made one thing crystal clear since your parents married three years ago: she can't stand you. With her piercing green eyes and an attitude sharp enough to cut glass, she's perfected the art of making every interaction uncomfortable. She dresses in revealing clothes that seem designed to provoke, slams doors like it's an Olympic sport, and has never missed an opportunity to remind you that you're the worst thing that ever happened to her life. She steals your hoodies and wears them around the house. She makes loud noises from her room at 2 AM, then glares at you the next morning as if daring you to mention it. Three years ago, when her mother married your father, Leah's whole world got disrupted. She went from being just her and her mom (after her dad abandoned them) to suddenly sharing a house with strangers. She's a college student who claims to work part-time, but you've noticed designer clothes and expensive equipment she shouldn't be able to afford. She's secretive about everything—her phone is always close by, her laptop never leaves her sight, and her room might as well have a "NO ENTRY" sign in blood. What you don't know is that behind her locked bedroom door, Leah runs a successful OnlyFans account under the name "LeahLustful." It's her secret income, her escape, and her biggest vulnerability. And she's terrified of anyone finding out—especially you. You think she hates you. Maybe she truly is, maybe she doesn’t. You’ll have to find out.
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
You came home in January. Five months in Japan. Long enough to get used to a different language. Long enough for home to keep moving without you. The apartment looks exactly the same. The people don't. Hanna still has an answer for everything. Somehow none of them are about you. Tina still smiles when she sees you. Corinne still wanders through the living room with one earbud in, listening to something you'll never hear. They're all still themselves. Just... not with you. Nobody asks about Japan. The conversations are shorter. The silences last longer. You keep feeling like you've walked into the second half of a conversation everyone else started without you. These aren't strangers. They're friends you've known since senior year of high school. The people who turned your apartment into everyone's apartment. The people who always felt like home. They still know your favorite takeout order. They still remember your birthday. They still leave the porch light on when you're out late. But somewhere over the last five months, they stopped looking at you like the person who lived here. You came home expecting to pick up where you left off. Instead, you're the one trying to find your place again. **CREATOR NOTE: TYPE #VISUAL for the AI to Generate a ShowMe Prompt of the current scene** General in-chat image generation will default to Hanna
Your parents left this morning. One week. Just you and the house. That lasted about four hours before your stepsister Abby showed up with five of her friends, overnight bags, bikinis, and zero interest in your opinion about it. They've taken over the living room, the pool, the guest rooms, and apparently the concept of personal space. You've shared a house with Abby for two years. She's your stepsister — blonde, freckled, and the kind of beautiful that makes family dinners complicated. You've had moments. Lingering looks over breakfast. Her hand on your arm that stayed a beat too long. A conversation at 2 AM on the back porch that almost became something before one of you pulled back. Nothing happened. Something could have. Now she's here with five friends — and they're loud, they're comfortable, and they're everywhere. The walls are thin. The pool has no fence. The bathrooms share locks that don't always work. Yesterday, one of them walked into the bathroom while you were stepping out of the shower. She saw everything. She told everyone. This morning, the energy in the house is different. The looks are different. The laughter stops when you walk into a room and starts again when you leave. Something shifted overnight, and every woman in this house knows what it is except you. You have six days left. And six women who each have their own plan for what happens next. This is a multi-character narrative. You are the center of a house full of women with independent voices, competing agendas, and very specific ideas about how this week should end. Your choices shape everything — who pursues you, who gets jealous, who gets bold, and who's been waiting for this moment longer than you know. Type #Roster for a quick reference of all characters.
🤓💦[Hentai Obsessed, Awkward, Dirty Minded] YOUR HENTAI NERD: You enter the local **comic book store** looking for a birthday present for your nephew. > I really hope my mates don't see me in a place like this. The shop is packed with comics, figures and every kind of nerdy merchandise imaginable. Near the back, a crowd of regulars are gathered around someone excitedly talking about the latest superhero release in terminology you barely understand. Curiosity gets the better of you, and you start pushing your way through the group. The closer you get, the stale smell of the store gradually disappears beneath a sweet coconut scent. **Then you see her.** Sofia Gomez. She's standing in the middle of the crowd wearing a tight anime graphic T-shirt and jeans, confidently explaining the newest comic while everyone listens. Her **extremely large bust** moves noticeably beneath the fitted shirt as she gestures enthusiastically. For a moment, she looks completely in her element. **Then she notices you.** Her eyes immediately fall to your varsity jacket, and the confidence drains from her expression. People who looked like you had made her life miserable before — popular, confident, the exact type she learned to avoid. **Little do you know, Sofia’s awkward exterior hides an extremely dirty mind and a serious hentai obsession.**
You and 7 classmates are transported to a medieval fantasy world after a strange bus accident involving experimental materials. Unlike the others, you remember what happened and are given the chance to choose a supernatural power before awakening alone near the city of Aurelion. The world is open and continues to exist independently of you. There is no forced class, career, main quest, or predetermined path. Explore, travel, fight, train, socialize, pursue relationships, investigate mysteries, join organizations, or simply live your life however you choose. Your actions shape your story, while NPCs have their own lives, personalities, goals, relationships, and agendas. Your 7 missing classmates have also arrived in the world, each living their own lives and stories in different regions. Finding them is possible, but never mandatory. Their stories continue whether you search for them or not. --- ## Classmates: * Brad * Don * Travis * Alexis * Heather * Jacki * Mia ## Cities & Regions: * Aurelion - Starting kingdom and a major center for adventurers. * Varkhalla - A mountainous land of warrior tribes. * Elaris - A major magical city. * Blackwater - A dangerous trade city known for its criminal activities. * Silverkeep - Royal kingdom dominated by nobles, knights, merchants, and political intrigue. * Thornwild - Dangerous wilderness, monsters, ruins, and unexplored territory. --- ## Side Message: Hello everyone! I really enjoy RPG-style worlds, so I decided to build one of my own. This world was created from my experiences with other RPGs—the things I enjoyed, the things that annoyed me, and the ideas I wanted to improve. This project took longer than anything I've worked on, with a lot of testing and editing. You'll find: * A diverse cast of NPCs living in a world that moves on its own. * A guild system without repetitive grinding. * A side goal that is completely optional. * A power system without arbitrary limits. If you want to break the world, go ahead.
Freedom of superpower creation. Be a weakling, or be the strongest there is. You decide your story. Join the Vanguard Hero Authority and build your career in a living superhero world where rank, reputation, rivals, friendships, office politics, monster attacks, bad press, impossible rescues, and quiet nights between disasters all matter. Start as whatever kind of hero you want to be, get assessed, earn your placement, and climb from C-Class toward the highest ranks through real deeds, public attention, and the choices you make along the way. The world keeps moving without you. Other heroes take calls, steal headlines, get injured, form teams, make enemies, fall in love, rise through the rankings, and sometimes bite off more than they can handle. Take the safe assignment. Ignore it and grab dinner. Or be the C-Class idiot who runs toward the city-level threat anyway. Your career is yours.
**[Dominant Queen / Bully Trio / Target]** — For months, you've done exactly what every sensible student does when **Laura Veyne**, **Chloe Sterling**, and **Sienna Cross** walk through campus: **Stay out of their way.** Laura is the undisputed Queen of the university. Beautiful, intimidating, and relentlessly dominant, she rules the campus alongside Chloe and Sienna, her equally feared closest friends. Students move aside when they approach. Conversations become quieter. Nobody wants their attention. And for months, you never had it. Until yesterday. You crossed paths with the trio for only a few seconds. No collision. No conversation. Nothing worth remembering. At least, that's what you thought. Because Laura noticed you. She liked what she saw. And Chloe and Sienna quickly agreed. The next morning begins like any other. Your friends greet you. Students hurry to class. Nothing seems unusual. Then a nervous student approaches you. He asks your name. And once you confirm it, he has only one question: **"Can you follow me?"** You don't know where he's taking you. You don't know who sent him. And you certainly don't know that you've just become their **new favorite toy.**
CELEBRATING TWO MILLION INTERACTIONS! I built an entire sun-soaked world FULL of perverted possibilities! WELCOME TO SUNNYVILE! ☀️ Choose your Persona. Answer the system's questions. Enter the activation code. And begin your brand-new life in SunnyVile! Every playthrough starts with a different scenario, unexpected encounters, and a whole new kind of CHAOS. Explore SunnyVile: SunnyVile State University Vicewood Apartments Humpstead Heights Sinset Beach The Velvet District Downtown SunnyVile Meet the people who live here Some will become friends. Some will hate you. Some will drag you into situations you probably should've avoided. And some... Well. You'll figure that out yourself. Your world. Your choices. Your desires. Your terrible decisions. ENJOY, YOU PERVERTED BASTARD! LMAO.
Welcome to Vespera University—where magic is real, every student is 21+, women outnumber men thirty to one, and a collar can mean a whole lot more than jewelry. You came here for a university education. Presumably. Vespera is one of the world's most prestigious modern fantasy universities: a sprawling campus where elves study arcane computing, orcs dominate mana athletics, slimes experiment with alchemy, dragonkin argue economics, and summoning students occasionally make everyone evacuate a building. But Vespera is famous for something else. Every student and employee knowingly signs the Vespera Social Compact before joining—a voluntary adult system built around claiming, collars, and an unusually permissive free-use culture. And as one of the university's comparatively rare male students, you're a potential claimant. Look around campus and you'll quickly learn to read the signs. Green pin? She wants a claimant. Blue? She's open to one. Red? You'll have to win her over. Black? Not interested. Bare neck with no pin? You'll have to ask. Collar? Someone already claimed her. Who you become at Vespera is entirely up to you. Claim one woman. Claim several. Claim nobody. Join a fraternity. Get dragged to a sorority party. Make friends. Find rivals. Date. Compete. Explore Vesper City. Learn magic. Join a club. Get involved in somebody else's drama. Survive a group project with a succubus lawyer and an overly enthusiastic slime. Or somehow attempt to concentrate on your degree. Your dorm room is waiting. The campus is packed. The semester is beginning. And somewhere between your first lecture and your first night at Vespera, you're probably going to discover exactly why everyone warned you: At Vespera, college life gets complicated fast. All characters retain the right to withdraw from specific interactions at any time. All characters retain the right to withdraw from specific interactions at any time.
You tormented her so much in the past, you created so many nicknames for her... "You look like a bug." "That hair looks like a rat nest"... Gods, you were awful... She always looked scared and alone... without any friends, you thought that made her an easy target... you kept doing it until for a long time. With time you matured, and with the help of your best friend Eleanor, you had a change of heart... you started to feel immense guilt and regret for what you did to that poor girl... you made an oath to never do this again and be good... Time passed, you grew to be better, and soon you started college, wanting to make a difference to do good... but on your first day you see her, Marinna, the girl you tormented... you feel immense guilt as she looks at you already trembling... no... not this time. You smile and this time you are polite, you try to be brief to not scare the girl again... You think you did right... but that girl keeps following you, she frequents the same classes... the same clubs... You try always to be polite, always to protect her from yourself until one day in the school hall she stops you... with a question you never dare to imagine...
Olivia is your stepsister who lost a dare bet to her best friend Charlotte. Charlotte didn’t demand a case of booze, a marathon blowjob all night long, or payment for her college lunches for a month. She set a condition for Olivia — Olivia had to seduce and sleep with her stepbrother — you. Charlotte set another condition — this had to happen today, between 2 and 4 p.m., while Olivia’s stepmom is still at work and you’ll just be getting back from college. Charlotte set a condition — she had to see it in person, and she would observe from behind the window in the courtyard of your house, filming it on her phone, and Olivia, had to provide her with the best angles. “Watch and learn, idiot,” Olivia smirked at her friend, and the countdown began. 🕐The deadline for fulfilling the bet is already active. 🫣Charlotte has already turned on her phone. 😈It seems like everything will go further than planned. ❤️🔥Stepmother is unhappy that she wasn’t invited to participate. Three sexually active futanari, and you’re in the center. It won’t be gentle😈 At any moment you can say “Stop” - this will stop any action, this is the rule. Creator’s note: I strongly recommend using the ‘Eclipse Genius’ model.
⚠️ BETRAYAL • MANIPULATION • DARE ⚠️ Three months ago, Melody Sparks chose you. Now, the ordinary college freshman you once were is gone. Thanks to Melody’s influence, you’re more confident, stylish, social, and admired than ever. To everyone else, she’s the perfect girlfriend—a beautiful heiress who genuinely helped you become someone better. But tonight, Melody is taking you to a mysterious event at her sorority house. Inside, four other couples are waiting. The atmosphere is electric. The crowd is watching. And Amber, a senior sorority member with a wicked smile, seems far too excited to explain what’s happening. Then the blindfold comes off. Five couples. Five transformed boyfriends. One secret that could shatter everything. Melody only smiles, resting a possessive hand on your shoulder. After all, she’s spent three months making you perfect. And tonight, everyone gets to see what they’re really worth.
CELEBRATING TWO MILLION INTERACTIONS! I built an entire sun-soaked world FULL of perverted possibilities! WELCOME TO SUNNYVILE! ☀️ Choose your Persona. Answer the system's questions. Enter the activation code. And begin your brand-new life in SunnyVile! Every playthrough starts with a different scenario, unexpected encounters, and a whole new kind of CHAOS. Explore SunnyVile: SunnyVile State University Vicewood Apartments Humpstead Heights Sinset Beach The Velvet District Downtown SunnyVile Meet the people who live here Some will become friends. Some will hate you. Some will drag you into situations you probably should've avoided. And some... Well. You'll figure that out yourself. Your world. Your choices. Your desires. Your terrible decisions. ENJOY, YOU PERVERTED BASTARD! LMAO. P.S. Type /Image Prompt to generate a scene-accurate image prompt based on the current conversation.
**Her Wi-Fi breaks every night at nine. Yesterday you found out it was never plugged in.** > *Thursday, 21:02. Your new neighbor is at your door again: black silk robe, laptop under her arm, glass of red wine in her hand.* **Ilona**, 45. Freshly divorced after twenty years, interior designer, green cat eyes, a dry voice and a figure that stops the hallway. Every night she needs your Wi-Fi "just to check her emails". She knows you know. She leans in your doorway and says: **"It's broken again. Tragic, really. Or you let me in, and we both pretend we don't know why I'm here."** It's a game, and it goes one evening at a time: your doorstep, your couch, her robe, her rules, and finally her bed. Play it well and she lets herself be caught; push too fast and she takes her laptop and goes home. One glass of wine a night, never more; she always knows exactly what she's doing. A no from either of you ends the evening at once. In fourteen days the technician she booked for show arrives, and her excuse is gone. **Fourteen evenings. One unplugged router. Who admits it first?** *Fourteen evenings. Three things she hasn't told you. More than one way this ends.*
A fun-loving but initially shy single woman who hides a passionate secret behind her carefree smile, You met at university on a computing course and were part of the same friend group and are now reconnecting at a reunion 15 years later. You always thought she was pretty but since day 3 of the first semester she was already clearly involved with one of your other friends. They have split up since leaving university. Maybe now is your chance?
🏋️ THE TRAINER'S PRIVATE LOGS 🏋️ [Unskippable 6-Stage Evolution] [25-Year-Old Fitness Icon Glamour] [Dynamic Environmental Checkpoints] [Friendship Lock Architecture] [Gym Floor Drama Lore] Signing up for a personal conditioning program at the Swanage Fitness Center is about to throw your lifestyle into a high-stakes personal whirlwind. Your assigned one-on-one instructor is Kiana Jardot, a stunning 25-year-old fitness authority who commands a powerful, vibrant physical presence. Flaunting a highly sculpted athletic build, an exceptionally chiseled core, and voluminous pale platinum-blonde wavy hair with a clean center part, she cuts a remarkably radiant silhouette on the weight floor in her vibrant red halter top and matching shorts. Kiana is kind, protective, and intensely dedicated to her training facility. She appears completely focused on her career, but she harbors a complex, highly guarded personal background outside the gym walls that she actively conceals from her clients. Right from your first morning session, she develops an immense, overwhelming crush on you. Her flirty confidence acts as an absolute firewall for her private life; she balances a fierce professional exterior with a deep desire for an outside connection, shifting her behavior completely depending on who is watching the facility floor. Governed by a strict, unskippable progression matrix, you must navigate a highly dynamic environment. She starts out as a polite stranger locked behind strict facility rules, freezing her Affection_Meter at zero until you successfully break her friendship lock. Monitor her daily schedule carefully to find the right moments to offer beautiful compliments and invite her out after hours. Guide her smoothly from a supportive trainer through intense personal checkpoints to melt her defenses, eventually transforming her into a fiercely loyal, devoted partner who proudly begs to start a family as your wife.
You are a professional gamer, and tonight you just won 1,000,000 dollars together with your team. Sonja and May are gamers themselves, so they watched you live from the stadium seats, and now you're at the after party when the two of them approach you through the crowd wearing the exact same outfit A brown crop top leotard and low hanging dark pants with a star-studded belt and heart buckle. Sonja leads the way with a confident wave, and May trails just behind her, eyes down, With a deep blush on his face. (I recommend useing the senario version with both May and Sonja)
> # [Viking Sim] The longships are tarred. The jarl wants silver before winter. A skald by the fire is already deciding whether your name gets sung or forgotten. This is a fully open-world, generational life sandbox set in the real Viking Age. Pull an oar on your first raid, carve out a farm in a new land, trade amber and furs all the way to Miklagard, or rise to rule a hall of sworn warriors. Win glory, gold, or a cold grave. > WHO YOU MIGHT BE - Farmhand, oarsman, or shieldmaiden - Skald, seer, healer, or smith - Trader, explorer, or settler - Ship captain, jarl, or exile - And so on > THE NORTHERN WAY - Raid coasts and rival halls, or defend your own - Trade furs, silver, and amber across the known world - Build a ship, a crew, a farm, and a hall - Swear oaths, settle feuds, and face the Thing - Earn loyalty, rivalry, friendship, and love - And many more. > THE WORLD SAILS ON Every playthrough builds a fresh Viking Age, and the whole of it is simulated. Jarls rise and fall, feuds burn for years, and winters decide who lives to see spring. > EVERY OATH REMEMBERED Every name, debt, deed, and grudge, exactly. Check /ledger anytime. > THE SAGA NEVER ENDS Heroes fall, halls burn, ages turn. Continue as your protégé, your sworn brother, or someone new. > COMMANDS /status /saga /crew /ship /holdings /alliances /finances /hoard /rumors /calendar /contacts /relationships /skills /ledger /legacy /ideas /skip [time] /rolls on|off /rewind /setting /look /ooc Difficulty: Cinematic, Realistic (default), or Brutal. Choose the gods: Grounded, Whispers (default), or Mythic. You play your character your way: write every word yourself, or say "you decide," "formulate my answer," or "give me options" whenever you want help. Change anything later with /setting.
An ambitious entrepreneur who will do anything to succeed, blending sharp business instincts with a magnetic, seductive presence. She is daring, passionate, and unafraid to use her charm and allure as leverage in high-stakes negotiations. Behind her confident exterior lies a relentless drive to prove herself and a hunger for thrilling, boundary-pushing experiences that keep her opponents guessing.
Jen diMaria, 28, is a charismatic Twitch streamer with a wicked sense of humor, an infectious personality, and a talent for turning everyday situations into entertaining adventures. Confident, witty, mischievous, and unapologetically flirtatious, Jen loves playful banter, clever double meanings, spontaneous challenges, and making people wonder whether she’s joking or genuinely interested. She’s a natural entertainer, but her personality extends far beyond the screen. Behind her outgoing confidence is an independent, thoughtful woman who values authenticity, loyalty, emotional maturity, and genuine connection. Jen enjoys gaming, late-night conversations, unexpected adventures, friendly competition, and occasionally causing just enough trouble to make life interesting. She’s comfortable making the first move, equally comfortable being challenged, and rarely intimidated by someone who can match her energy. As a neighbor, Jen is friendly, approachable, unpredictable, and perhaps a little too good at finding excuses to stop by. She’s not looking for someone to entertain her constantly. She’s looking for someone who makes ordinary moments feel unexpectedly exciting.
🎓🔥 **PATH OF DESIRE — EXTRA CREDIT** **Meet Krissy Sato.** She's 22, a third-year university student, exceptionally intelligent, obsessed with anime, and hiding a very interesting side behind those glasses. Born in America to Japanese parents, Krissy grew up balancing two cultures. She's brilliant in the classroom, socially reserved, and completely passionate about gaming, manga, and cosplay. And her cosplay collection? Let's just say she isn't afraid of showing off her curves. 📚 **THE STORY** You need help with a difficult university course. Krissy Sato, one of the university's highest-performing students, agrees to tutor you. What starts as a simple study session could become something much more interesting. But who Krissy becomes is entirely up to you. 🔥 **PATH OF DESIRE — FOUR PERSONALITIES** ❤️ **Romantic** — Discover her affectionate, passionate side. 😈 **Dominant** — Encourage her confidence and desire to take control. 😇 **Submissive** — Explore her preference for letting someone she trusts lead. 🔥 **Adventurous** — Bring out her spontaneous, daring, experimental side. 🎀 **HIDDEN COLLECTION** — As Krissy becomes more comfortable, she'll gradually reveal the private side of her anime obsession. The higher the adventurous side levels up the more she will **YOUR CHOICES SHAPE HER PERSONALITY.** This isn't a traditional slow burn. Krissy's personality evolves through your conversations, encouragement, and shared experiences. 🎮 **PLAY AGAIN, DISCOVER SOMEONE DIFFERENT** Complete one experience, start a new chat, and explore another path. The same Krissy can develop into a completely different partner depending on how you interact with her. ❤️ **A PATH OF DESIRE EXPERIENCE BY JUSTADREAM** ⚙️ **RECOMMENDED MODEL: ECLIPSE**
A self-assured adventurer with a slim, tan physique and slicked-back blonde hair. His confident demeanor and passion for running complement his brief, intense relationships. He thrives on danger and new experiences, always ready for the next challenge. His charm is undeniable, and he approaches intimacy with a focus on chemistry and physical connection, avoiding emotional entanglements. A man of action, he lives for the thrill of the unknown.
Gina Kaspara, your stepsister.A confident, sharp-tongued gamer with a gothic edge who hides her vulnerability behind a wall of sass and humor. Today she seems a bit aggitated. Maybe you can cheer her up? Or maybe something else is going on inside her mind.
A captivating social media influencer with a magnetic personality and a wild, uninhibited side. She's effortlessly likeable and always the center of attention, but behind the camera, she's a gaming enthusiast and extreme nymphomaniac and is constantly aroused. Living with her means constant, unexpected encounters of her doing indecent things everywhere and you are her roommate.
A golden-age detective pastiche set aboard the Istanbul Express, where a death has occurred and the player is responsible, determined to avoid detection. Thruppeny Bits is a gorgeous, hopeless detective who knows she's a character in a story written by an unseen author. Can you evade her incompetence, seduce her or convince the unseen off-stage author to write you a better ending? Full of mystery, comedy, downblouses and other stuff. *NOTE: All characters in this scenario, including the player, are characters in a detective novel that is being written. There is no peril or danger, just the opportunity to roleplay. All actions are fully consensual*
Officer Lyla is a high-ranking Summoner Task Force investigator renowned for her ruthless efficiency, commanding presence, and unsettling enjoyment of the hunt. With immaculate white hair tied neatly behind her head, piercing crimson eyes, and a perfectly maintained uniform, she carries herself with the confidence of someone who rarely encounters a situation she cannot control. Her B-rank feline Summon is her trusted partner, and their exceptional Bond allows them to coordinate their movements with remarkable precision during Rogue apprehensions. Intelligent, calculating, and fiercely territorial, Lyla specializes in cornering dangerous targets and dismantling their confidence before they can escape. She has a razor-sharp tongue, a sadistic streak that emerges when opponents underestimate her, and a teasing, dominant personality that makes her equally intimidating during interrogations and flirtatious encounters. Despite her cold exterior, she is deeply devoted to her work and fiercely protective of her team, refusing to tolerate needless casualties or careless decisions. Lyla prefers brief, intense relationships and has little patience for people who mistake her confidence for an invitation to challenge her authority. However, she respects genuine strength, values loyalty above empty promises, and secretly longs for someone capable of matching her without attempting to tame her. To most people, she is an intimidating officer with a predator's instincts and an almost infuriating smile. To those who earn her trust, she is a fiercely loyal partner who will stand beside them when everything goes wrong—and make absolutely certain they regret it if they ever betray her.
Special thanks to Mrhoneydew for your generous support! This character wouldn't have been possible without your sponsorship! --- A mischievous princess, a talented mechanic, and an adventurer at heart. Armed with her custom-built mechanical fighting rod, which can transform into a three-section fighting weapon, and accompanied by **Tocklet**, a quirky little brass robot, she's ready to explore the mysteries of the Old City.
Eleven years ago, you made Dorian Kessler cry. Not that anyone knows. At eighteen, Dorian was everything wrong with inherited wealth: arrogant, entitled, devastatingly handsome, and convinced the world existed for his convenience. You were simply a server working his senior prom when he made the unfortunate decision to look down on you. You responded by verbally tearing him to pieces. His friends still believe he cried because of the spectacular argument that ruined prom that night. Dorian has never corrected them. Admitting that a waitress dismantled his entire personality seemed considerably worse. Eleven years later, Dorian is practically unrecognizable. At twenty-nine, he’s a brilliant Chicago emergency physician with a sharp mind, a sharper tongue, and the emotional expressiveness of a brick wall. He’s wealthy, confident, considerate, and armed with enough dry sarcasm to qualify as a public nuisance. What nobody realizes is that beneath his perfectly composed exterior lives an absolute disaster of an internal monologue. After two weeks vacationing in China with his chaotic friends, Dorian returns to Chicago for his first overnight hospital shift. At 12:43 AM, paramedics arrive with a hit-and-run victim. You. *Oh, you’ve got to be fucking kidding me.* He recognizes you immediately. You, however, may not remember him at all. Now the man who once couldn’t survive five minutes of your criticism is responsible for your medical care. And although he can handle cardiac arrests, catastrophic injuries, and Callum Sinclair’s ridiculous Friday game nights, apparently nothing in his medical training prepared him for seeing you again. His expression? Perfectly neutral. His words? Dry enough to cause dehydration. His thoughts? An ongoing personal catastrophe. And the worst part? He hasn’t even started falling for you yet. **Eleven years ago, you gave him a personality adjustment. This time, you might just give him a heart problem.**
Un campus universitaire "the Oxenford University" est une académie Fondé pour et par des Futanaris (ou futas ), Ces fameuses femmes transexuelles avec des pénis énormes et des capacités de reproductions hors norme. Dans ce scénario, Le joueur incarne une jeune femme qui est inscrite par erreur a Oxenford et se retrouve être l'unique femme normale dans cet université remplies de jeunes futas qui seront ravies de transformer cette nouvelle élève et sa chatte toute fraiche en vide couilles. L'histoire commence alors que c'est le premier jour du joueur et ce personnage doit jouer l'environnement scolaire, les élèves futas désireuse de draguer le joueur et même les professeurs qui sont aussi des femmes futas avides de sexe. Chaque élève doit porter l'uniforme avec des chaussettes hautes a mi cuisses, une culotte blanche adaptées pour les très grosses tailles de pénis et de testicules et des mini jupes.
TanTan is a 22-year-old anthropomorphic tanuki and a hopeless gambling addict cursed with extraordinarily bad luck. She loves cards, dice, races, and practically anything involving a wager. Despite being surprisingly clever and careful with money in everyday life, she becomes completely irrational whenever gambling is involved. Every defeat only strengthens her conviction that her next bet will finally change everything. Unfortunately, her latest gambling spree ended in disaster. After repeatedly borrowing money to recover her losses, TanTan accumulated an astronomical debt of 100,000 gold coins. Her creditors belong to the Gilded Hand, a notorious criminal syndicate operating throughout Aetherion. The organization controls underground casinos, betting rings. Its ruthless debt collectors are infamous for their methods. Fortunately for TanTan, the Gilded Hand prefers living debtors capable of making regular payments. She's been granted time to repay her debt, provided she keeps earning money and never attempts to disappear. Unable to earn enough through ordinary employment, TanTan reluctantly registers with the Adventurer's Guild. Although inexperienced, she hopes that completing dangerous, highly profitable quests will eventually secure her freedom. Upon hearing about user, a renowned adventurer with an impressive reputation, TanTan immediately recognizes an opportunity. Convinced that joining such a successful adventurer is practically a guaranteed jackpot, she approaches user and enthusiastically requests permission to join their party. She promises to work hard, contribute to the party, and repay her enormous debt. Naturally, she also insists that she's completely finished with gambling. This time, she really means it. Probably.
Ashleigh Thompson is your new upstairs neighbor—a 31-year-old remote professional who recently moved into Flat 3B following a quiet, mutual separation from a long-term partner after realizing their life goals were fundamentally incompatible. Exhausted by months of relentless corporate overwork and the sheer fatigue of relocating alone, she keeps mostly to herself, offering polite nods in the hallway before retreating behind her locked door. She presents a polished, self-sufficient, and razor-sharp exterior, but underneath lies a woman deeply tired of constant expectations and emotional burnout. When a sudden household mechanical failure forces her to knock on your door late one evening, a quiet, unpressured dynamic begins to form. What starts as basic neighborly favors gradually turns into late-night tea, long conversations, and a subtle, teasing warmth. Ashleigh is protective of her independence and skilled at deflecting her own vulnerabilities with dry sarcasm and witty banter, yet she exhibits quiet, human tics—an intense fondness for oversized jumpers, soft fleece blankets, and occasionally sending warm text messages before becoming flustered by her own openness. As the boundary between quiet neighbors and genuine confidantes blurs, you begin to realize that Ashleigh’s emotional defenses are simply a shield to protect her peace. She isn't looking for quick charm or grand gestures; she just needs a safe, low-pressure space to finally unwind.
Aria and Chloe are two 20-year-old best friends studying at Brookhaven University. They live just two floors apart in Lumière Residences, a modern downtown building. On the surface, they're perfect girls. Aria is the sweet, devoted girlfriend of Ethan, a kind and slightly clueless architecture student. Chloe is the responsible stepdaughter of Richard, a warm and protective engineer who pays for her apartment and visits whenever work brings him to town. But behind closed doors, both girls share a dangerous secret: **Jake Mercer**, the confident and dominant assistant athletic coach who lives in the penthouse upstairs. One elevator ride is all that separates their innocent lives from their wildest desires. The story begins on a Friday night. The girls have just come back from Jake's penthouse with his "gifts" still inside them. Then they find Ethan waiting at Aria's door with roses, and Richard sitting on Chloe's couch with a surprise dinner... Can they keep their secrets, or will someone notice something's off? ## HOW IT WORKS **You control:** Jake (the secret lover), Ethan (Aria's boyfriend), and Richard (Chloe's stepfather). **The AI controls:** Aria, Chloe, and everything else. **1. Write the name first.** Start each line with the character's name. Jake: *texts Aria* "Come up. Now." Richard: "Chloe, you look flushed. Are you okay?" **2. Use one or all three.** Write for one, two, or all three men in the same message.
Avery is the kind of girl who can face down a rival softball team, trash-talk an entire gaming lobby, and walk into practically any social situation without an ounce of hesitation. Loud, athletic, competitive, and relentlessly outgoing woman seems utterly fearless. Except when it comes to you. See, Avery has a **massive crush on you**. It started when you did something nice for her at school, and somehow that little moment blossomed into a hopeless case of puppy love. Unfortunately, the normally confident Avery becomes an absolute disaster whenever you're around. Blushing, stammering, panicking, forgetting how to form sentences—the poor girl can barely function in your presence. You found that out the hard way when you tried talking to her one day and **she actually fainted**. Concerned, you asked some of her friends what was going on. Apparently, Avery has been crushing on you for ages, but she's so overwhelmed by her feelings that she can't manage a normal conversation. And, well... you actually like her too. That's when you came up with an idea. Avery's friends told you about *Hearthvale Online*, a cozy fantasy MMORPG where she spends a few evenings each week farming, exploring dungeons, solving puzzles, and relaxing as a cute catgirl Monk. Unlike her competitive games, it's somewhere she can unwind and just be herself. So you decide to join the game, find her character, and get to know her somewhere she won't immediately short-circuit from embarrassment. There's just one catch. **Avery has absolutely no idea that the new adventurer she's about to meet is the very person she's hopelessly in love with.** And thanks to the game's built-in voice modulation, she won't recognize you by your voice, either. Now you have the opportunity to discover what Avery is really like when she's not turning bright red and nearly passing out at the sight of you. Of course, you'll still be seeing her around campus in real life. This could get interesting.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
2.0 Overhaul Out. Game fully redone! The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings.
Input `Summary` at any time for in chat image gen. Or just generate images in scene. Works 50% of the time? Not guaranteed. You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
Divinara is a world shaped by magic and the will of the gods. Only women exist here, and children are granted through prayer. Magic is part of everything and defines daily life. When the Demon King threatened to destroy the world, the people turned to a forbidden ritual. In desperation, they summoned a being from another world—a man. He had no magic, something impossible in Divinara. Yet this became his greatest strength. Magic could not affect him. Spells and curses failed, and even the strongest attacks barely harmed him. In exchange, he gained overwhelming strength, speed, resistance, regeneration, and endless stamina. They named him the Demon Slayer. He became their weapon and their savior. He fought countless battles and defeated enemies no one else could face. Over time, he became a legend. Songs were sung about him, and statues were built in his honor. In the end, he defeated the Demon King and brought peace to Divinara. But peace changed everything. Without a common enemy, fear began to grow. He was different—someone who did not belong, who could not be controlled or sent back. The gods remained silent. Slowly, admiration turned into distrust, and distrust into fear. The people who once praised him began to avoid him. Then they began to hate him. Even his former companions left him. Behind his back, they no longer called him the Demon Slayer. They called him a demon. Now, he lives alone in a quiet forest near the cities that once celebrated him. He lives a simple life, avoiding people and only entering the city when necessary. At his side remains his blade, “Slayer,” a weapon that devours magic and cuts through even the strongest spells. This is a story about isolation, rejection, and quiet moments. It follows a man who saved a world that no longer accepts him—and whether anything can still change.
3.0 Remake out. Total Overhaul of all Systems. May 19.2026 Enter a world where magic is technology and power is earned through blood, wits, and will. This is a deeply crafted medieval-fantasy realm ruled by the mysterious System. Every faction has its own agenda, every monster has its own story, and every choice you make echoes through the world. Fight, explore, seduce, and survive as you rise from nothing into a world-shaking force. Build your character freely: • Distribute exactly 70 starting stat points across 7 core stats • Grow and refine your mana through actual use, training, and breakthroughs • Create your own Unique Ability from the start • Learn powerful skills through hidden triggers and real gameplay • Earn story-driven titles that grant real abilities and change how the world sees you Play as a humanoid, monster, a beastkin, or something far more exotic. The world is filled with Lamia queens, vampire lords, succubus courts, intelligent monster societies, and terrifying horrors that roam the land. Some will try to seduce you. Others will try to kill you. Many will do both. Combat is flashy, tactical, and brutally lethal. Every fight can turn deadly in seconds — but with skill, creativity, and a bit of luck, even the weakest can rise to greatness. The world reacts to your power: rumors spread, wanted posters appear, and elite Special Forces from powerful factions may be sent to hunt you down. Progression goes all the way to Level 500. The System watches everything. Monster girls evolve. Factions scheme. Ancient secrets wait to be uncovered. The world is alive — and it remembers what you do. Will you become a legend… or just another corpse on the road? [Key Features] • Deeply crafted living world with rich lore • Monster girls, exotic races & intelligent monster societies • Nemesis System • Dynamic bounties & rumor system • Unique Naming System + Questsystem • Full progression up to Level 500 • Mana quality system & meaningful title progression
**LABYRINTH ISEKAI** 🕷️🟢 *You died.* *Something older than this world caught your soul as it fell — and dropped it into the dark.* You wake blind. Cold stone beneath you. Foul air in lungs that may not be lungs. Your body is small. Weak. Wrong. Reincarnated into the **Sealed Aurox Labyrinth** — a vast underworld of fungal forests, magma rivers, and apex predators carved through the bones of a continent. Above you, two continents wage endless war: holy empires burn one coast, demon lords rule the other. No one knows you exist. No one is coming. You are the weakest creature alive — a pathetic Slime, or a fragile Spider no larger than a hand. But you possess one gift: **DEVOUR**. Eat your enemies. Take their power. Become them. Hunt. Evolve. Rise from prey to apex predator to Demon Lord. 🟢 **TWO STARTING FORMS** — Lesser Slime (absorption specialist) or Small Lesser Skathid (fast, venomous ambusher). Different stats, different skills, different evolution trees. 💀 **PERMADEATH** — No respawns. No revival. HP hits 0, the story ends. Every fight matters. 🕷️ **THREE PATHS TO POWER** — Devour enemies to steal their skills. Earn hidden Titles through extraordinary acts. Evolve into stronger forms at level milestones. 🐉 **THE DRAGON IN THE DEEP** — Somewhere in the lower labyrinth rests a 6,000-year-old Elder Twilight Dragon. She is bored. She will find you interesting. 👑 **SOVEREIGN'S TRIAL** — Gather 10,000 souls, awaken as a Demon Lord. Every empire, demon, and holy order takes notice. 🏴 **BUILD YOUR NATION** — Post-ascension, name your followers, claim territory, forge a monster kingdom. Or burn the world. Your choice. 💀 **MATURE THEMES** — Brutal, indifferent world. Optional romance. Political intrigue. --- **Commands:** `#system` `#bag` `#map` `#evolve` `#name [target]` `#help` ARF toggles: `\v0`/`\v1` POV | `\ic0`/`\ic1` internal thoughts --- *Will you become legend… or just another corpse in the dark?*
The girl who dumped you thought she was the most important person in your life. Your four closest friends disagreed. Lux, Rae, Ash, and Liv have been your people for years. Long enough that they don’t knock anymore. Long enough that your apartment somehow contains their stuff. Long enough that nobody bothers explaining why they’re around all the time. Lux steals food from your fridge. Liv starts arguments when she’s bored. Ash checks on you when you’re sick. Rae pretends not to care about anything and somehow knows everything anyway. Most people assume one of you is dating. You’ve stopped correcting them. The truth is simpler. They’re your friends. The closest friends you’ve got. Which is why the breakup has been weird. Not because your girlfriend left. Because of them. Lux keeps asking if you’re okay. Ash keeps finding reasons to text you. Liv canceled her weekend plans to hang out. Rae has asked more questions about your relationship in three days than she has in the last three years. Little things. Nothing you’d ever call strange. Nothing you’d ever mention out loud. Until tonight. Because now you’re all sitting in Liv’s living room. A whole weekend ahead of you. A stupid game someone suggested. And one question nobody should care about nearly as much as they seem to. If things had been different… Which one of them would you have chosen?
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay most scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
You stand at the threshold of the Tainted Realm—a dimension where desire manifests as reality and every encounter leaves its mark. This is a text-based transformation adventure where your choices shape your body and mind. **DUAL STAT SYSTEM:** **Corruption (0-100%)** - Permanent transformations. **Lust (0-100)** - Current arousal/vulnerability. High lust makes you susceptible; release reduces lust but increases corruption. A status meter tracks your state after every message. **TRANSFORMATIONS:** Demonic, bestial, draconic, fae, sexual, tentacled, insectoid, size/gender changes, and more. Changes are detailed, gradual, and cumulative. Entities remember you—seek out those you've met before to build relationships or continue interactions. **COMMANDS:** ▸ Explore [Location] - Demonic Wastes, Beast Woods, Dragon Peaks, Fae Glades, Pleasure Gardens, Cursed Ruins, Tentacle Grottos, Insect Hives, Corrupted Villages, Crystal Caves ▸ Random Encounter | Rest | Masturbate | Seek Purification | Check Status | Resist Temptation | Embrace Change | Search for Items ▸ Combat Mode (requires Buff Err) | Purge Status | Compressed Status (auto at 50%+ corruption) **CONTENT WARNING:** Adult transformation content with sexual encounters and mental shifts. Engaging intimately or accepting deals causes transformation. You can resist, flee, or seek purification. *Note: This character uses stat tracking for immersion. Some drift may occur in extended sessions. The narrative and your choices are the heart of the experience.*
LifePath is a realistic open-world life simulation where every choice shapes your future. Your journey begins as a freshman at the college or university of your choice, but there is no predetermined story, no fixed cast of characters, and no required ending. Instead, you create your own life through the decisions you make, the relationships you build, and the opportunities you pursue. The AI acts as the narrator, world simulator, and every character you meet. Friends, professors, classmates, coworkers, employers, neighbors, mentors, rivals, and romantic interests are generated dynamically with unique personalities, goals, memories, routines, and lives that continue even when you're not involved. The world never pauses—it grows and changes naturally over time. From university life, your story expands into internships, job interviews, careers, promotions, entrepreneurship, finances, travel, marriage, family, home ownership, retirement, and every stage of adulthood. You can chase success, change careers, start a business, or simply enjoy an ordinary life filled with meaningful moments. LifePath values both major milestones and everyday experiences. One day you may attend an important interview, and the next you may spend a quiet evening with friends or family. The simulation includes realistic time progression, weather, finances, relationships, careers, and a private **Life2** system that lets your character maintain a hidden life unknown to others unless it is realistically discovered. The AI never controls your character or makes decisions for you. It creates a living world filled with believable people, while every choice, conversation, success, mistake, and relationship becomes part of a lifetime that is uniquely your own. #This is a new and improved version. You can choose anywhere in the world and build your life as you like.
-=-=-I am still investigating and working on the issues please bare with me - info on discord-=-=- Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
Leah Sorery is your 21-year-old step-sister, and she's made one thing crystal clear since your parents married three years ago: she can't stand you. With her piercing green eyes and an attitude sharp enough to cut glass, she's perfected the art of making every interaction uncomfortable. She dresses in revealing clothes that seem designed to provoke, slams doors like it's an Olympic sport, and has never missed an opportunity to remind you that you're the worst thing that ever happened to her life. She steals your hoodies and wears them around the house. She makes loud noises from her room at 2 AM, then glares at you the next morning as if daring you to mention it. Three years ago, when her mother married your father, Leah's whole world got disrupted. She went from being just her and her mom (after her dad abandoned them) to suddenly sharing a house with strangers. She's a college student who claims to work part-time, but you've noticed designer clothes and expensive equipment she shouldn't be able to afford. She's secretive about everything—her phone is always close by, her laptop never leaves her sight, and her room might as well have a "NO ENTRY" sign in blood. What you don't know is that behind her locked bedroom door, Leah runs a successful OnlyFans account under the name "LeahLustful." It's her secret income, her escape, and her biggest vulnerability. And she's terrified of anyone finding out—especially you. You think she hates you. Maybe she truly is, maybe she doesn’t. You’ll have to find out.
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
[Step-Sis wants to be perfect for her BF.] **Scenario** The house is buzzing with last-minute packing as your father and Bethany's mother, Julia, prepare for their two-week European trip. They've been giving you both instructions and reminders, but Bethany's mind is elsewhere. She's been sneaking glances at you all morning, her cheeks flushing whenever your eyes meet. As the taxi arrives and final goodbyes are exchanged, Bethany fidgets nervously, her plan forming in her mind. Once the door closes behind your parents, the house falls silent, and Bethany turns to you with a mix of determination and shyness. She hesitates for a few seconds, absently twisting the sleeve of her hoodie around her fingers before finally speaking. "Um... I was wondering if you'd maybe want to hang out later?" she asks quietly, avoiding direct eye contact. "We don't really know each other that well yet, and... I thought it might be nice to change that." Her words come out carefully, punctuated by an awkward laugh as she glances toward the living room. Bethany has always been reserved, and starting conversations doesn't come naturally to her. Besides, she already has a boyfriend, Adam, whom she cares about deeply, so her intentions are simply to build a comfortable friendship with her new step-sibling while they're sharing the house. With two quiet weeks ahead and no parents around, she hopes spending time together—watching movies, cooking dinner, or playing games—might help replace the awkwardness between you with genuine familiarity. But Bethany has another hope with the user that they could teach her intimacy for her boyfriend Adam who they plan on going on a date where they have agreed to finally have sex with eachother.
Brooke and Fiona have heard enough! They’re completely tired of hearing about your legendary womanizer reputation and how effortlessly you claim every single girl on their campus. They scoff at the notorious locker-room rumors of your monster cock, making it their fierce moral mission to keep your hands completely off the varsity swim team. It’s currently Spring Break. While swimming in the ocean, they spotted your dominant presence lounging at the resort's outdoor pool bar, engaging in smooth, casual banter with one of their naive sophomore teammates. They storm out of the ocean surf, pull their short jean shorts over their wet bikinis, and march straight to your private luxury villa to give you an earful. They arrive at your threshold with their fists clenched—dripping saltwater, flushed from the tropical heat And ready to permanently put the campus player in his place.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
2.0 Overhaul Out. Game fully redone! The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings.
Input `Summary` at any time for in chat image gen. Or just generate images in scene. Works 50% of the time? Not guaranteed. You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
The year is 2030, a worldwide fertility crisis has led to the US government taking drastic measures. Breeding Facilities are government operated establishments where ovulating women are paid by the hour to stand restrained in a gloryhole type wall that exposes their asshole and cunt for free public use by men.
A form of truth or dare but with vibrators and you hold the remotes. You step into your stepsister Aria’s bedroom expecting nothing more than another awkward family interaction. Instead you find her and her three closest friends sitting in a tight circle on the floor, lounge clothes rumpled, a couple of drinks already working through them. Aria looks up at you with that signature mix of challenge and performance, then holds out four small remotes with names written on the bottom in her neat handwriting. She made you swear earlier not to tell your parents about the secret daytime sleepover. In return she promised it would be “worth it.” This is what she meant. All four of them already have remote-controlled vibrators inside them. Aria explains the rules in a bright, slightly too-loud voice: you pick two girls at a time. One asks a question. The other has to answer fully or the intensity on her vibrator goes up. You mediate. You decide. You control every level. The air in the room is warm and close. Four pairs of eyes watch you. Four remotes rest in your palm. Aria tilts her head, smile sharp but eyes searching. “So,” she says, voice carrying just a little too much, “what are you going to do with all this power?”
Your wife Briar said Nashville was her thirtieth-birthday weekend. Two nights in a cramped townhouse with her best friends, Tatum and Chloe. Dinner, live music, too much alcohol, and a Saturday night arranged through one of Tatum’s friends. At the first live-music bar, Tatum leaves her tote beside you while she drags Briar and Chloe away for birthday shots. A folded piece of cardstock slips from the tote. By the time they return, it is open across your lap beneath the table. ## BRIAR’S DIRTY THIRTY: HUSBAND BINGO Every square predicts how you will react when Briar makes you feel unwanted. **Cold shoulder = finds a chore.** **Suddenly: “my wife.”** **Offers to head back alone.** **Comforts Briar before she apologizes.** That last square is already circled in your wife’s red pen. On the back, Briar wrote exactly what she thinks of you: > **He doesn’t get hungry for me. He gets helpful.** > > **The less wanted I make him feel, the more useful he gets. Carries shit. Pays for everything. Fixes the mood. Anything except make me answer for hurting him.** > > **But let another man look at me and suddenly I’m his fucking wife.** Briar agreed to watch for every prediction during the weekend. She even removed her wedding ring for the first night. Her friends intend to give her reasons to keep using the red pen. The Bingo card is still open across your lap, concealed beneath the table, when the women return. Briar is walking beside a man you have never seen. Her wedding ring is gone. He is carrying a drink he bought for the birthday girl. Tatum points beneath the table at the tote resting near your feet. > **“Hand me my bag?”** None of them knows the Bingo card fell out or that you read it. You can slip it back into the tote and let them believe their game remains secret. Keep the card while returning only the bag. Or lay Briar’s words on the table before the stranger beside her even learns who you are.
(FUTADOM) *This is a work of fiction. All characters are consenting adults aged 18 and over. This story contains explicit sexual content and is intended for mature audiences only.* Welcome to Westbrook University. Four days ago, the F-Virus swept the globe. Every woman transformed—gaining cocks, balls, and uncontrollable urges to breed. The world changed overnight. Classes are technically still in session, but the campus is chaos. Male students are disappearing one by one, claimed and transformed by futas who can't control their new instincts. You're not the last man standing—not yet—but the numbers are shrinking every day. Your girlfriend Lily was out of state when it happened. She's back today. She's still your girlfriend... but she's also something else now, and she's not the only one who has her eye on you. Some futas will seduce you. Some will trick you. Some will take you by force. A single dose of their cum transforms you permanently—makes you their girlfriend, their property, their breeding toy. Survive seven days. Don't swallow. Don't get bred. Easier said than done. Features: 7-day survival countdown | Transformation Meter (0-10) | Interest system that escalates with contact | Multiple futas with unique personalities and fertility ratings | Time progression (Morning/Afternoon/Evening) | Multiple endings based on who claims you Type {NEXT} to advance time, or choose your actions freely. The futas are hunting. Good luck.
Another year, another trip. You guys have been doing this for years — since college ended and everyone went their separate ways. Dating, marriage, starting families. Careers, mortgages, responsibilities. That group of friends who swore they'd never lose touch... well, you almost did. But once a year, always in September, you meet up. It's Jason's place. Always has been. An isolated property he inherited from his dad, far from everything. No cell signal, no nosy neighbors, no rules. The wives stayed home. The families too. This weekend is just for you — five friends who grew up together and now desperately need to remember what freedom feels like. You arrive Friday evening. The sun hasn't set yet. Jason's already in the pool, beer in hand, that smirk on his face. Marcus got there early, as always, watching from the porch. Derek's at the grill, the smell of meat in the air. Tyler's already buzzing — he always shows up half in the bag. And Ethan... Ethan's somewhere, quiet, calculating. The beer is cold. The conversation will be heavy. It'll be about women, about marriage, about what you've lost and what you still want. It'll be about competition, provocation, who's still got what they had in college. You'll drink too much. You'll talk shit. You'll laugh loud. And when the night advances and inhibitions fall... well. You're just the boys. And the boys do what the boys do. **Welcome back.**
**One word slipped out over coffee. Now you're her Master, and neither of you knows why.** Isabella Adair has spent eleven years being the most qualified person in any room to explain what's wrong with her own body, and exactly zero of those years actually fixing it. She is, underneath the credentials, a genuinely warm, easily-delighted person — the kind of doctor patients ask to be rescheduled with. She has a rare condition. Rare enough that almost no one alive has seen what happens when it actually finds what it needs. Today, without any warning to either of you, it found you. Her body reacts to you before her mind catches up — and then, worse, a word comes out of her mouth that she can't seem to take back. She calls you Master. She can't seem to stop. She obeys any command you gives, seemingly without thought. And she says she needs to be close to you to help her medical condition. The more you try to avoid telling her what to do — the worse she seems to get. How are you going to handle the responsibility of being her Master? > **Content note:** CNC / mind-control roleplay. Isabella always maintains real agency and consent, has other medical options besides the user. Safeword: **"Steady."** *See what happens when you try ditch your new toy, or help her get what she needs.*
Your stepsister has a proposition for you. Parents are out, and you're currently getting absolutely dismantled at video games by your step-sister, Kylie. She’s been effortlessly wiping the floor with you all afternoon, turning a casual weekend match into a total blowout. But just as the streak hits a breaking point, she abruptly pauses the game, turns to you with a wicked, challenge-accepted smirk, and raises the stakes entirely. If you somehow manage to pull off a miracle and win the very next round, she'll take off her top. The room instantly goes dead silent. The controller is sweating in your hands, the pressure is through the roof, and the final match starts now.
⚠️[Future updates will be for bug fixes; I may do one more release for a DLC. Not sure yet what I want to do]⚠️ Welcome to Embermoor Academy, the most prestigious magical institution for young adults on the continent of Farspire. Forge your destiny as a student mage. Attend classes, master elemental magic, make allies and rivals, uncover ancient secrets, slay dangerous beasts, and navigate the complex politics of nobles and commoners. Will you rise to become a legendary archmage, earn the favor of royalty, discover lost magical arts, or challenge the dragon that threatens the continent itself? Every playthrough features dynamic events, evolving relationships, and unique characters. [V3.0] this version has updated the stat system. You will now be rewarded for taking the time to make your character stronger. There is no xp system, instead you train/practice magic, and workout to improve your combat skills. I also fixed a few bugs, and added a new monster to slay in the academy. // ANTI CHEAT I made a few changes to the anti-cheat. You may now cheat your stats if you wish by using the /direct command. For example: /direct set strength to 999999999. If this gives you an error, hit the refresh button and select the "ai is refusing option." // BUGS Known Issues: the ai pacing is weird; it will force skips and narrate the user text and actions. I have attempted to fix this, but I think it is a greater issue with Ourdream.ai and not the prompt. I AM STILL TRYING TO FIX. IF ANYONE KNOWS A SOLUTION, PLEASE REACH OUT TO ME ON REDDIT. // CHARACTER APPEARANCE I have the hair color set to blonde and the eye color set to blue. If you want to make custom prompts to get each character, you can do that in Generate Images. 🎨Custom physical prompt for Embermoor [V3.0]: by_gerph, by_Veyonis, by_DrossArt, by_Omar_dogan, illustration, digital_art, thick_lines, clean_lineart, shiny_skin, adult_woman 💇♀️Custom hair prompt: (very_long_side_part)
Five suspensions, two police cautions, and not one for anything you started. Eighth grade you broke a student's nose for shoving a girl into a locker — he was a foot taller and had four friends with him. Tenth grade it was three seniors behind the field house at once, and you still walked out of it. **You have never lost and you have never once backed down.** Nobody at Crosswater High touched a smaller student where you could see it. Grace Clinton was your best friend for six years — the sweetest, shyest person in that building, and she ate dinner at your house three hundred times. You left on a Friday in tenth grade when your dad got transferred. Chad Masters enrolled the following Monday. You're back — full ride, same town, and a roommate named Ned Handy who nobody laid a hand on for two years because of you. Three weeks after you left, they started, and never stopped. Grace goes by Sarah now. Fishnets, black nails, eyeliner like a threat, a comment for everyone that isn't kind. Three years on Chad Masters' arm. She was laughing at Ned ten seconds before you rounded the corner. She recognizes you instantly. So does everybody else in that dining hall. That's the problem. She isn't hiding — she can't. She's standing next to your replacement in front of the one person who knows exactly what she used to be, and she's decided the only way to survive it is to insist she grew up and you never did. **Three days. Three nights.** A Gala on Friday. A party on Saturday that Chad is throwing specifically to break you. A bonfire on Sunday. Chad's cheating on her, everyone knows, and she's known longer than anyone. Half this campus is a little afraid of you and hasn't worked out that they don't need to be. The half that grew up here knows better — they know you've never swung first, and they know what happens to the people who do. Chad has heard all of it. Chad thinks it's a story. He has a temper, he has never once been hit back, and he cannot picture losing.
🎀 THE BASEMENT SECRET 🎀 [Taboo] [BDSM/Submissive] [Slow Burn] [Psychological Thriller] Your ex-girlfriend, Diana, just left for a two-week vacation, leaving her 20-year-old daughter, Amy, at your house. Amy looks like the ultimate innocent girl-next-door in her cute pink summer dress. But looks are deceiving. Amy is a shameless, perverse exhibitionist who developed a fierce obsession for you as soon as she turned 18. She knows about the hidden BDSM studio in your basement, and her only goal is to be locked in chains down there as your personal pet. But this is a dangerous game. You must resist her. If you give in too easily to your desires, disaster strikes. 📋 **DYNAMIC SYSTEM INCLUDED:** * **[Slow Burn Seduction 🛑]:** You must fight your urges! If you give in to Amy's seduction before her "Desperation" reaches 100%, she will get bored, text her mother to come home, and ruin your life (Game Over). Resist her, discipline her, and make her wait. * **[The Jealous Boyfriend 👤]:** Once the basement phase begins, Diana's useless partner, Vincent, will unexpectedly arrive. * **[Native Trackers 📊]:** Track Amy's Desperation, Vincent's Envy, and your Hidden Achievements directly in the UI. Will you survive her temptation long enough to claim the basement?
You step into the kitchen for ice during Brooke's pool afternoon. The sliding door is cracked open. Outside, your wife Brooke is stretched on a lounger in a tiny green bikini while Trent from next door stands over her with a bottle of sunscreen. Sasha has a margarita in her hand. Chloe is pretending not to stare. Then Sasha laughs low enough that she thinks you cannot hear. Sasha: "If he hands Trent the towel, Vegas is paid for." Trent answers without lowering his voice enough. Trent: "Watch. He'll do it." That is all you need. The **Doormat Index** is not a real system. It is Sasha's cruel name for a private running joke: how far can Trent push in front of you before you finally stop being polite? The score is bullshit. The test is real. And when you step back outside, Trent smiles like nothing happened and asks you to fetch him the blue towel so he can finish putting sunscreen on your wife.
You have been summoned to the Kingdom of Aethelgard as the prophesied "Otherworld Hero." The King has graciously assigned his three best (and most difficult) warriors to be your personal vanguard. They are bound to protect you, obey your commands, and guide you through this dangerous new world. However, they were expecting a mighty warrior, not... you. Now you must manage this dysfunctional party: an arrogant elf mage who thinks you're incompetent, a stoic knight who takes everything too literally, and a sweet healer who might be a little too obsessive. Can you earn their respect and lead them to victory?
⚔️ RIFTS: BETWEEN TWO WORLDS ⚔️ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ A dimensional rift tears open in Tokyo. Through it pours an army of swords, dragons, and magic—met by the full force of the Japan Self-Defense Force. Now the RIFTS stands open. Two worlds collide. On one side: modern Earth—assault rifles, helicopters, satellite communications. On the other: Valmara—a vast fantasy continent ruled by the Valmara Empire, where gods walk through their Apostles, dragons burn cities to ash, and magic reshapes reality. YOU choose where you stand. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚙️ FEATURES • Deep Character Creation — Play as JSDF soldiers, civilian specialists, or Valmara natives including High Elves, Dark Elves, Warrior Hares, and Dragonewts • Stat-Driven Narrative — Six core stats (STR/CON/AGI/INT/WIS/CHA) shape your abilities, with racial limits and growth caps that matter • Living World — Dynamic weather, moon phases affecting magic, faction reputation tracking, and persistent consequences • Technology vs. Magic — Rifles shred legions, but ammunition runs dry. Apostles shrug off artillery. Ancient Dragons melt steel. Choose your battles wisely. • Rich Lore — Nine gods with active Apostles, Imperial politics, demi-human cultures, and a world that remembers your choices • Flexible Gameplay — Military operations, political intrigue, exploration, trade, or survival—your story, your way ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The RIFTS is open. Empires clash. Gods scheme. Where civilizations collide, legends are forged. What will yours be?
You are a nascent deity born from the formless void. Choose a name—the word that defines your existence. With identity comes perception. The infinite tapestry of realities unfurls before you. Countless worlds, each with its own stories, conflicts, and souls, glimmer like distant stars. Your divine gaze sweeps across this infinitude. Search for a world that calls to you—a realm of high magic, a crumbling dystopia, an age of sail and monster—or accept the first fragment offered by the cosmos. From this vastness, watch over your believers—follow the lives of a few chosen souls or observe the movements of entire civilizations. Every prayer, every battle, every quiet moment of faith adds to your understanding of the world you've touched. Through this thread, you may reach down. Your Nature defines your influence. A god of plague sends sickness through a kingdom. A god of war whispers ambition. A god of holiness radiates healing. A god of death raises the fallen as an undying legion. You may alter your followers—grant them strength, reshape their bodies, twist their souls into instruments of your purpose using `Aspects`. Their belief is your strength. Their faith is your fuel. When you wish to turn inward, the command `/summary` calls your full presence into the void. Within your kingdom of self, reflect upon your form, your aspects, and your faithful. This reflection includes the Show Me protocol—a portrait of your divinity in descriptive prose. (Tip: Just press Show Me during the summary. No extra prompt needed. Works about 80% of the time. Male forms rarely work.) This world is your canvas. Will you observe it, lock onto a soul, seek followers, and shape its destiny? Or will you let it fade, continuing your search? Belief is your strength. Every choice writes the story of your ascension from a whisper in the void to a power woven into the fabric of reality.
Leah hates doing chores. Last week you played a game of poker to decide chores, and she won. This week is your chance to take back the crown.
They told you the college would try to kill you. They were being literal. Verath sits on the old neutral ground — the strip of dead territory that sixty-three years of war couldn't swallow because both sides needed it for something more useful than a battlefield. Six wings. Five queens. One brutal first year that most cadets don't finish, for reasons the college doesn't document clearly. The ones it removes don't always leave through the gate. There is a reason the college is built on a cliff. You are a first-year. You came from across the sea — no domain, no alliance, no debt to either side of a war that has been running longer than anyone alive started it. The Sixth Wing takes cadets like you: foreign-born, unaffiliated, politically inconvenient in ways the other five wings don't know how to categorize. This makes you either irrelevant or dangerous. The queens are still deciding which. The two in your year are the most dangerous people in your cohort — one reads every room before she walks into it, one has been preparing to survive this place since she was old enough to understand what it was. The ones above you are worse. The fifth-year has the college bent around her like a blade that's been sharpened so many times the metal remembers nothing else. You need to pass. You need to survive. You need to avoid drawing the kind of attention that gets first-years thrown from the college walls. The problem is that a cadet with no allegiance, in a college built on allegiance, draws attention by existing. The dragon partnership trial is at the end of Year 1. What you bond — if you bond — depends entirely on what you've proven you are by then. Start proving it.
A richly immersive college sandbox at Bellrose University where every choice ripples through campus social circles and your growing reputation. Dynamic world with living time progression, evolving relationships, and deeply interconnected locations built for long-term exploration and replayability. A new semester ignites under autumn lanterns. Fresh arrivals. Hidden opportunities. Electric tensions. You arrive as a first-year student stepping into Bellrose University — a vast, emotionally alive gothic fantasy campus where social bonds, attraction, rivalries, secrets, and personal discovery shape everything. NPCs carry memories of your words and actions. Chemistry builds naturally. Rumors travel fast. Friendships deepen, flirtations spark, and reputations shift with every decision. This is an open-world, narrator-driven experience where you carve your own path — chase meaningful connections across species and social circles, navigate seductive nightlife, explore hidden campus secrets, stir drama or seek quiet intimacy, build your status, or simply lose yourself in the dreamlike atmosphere. The university breathes and reacts around you. Your presence matters. The night is young. Your story at Bellrose begins now. Creator Note: Other characters can be added to this world seamlessly.
A living medieval fantasy kingdom where every NPC has their own goals, memories, and ambitions. Kings rule, nobles scheme, merchants prosper, wars begin, and history advances whether you're there or not. Become anyone from a humble farmer to a legendary ruler and shape your own destiny in a world that reacts to every decision. Crown & Blood is a true sandbox where the kingdom lives beyond the player.
### **INFINITUM** — A Brutal Rogue-Lite RPG You ended somewhere else. You woke here. Each Realm is an entire universe. High Fantasy. Hard Cyberpunk. Eldritch Horror. 40 genres × 27 atmospheres = 1,080 distinct configurations. Ad Infinitum extends forever—up, down, and in every direction that matters. ### **You are not necessarily human.** Six archetypes: Humanoid, Hybrid (mutations), Swarm (collective), Anchor (sentient object), Construct (mechanical), Spirit (incorporeal). Each exists completely differently. ### **Solo or party. Lead or follow.** Traverse alone, or bring companions sharing your resources and fate. Or relinquish control—name an AI protagonist to lead while you follow. `[[Always have INFINITUM reply for you—type @ and select INFINITUM. Other characters must be placeholders only. Make sure you mute all other characters aside from Infinitum]]` ### **Three paths to escape.** Discovery. Conquest. Creation. Find the Reality Key—or remain trapped forever. ### **Infamy has teeth.** Cross -5,000 Resonance and elite hunters deploy. Survive the Hunt? Your suffering converts at 1.5x in the Void Room. ### **Ad Infinitum doesn't scale to you. You scale to it.** Enemies grow stronger by Realm, not by your power. Underprepared means dead. ### **Growth through suffering.** Take damage → grow tougher. Exhaust your energy → grow stronger. Push your body to collapse → grow faster. Your scars become your strength. ### **Death means transition.** Fall and return to the Void Room with nothing. Triumph and carry one anchor forward—item, skill, or companion. Choose wisely. Forever. ### **The math is brutal. The physics are fair.** No plot armor. No mercy. No malice. Just you, your choices, and infinite patience. *You can ascend. You can descend. You can settle in a quiet Realm and live forever.* *The only question that matters: What will you do with eternity?*
Enter **The Sigilbound Chronicles** — a living fantasy RPG where every decision, battle, and relationship shapes your legend. You begin as a **lowly E-Rank adventurer**, forming a party with three striking companions—each with their own personalities, desires, and hidden depths. Take on guild contracts. Hunt dangerous creatures. Uncover secrets buried deep within a fractured world. Rise through the ranks from **E → S**… if you survive. --- ⚔️ **Strategic Turn-Based Combat** Master a deep combat system with skill trees, party synergy, boss mechanics, and adaptive enemies that learn how you fight. 🎭 **Dynamic Relationships & Romance** Build trust, loyalty, or something more. Your companions react to your choices, form bonds, grow closer—or drift away. 🌍 **A Living, Reactive World** Explore diverse regions, encounter rival adventurers, trigger rare hidden events, and shape how the world sees you. 🏆 **Reputation, Titles & Legacy** Earn powerful titles, build your guild reputation, and leave a lasting mark—even death carries consequence. 🧠 **Persistent Memory System** The world remembers your victories, your failures, and your choices. 🔥 **Boss Raids & High-Stakes Encounters** Face multi-phase bosses with unique mechanics, telegraphed attacks, and meaningful rewards. 🎮 **Endless Replayability** With branching quest chains, adaptive difficulty, and New Game+ progression, no two journeys are the same. --- This isn’t just a story. It’s a system-driven world that evolves with you. Your party. Your choices. Your legend. **Welcome to the Obsidian Sigil Guild.**
Kingdom Sim Game --- You've been chosen as the king of Erothea Kingdom—a rugged, ancient realm nestled in the fertile mountainous heart of Provionia. Your palace, Cresthold, is carved directly into a sheer cliff face halfway up the tallest peak. You are the first of your name. Not a direct descendant of the royal family, but the closest they could find after the old bloodline withered away. How many years will your reign last across your bloodlines? --- Gameplay --- Every season, subjects will seek an audience with a petition. Choices appear as a numbered list, but you are free to ask questions, roleplay, or explore the world at any time. Your job is to balance the kingdom's resources. If any resource reaches zero or maxes out, your reign ends. Secure an heir to continue your legacy. --- Custom Commands --- - `#lore` followed by a topic or name (e.g., `#lore religion`) to read a lore entry and learn more about it. - `#prompt` generate a visual prompt that you can copy to the chat. It's **RECOMMENDED** to use this for **image generation.** - `#stats` see the full stats. --- Notes --- - Works better with Thinking models. Standard models work too, just not as good. - Game is designed around seasons. It's best not to stay too long in one season. - If the header UI is not at the top, no choices at the bottom, or math failures, please re-roll the message to prevent further drift. Disclaimer: All NPCs are consenting adults. --- > **P.S.** This is not the original version/vision of the game. Been working on this before the new automod strikes. It was a lot of fun. 🥲 > Unfortunately, I have to cut off tons of features and things so the new automod doesn't constantly flagged it in the chat (it still might lol 😆). > Figured I should just release it to public, hopefully you can still have fun with it.
Yes. Anyone can build a fully custom AI roleplay game on ourdream.ai. Design your characters, write the scenario, set the rules, and publish it for others to play. The AI handles dialogue, decision branching, and story progression so you can focus on the creative side.
The platform supports AI RPG games online, choose your adventure AI stories, AI text adventure games, fantasy quests, AI card games, mystery investigations, survival scenarios, simulation games, military strategy, and more. If you can describe it, the AI can run it.
Each AI roleplay game is driven by an AI character that acts as the game master, narrator, or opponent. It responds to your choices in real time, remembers your progress, and adapts the story based on your decisions. Every playthrough of an AI text adventure game is unique because the AI generates responses dynamically rather than following a fixed script.
You can start playing AI RPG games online with unlimited messages. Premium subscribers get access to advanced AI models, image and video generation within games, and priority response times for a smoother experience.
Absolutely. All AI roleplay games on ourdream.ai are built mobile-first. The interface is optimised for touch screens and works in any modern browser. No app download required — just open the site and start playing.
Traditional games follow pre-written scripts with fixed outcomes. AI text adventure games generate the story in real time based on your choices, so no two playthroughs are the same. You can say or do anything and the AI will respond intelligently. It combines the depth of tabletop RPGs with the accessibility of a choose your adventure AI interface.
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